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<blockquote data-quote="Hypersmurf" data-source="post: 1279755" data-attributes="member: 1656"><p>I'll take 17 and 18.</p><p></p><p><strong>17. Guest Quarters</strong></p><p><em>An extravagantly-curtained four-poster bed takes up the northeast corner of the room; three cots line the rest of the eastern wall, and a large table occupies the centre. The room is richly furnished, the cold stone of walls and floor softened with thick rugs and tapestries depicting nightmarish scenes.</em></p><p></p><p>The guest quarters are currently occupied by a human sorcerer and his two bodyguards, here to treat with Blasphemy.</p><p></p><p>The negotiations are presently stalled; Multifarious feels no particular obligation to assist Blasphemy in a defence of the complex. If attacked, the trio will defend themselves, but if given the option, they will elect to remain as bystanders in any conflict... unless one side or the other can make it worth their while to participate.</p><p></p><p>Multifarious is a very smooth talker, but has an unfortunate habit of twirling his black moustache when he is undertaking anything devious.</p><p></p><p>Farn and Ston generally stand around and glare a lot; Multifarious tends to treat them more as mobile decorations than people anyway, so they're used to not doing much talking.</p><p></p><p><strong>Definite D. Multifarious:</strong> Male human sorcerer 12; CR 12; Medium humanoid (human); HD 12d4+12; hp 49; Init +2; Spd 30 ft.; AC 12, touch 12, flat-footed 10; Base Atk +6; Atk +6 melee (1d6-1, masterwork cold iron shod staff); Full Atk +6/+1 melee (1d6-1, masterwork cold iron shod staff); AL CE; SV Fort +5, Ref +6, Will +9; Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 18 (20). </p><p></p><p>Skills and Feats: Concentration +16, Bluff +19, Spellcraft +15; Empower Spell, Extend Spell, Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Spell Penetration, Greater Spell Penetration</p><p></p><p>1st: Charm Person, Enlarge Person, Grease, Mage Armor, Magic Missile; </p><p>2nd: False Life, Glitterdust, Invisibility, Scorching Ray, Web; </p><p>3rd: Dispel Magic, Fly, Greater Magic Weapon, Lightning Bolt; </p><p>4th: Black Tentacles, Dimensional Anchor, Enervation; </p><p>5th: Teleport, Wall of Force; </p><p>6th: Acid Fog</p><p></p><p>Possessions: Staff of Fire, Vest of Resistance +3, Cloak of Charisma +2</p><p></p><p><strong>Farn and Ston:</strong> Male human fighter 9; CR 9; Medium humanoid (human); HD 9d10+18; hp 72; Init +5; Spd 20 ft.; AC 23, touch 11, flat-footed 22; Base Atk +9, Atk +15 melee (1d10+5 17-20/x2, masterwork cold iron bastard sword); Full Atk +15/+10 melee (1d10+5, 17-20/x2, masterwork cold iron bastard sword); AL CE; SV Fort +8, Ref +4, Will +4; Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8. </p><p></p><p>Skills and Feats: Jump +15, Climb +15, Intimidate +11; Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword), Weapon Specialization (bastard sword), Greater Weapon Focus (bastard sword), Improved Critical (bastard sword), Power Attack, Cleave, Improved Initiative, Quick Draw</p><p></p><p>Possessions: +2 full plate, masterwork large steel shield, masterwork cold iron bastard sword, 2x Bead of Force</p><p></p><p><strong>18. Spy Bolthole</strong></p><p><em>A pair of unidentifiable carcasses hang from hooks in the southwest corner; large chunks have been hacked or gnawed away. A table and several chairs take up much of the space in the room. Dozens of small stone tiles bearing stylised designs are scattered on the table's surface.</em></p><p></p><p>Blasphemy keeps her guests under surveillance via the secret passage linking this room to the Guest Quarters. Between two and four Vrocks can generally be found here, coming and going via Greater Teleport. Whenever the guests are in their room, at least one of the Vrocks will be stationed behind the secret door.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1279755, member: 1656"] I'll take 17 and 18. [b]17. Guest Quarters[/b] [i]An extravagantly-curtained four-poster bed takes up the northeast corner of the room; three cots line the rest of the eastern wall, and a large table occupies the centre. The room is richly furnished, the cold stone of walls and floor softened with thick rugs and tapestries depicting nightmarish scenes.[/i] The guest quarters are currently occupied by a human sorcerer and his two bodyguards, here to treat with Blasphemy. The negotiations are presently stalled; Multifarious feels no particular obligation to assist Blasphemy in a defence of the complex. If attacked, the trio will defend themselves, but if given the option, they will elect to remain as bystanders in any conflict... unless one side or the other can make it worth their while to participate. Multifarious is a very smooth talker, but has an unfortunate habit of twirling his black moustache when he is undertaking anything devious. Farn and Ston generally stand around and glare a lot; Multifarious tends to treat them more as mobile decorations than people anyway, so they're used to not doing much talking. [b]Definite D. Multifarious:[/b] Male human sorcerer 12; CR 12; Medium humanoid (human); HD 12d4+12; hp 49; Init +2; Spd 30 ft.; AC 12, touch 12, flat-footed 10; Base Atk +6; Atk +6 melee (1d6-1, masterwork cold iron shod staff); Full Atk +6/+1 melee (1d6-1, masterwork cold iron shod staff); AL CE; SV Fort +5, Ref +6, Will +9; Str 8, Dex 14, Con 13, Int 10, Wis 12, Cha 18 (20). Skills and Feats: Concentration +16, Bluff +19, Spellcraft +15; Empower Spell, Extend Spell, Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Spell Penetration, Greater Spell Penetration 1st: Charm Person, Enlarge Person, Grease, Mage Armor, Magic Missile; 2nd: False Life, Glitterdust, Invisibility, Scorching Ray, Web; 3rd: Dispel Magic, Fly, Greater Magic Weapon, Lightning Bolt; 4th: Black Tentacles, Dimensional Anchor, Enervation; 5th: Teleport, Wall of Force; 6th: Acid Fog Possessions: Staff of Fire, Vest of Resistance +3, Cloak of Charisma +2 [b]Farn and Ston:[/b] Male human fighter 9; CR 9; Medium humanoid (human); HD 9d10+18; hp 72; Init +5; Spd 20 ft.; AC 23, touch 11, flat-footed 22; Base Atk +9, Atk +15 melee (1d10+5 17-20/x2, masterwork cold iron bastard sword); Full Atk +15/+10 melee (1d10+5, 17-20/x2, masterwork cold iron bastard sword); AL CE; SV Fort +8, Ref +4, Will +4; Str 17, Dex 13, Con 14, Int 10, Wis 12, Cha 8. Skills and Feats: Jump +15, Climb +15, Intimidate +11; Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword), Weapon Specialization (bastard sword), Greater Weapon Focus (bastard sword), Improved Critical (bastard sword), Power Attack, Cleave, Improved Initiative, Quick Draw Possessions: +2 full plate, masterwork large steel shield, masterwork cold iron bastard sword, 2x Bead of Force [b]18. Spy Bolthole[/b] [i]A pair of unidentifiable carcasses hang from hooks in the southwest corner; large chunks have been hacked or gnawed away. A table and several chairs take up much of the space in the room. Dozens of small stone tiles bearing stylised designs are scattered on the table's surface.[/i] Blasphemy keeps her guests under surveillance via the secret passage linking this room to the Guest Quarters. Between two and four Vrocks can generally be found here, coming and going via Greater Teleport. Whenever the guests are in their room, at least one of the Vrocks will be stationed behind the secret door. -Hyp. [/QUOTE]
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