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<blockquote data-quote="Trainz" data-source="post: 1279701" data-attributes="member: 2122"><p>I have a little experiment in mind...</p><p> </p><p><span style="font-family: 'Arial'"><span style="color: wheat">Be advised that by adding content to this thread germane to the project, your content might be used (in whole or in part) in an upcoming 'Collective Dungeon' release. You will be given credit for your work, for which we will need your actual name * since we will have express your copyright over the material you provide. Be assured that the project is meant as a community activity with the intention to distribute it freely, though we (or other publishers) may also contact you in regards to your copywritten material for subsequent approval of other publication. Some of your material, by virtue of being current or derivative OGC, may also be used under the terms of the OGL. </span></span></p><p> </p><p><span style="font-family: 'Arial'"><span style="color: wheat">* Write your real name beside the name of your entry</span></span></p><p> </p><p>I did a generic dungeon map, using Interactive Dunegon <a href="http://www.geocities.com/trainz_ca/ID" target="_blank">(http://www.geocities.com/trainz_ca/ID</a>). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. There is no big plot, so that any DM can plug it into his campaign with little or no preparation. Here are the guidelines:</p><p> </p><p>- The main antagonists of this dungeon are Demons. There can also be other evil antagonists, under demonic control.</p><p>- Only the core 3.5 rules can be used. Only the Monster Manual.</p><p>- The dungeon is a level 14 adventure.</p><p>- The scale is 1 square = 5 feet</p><p>- The final room is room 29, in which is the BBEG (Big Bad Evil Girl), a Marilith named Blasphemy.</p><p>- The main pieces of furniture that can be used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. I will insert these features on the map later according to your descriptions. I will start with the first "room", and you can follow suit...</p><p> </p><p><img src="http://pages.infinit.net/trainz/dungeon.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>1- Cave entrance</p><p>2- Entry Hall</p><p>3- Great Corridor</p><p>4- Scriptorium of the damned</p><p>5- Forge</p><p>6- Waiting Room</p><p>7- Meeting Room</p><p>8- Hall of the Sword</p><p>9- Gate Room</p><p>10- Infested Larder</p><p>11- Quarters of Khargal the Defiler</p><p>12- Entertainment Lounge</p><p>13- Summoning Room</p><p>14- The Last Boudoir of Ghusk-Haleg the Dapper</p><p>15- Bruntel's Quarters</p><p>16- Fiendish minotaur-rogue Vlask's quarters</p><p>17- Guest quarters</p><p>18- Spy bolthole</p><p>19- Scrying Room</p><p>20- Lorantus’s Quarters</p><p>21- Abyssal Privy</p><p>22- Kallandrys’s Chamber</p><p>23- Shrine of the Incarnate Sorrow</p><p>24- Storage for gaming equipment</p><p>25- Trophy Display Area</p><p>26- Game court</p><p>27- Visitor team room</p><p>28- Home team room</p><p>29- Infernal Sanctuary (Blasphemy resides here)</p><p>30- Treasure Room</p><p> </p><p>ROOM 1: The PC's are in a rough granite wall cave. A liquid that behaves like water is sliding down the walls in rivulets. <em>Close inspection will reveal that it's actually blood. If the PC's come within 5 feet of it, after 4 seconds the blood will burst in flames, the rivulets feeding the flames. It is non-threatening (unless touched), but the walls are continuously covered in waves of fire, forming an almost hypnotical pattern. If touched the PC's catch on fire, no save</em>. At the end of the cavern is a big plain ebony double-door. Flanking it on both sides are statues of women cradling a baby in their cupped arms. Close inspection will reveal that the women have sharp teeth and an evil grin. Close inspection of the baby's faces will show revulsion and horror.</p><p> </p><p>The doors are locked (DC 30 to unlock) and hard to break through (Strength check DC 27).</p></blockquote><p></p>
[QUOTE="Trainz, post: 1279701, member: 2122"] I have a little experiment in mind... [font=Arial][color=wheat]Be advised that by adding content to this thread germane to the project, your content might be used (in whole or in part) in an upcoming 'Collective Dungeon' release. You will be given credit for your work, for which we will need your actual name * since we will have express your copyright over the material you provide. Be assured that the project is meant as a community activity with the intention to distribute it freely, though we (or other publishers) may also contact you in regards to your copywritten material for subsequent approval of other publication. Some of your material, by virtue of being current or derivative OGC, may also be used under the terms of the OGL. [/color][/font] [font=Arial][color=wheat]* Write your real name beside the name of your entry[/color][/font] I did a generic dungeon map, using Interactive Dunegon [url="http://www.geocities.com/trainz_ca/ID"](http://www.geocities.com/trainz_ca/ID[/url]). I propose to all put our dungeon designing minds together and create this dungeon together. Everyone that feels like it can take a dungeon room number and design it. There is no big plot, so that any DM can plug it into his campaign with little or no preparation. Here are the guidelines: - The main antagonists of this dungeon are Demons. There can also be other evil antagonists, under demonic control. - Only the core 3.5 rules can be used. Only the Monster Manual. - The dungeon is a level 14 adventure. - The scale is 1 square = 5 feet - The final room is room 29, in which is the BBEG (Big Bad Evil Girl), a Marilith named Blasphemy. - The main pieces of furniture that can be used are: Small table, Large table, Wall torch, Columns (large and small), altars (large and small), crates, cupboards, chairs, barrels, chests, bed (small and large), monolith, coffin, bookcase, statues, well (or pool), small pedestal, bag, pile of coins. I will insert these features on the map later according to your descriptions. I will start with the first "room", and you can follow suit... [img]http://pages.infinit.net/trainz/dungeon.JPG[/img] 1- Cave entrance 2- Entry Hall 3- Great Corridor 4- Scriptorium of the damned 5- Forge 6- Waiting Room 7- Meeting Room 8- Hall of the Sword 9- Gate Room 10- Infested Larder 11- Quarters of Khargal the Defiler 12- Entertainment Lounge 13- Summoning Room 14- The Last Boudoir of Ghusk-Haleg the Dapper 15- Bruntel's Quarters 16- Fiendish minotaur-rogue Vlask's quarters 17- Guest quarters 18- Spy bolthole 19- Scrying Room 20- Lorantus’s Quarters 21- Abyssal Privy 22- Kallandrys’s Chamber 23- Shrine of the Incarnate Sorrow 24- Storage for gaming equipment 25- Trophy Display Area 26- Game court 27- Visitor team room 28- Home team room 29- Infernal Sanctuary (Blasphemy resides here) 30- Treasure Room ROOM 1: The PC's are in a rough granite wall cave. A liquid that behaves like water is sliding down the walls in rivulets. [i]Close inspection will reveal that it's actually blood. If the PC's come within 5 feet of it, after 4 seconds the blood will burst in flames, the rivulets feeding the flames. It is non-threatening (unless touched), but the walls are continuously covered in waves of fire, forming an almost hypnotical pattern. If touched the PC's catch on fire, no save[/i]. At the end of the cavern is a big plain ebony double-door. Flanking it on both sides are statues of women cradling a baby in their cupped arms. Close inspection will reveal that the women have sharp teeth and an evil grin. Close inspection of the baby's faces will show revulsion and horror. The doors are locked (DC 30 to unlock) and hard to break through (Strength check DC 27). [/QUOTE]
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