Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's make a city
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ConnorSB" data-source="post: 1284370" data-attributes="member: 14273"><p>Well, every good city needs a thieves guild, or at least... a bunch of thieves. I can field that. I'm working on one anyway for my own city which is... surprisingly like this one.</p><p></p><p>Anyway, I think the best way to define a city is to define its districts. Every city is a collection of districts, and every district is a collection of neighborhoods, and neighborhods are where the flavor comes from. So the question arrises: what is the flavor of this city? Is it an over the top party city like paris, is it a somber Moscow (on a cold night), is it a lively but ancient London or Rome?</p><p></p><p>Personally, I think the best way to define the city's flavor is to give it one or two unique quarters. Perhaps it is a corrupt, dying city. One quarter is a walled off slum called "The Stink" (i'm blatently stealing from dungeon, as some can tell), where the sewage got so bad that they had to evacuate, and now its the elephant in the parlor that the corrupt buearaucracy just doesn't want to deal with.</p><p></p><p>Maybe its an antisocial city, and forigners are only allowed into the Quarter of Strangers. If they try to cross into the real city, they get killed quickly.</p><p></p><p>Maybe the city is dominated by noble families to which the whole city is attatched. All of them are quite old and have tendrals through the whole city, especially the underbelly. And they are at war with each other, so the Noble's Quarter is a hotbed of covert magical conflict...</p><p></p><p>Its all about the neighborhoods...</p></blockquote><p></p>
[QUOTE="ConnorSB, post: 1284370, member: 14273"] Well, every good city needs a thieves guild, or at least... a bunch of thieves. I can field that. I'm working on one anyway for my own city which is... surprisingly like this one. Anyway, I think the best way to define a city is to define its districts. Every city is a collection of districts, and every district is a collection of neighborhoods, and neighborhods are where the flavor comes from. So the question arrises: what is the flavor of this city? Is it an over the top party city like paris, is it a somber Moscow (on a cold night), is it a lively but ancient London or Rome? Personally, I think the best way to define the city's flavor is to give it one or two unique quarters. Perhaps it is a corrupt, dying city. One quarter is a walled off slum called "The Stink" (i'm blatently stealing from dungeon, as some can tell), where the sewage got so bad that they had to evacuate, and now its the elephant in the parlor that the corrupt buearaucracy just doesn't want to deal with. Maybe its an antisocial city, and forigners are only allowed into the Quarter of Strangers. If they try to cross into the real city, they get killed quickly. Maybe the city is dominated by noble families to which the whole city is attatched. All of them are quite old and have tendrals through the whole city, especially the underbelly. And they are at war with each other, so the Noble's Quarter is a hotbed of covert magical conflict... Its all about the neighborhoods... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's make a city
Top