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Community
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Let's make 5e specific setting, starting with a pantheon
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<blockquote data-quote="Tonguez" data-source="post: 9810505" data-attributes="member: 1125"><p>Yeah I would have started with plotting out the general 'cultures' of the setting before going in with the Pantheons - since as I stated above its more important to build the Religious Institutions/Structures the PCs interact in rather than the Pantheons - but the OP launched us in to Pantheon as Class patron, so here we are<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So</p><p><strong>Name:</strong> Nebelun</p><p><strong>Titles:</strong> The Meddler, God/dess of Invention,</p><p><strong>Domain:</strong> Forge, Trickery (Luck) (Nebelun represents invention, playful experimentation, and bold, unpredictable creativity)</p><p></p><p><strong>Followers</strong></p><p><strong>Background:</strong> Guild Artisan (Nebelun smiles upon those who tinker, experiment, and push the boundaries of invention—even when their plans go hilariously awry)</p><p><strong>Class:</strong> Artificer (Those who mix magic and mechanics, bold inventors, and clever engineers are dear to Nebelun)</p><p><strong>People:</strong> Gnomes (including autognomes) also eccentric inventors, clever rogues, tricksters, experimenting alchemist and engineers who embrace creative chaos</p><p></p><p><strong>Setting taken from:</strong> Greyhawk and 5e Update</p><p></p><p><strong>Additional information you want about this version of the deity:</strong></p><p>Originally from Greyhawk, Nebelun was an ascended gnomish hero-god known for his audatious inventiveness, trickery, playful sense of humour and approach to tinkering; which was chaotic to the point of insanity. His holy symbol is "a bellows and a lizards tail" which stems from the famous occasion when he cut off the tail a lizardfolk god while he was bathing, then skinned and inflated it with hot air creating the first blimp. Surprisingly it worked - at least until it got it back to the ground where it exploded.</p><p></p><p>In Mordenkainen's Tome of Foes a female form of Nebulen is mentioned wherein a<em>ny accident that fortuitously results in a new discovery might be credited to Nebelun's benevolent meddling in the affairs of mortals</em>.</p><p></p><p>(NB The people of the Forgotten Realms claim that Nebulen is just an aspect of Gond, the gnomes of course know that to be ridiculous)</p><p></p><p>Nebulen is a divine provocateur of creativity and invention, inspiring mortals to experiment, play, and innovate with energy, daring, and joy. She inspires audacious ideas, acceptance of mistakes as opportunities to learn and create something new and suprising in the world</p><p></p><p>Nebelun’s shrines sit in the corner of workshops and laboratories and any other place filled with the whirring of gears, the hiss of pistons and contraptions that surprise, delight and often confuse observers. Her priesthood are tinkerers and tricksters, delighting in the chaos of invention and unexpected ingenuity.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9810505, member: 1125"] Yeah I would have started with plotting out the general 'cultures' of the setting before going in with the Pantheons - since as I stated above its more important to build the Religious Institutions/Structures the PCs interact in rather than the Pantheons - but the OP launched us in to Pantheon as Class patron, so here we are:) So [B]Name:[/B] Nebelun [B]Titles:[/B] The Meddler, God/dess of Invention, [B]Domain:[/B] Forge, Trickery (Luck) (Nebelun represents invention, playful experimentation, and bold, unpredictable creativity) [B]Followers Background:[/B] Guild Artisan (Nebelun smiles upon those who tinker, experiment, and push the boundaries of invention—even when their plans go hilariously awry) [B]Class:[/B] Artificer (Those who mix magic and mechanics, bold inventors, and clever engineers are dear to Nebelun) [B]People:[/B] Gnomes (including autognomes) also eccentric inventors, clever rogues, tricksters, experimenting alchemist and engineers who embrace creative chaos [B]Setting taken from:[/B] Greyhawk and 5e Update [B]Additional information you want about this version of the deity:[/B] Originally from Greyhawk, Nebelun was an ascended gnomish hero-god known for his audatious inventiveness, trickery, playful sense of humour and approach to tinkering; which was chaotic to the point of insanity. His holy symbol is "a bellows and a lizards tail" which stems from the famous occasion when he cut off the tail a lizardfolk god while he was bathing, then skinned and inflated it with hot air creating the first blimp. Surprisingly it worked - at least until it got it back to the ground where it exploded. In Mordenkainen's Tome of Foes a female form of Nebulen is mentioned wherein a[I]ny accident that fortuitously results in a new discovery might be credited to Nebelun's benevolent meddling in the affairs of mortals[/I]. (NB The people of the Forgotten Realms claim that Nebulen is just an aspect of Gond, the gnomes of course know that to be ridiculous) Nebulen is a divine provocateur of creativity and invention, inspiring mortals to experiment, play, and innovate with energy, daring, and joy. She inspires audacious ideas, acceptance of mistakes as opportunities to learn and create something new and suprising in the world Nebelun’s shrines sit in the corner of workshops and laboratories and any other place filled with the whirring of gears, the hiss of pistons and contraptions that surprise, delight and often confuse observers. Her priesthood are tinkerers and tricksters, delighting in the chaos of invention and unexpected ingenuity. [/QUOTE]
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Let's make 5e specific setting, starting with a pantheon
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