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<blockquote data-quote="Phineas Crow" data-source="post: 1284345" data-attributes="member: 15347"><p>10. Infested Larder</p><p></p><p>The entrance is a locked strong wooden door. Nailed to the door with a rusty iron spike is a parchment note written in unusual letters. The note is in Abyssal and simply says, “Stay out.”</p><p></p><p><strong>Locked strong wooden door</strong>:2 in thick; Hardness 5; hp 20; Break (DC 24); Open Lock (DC 26).</p><p></p><p><em>Wooden crates of various sizes are stacked along the walls of this room. Many of the crates have been smashed open and bits of wood litter the floor. In the SE corner of the room is a tall cabinet which is fastened closed with heavy chains and a large padlock.</em></p><p></p><p>This was a storage larder for the lair, until a swarm of abyssal wasps took up residence. They were larval stowaways in one of the crates that was brought here from the Abyss. The wasps, now fully adult, have burrowed a lair in the SW corner after they pried several loose flagstones from the floor. They have eaten most of the food in the crates though the demons have yet to discover the wasps’ presence, since no one has been in here since the crates were brought in.</p><p></p><p></p><p><strong>Abyssal Wasp, advanced fiendish giant wasp</strong> (15): CR 6; SZ L Magical Beast (Extraplanar); HD 8d8+16; hp 52; Init +1; Spd 20 ft, fly 60 ft (good); AC 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14; Base Atk +6; Grp +18; Atk sting +13 melee (1d4+7 plus poison); Full Atk sting +13/+9 melee (1d4+7 plus poison); SA poison, smite good; SQ damage reduction 5/magic, darkvision 60 ft, resistance to cold 10 and fire 10, vermin traits; SR 13; AL CE; SV Fort +8, Ref +3, Will +3; Str 24, Dex 13, Con 14, Int 3, Wis 13, Cha 11.</p><p></p><p><em>Skills</em>: Spot +16, Survival +6* Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.</p><p></p><p><em>Feats</em>: Improved Natural Armor, Improved Natural Attack, Weapon Focus (Sting).</p><p></p><p>SA -- <em>Poison (Ex)</em>: Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.</p><p></p><p>SA -- <em>Smite Good (Su)</em>: Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.</p><p></p><p><em>Tactics</em>: When the PCs enter the room the abyssal wasps will be in the nest. Any loud noises or if anyone gets near the burrow the wasps will swarm out of the lair to attack, they are ravenous for fresh blood having lived off of salted meat for their entire adult life. The wasps have no real tactics and will attack anything thats living.</p><p></p><p></p><p><strong>Crates</strong>: Most of the crates are smashed and empty, but 3 are still intact. They contain strange salted meat which is edible, but tastes horrible. A search (DC 24) of the crates uncovers a periapt of wisdom +2 that was hidden beneath one of the crates.</p><p></p><p><strong>Cabinet</strong>: The cabinet is locked with heavy chains and padlock.</p><p><strong>Locked Padlock and Heavy Chains</strong>: Hardness 10; hp 8; Break (DC 26); Open Lock (DC 25).</p><p></p><p>Inside the cabinet is a composite (+3 Str bonus) longbow of seeking +3 and a quiver of 20 arrows of bane (Lawful Outsiders) +3.</p></blockquote><p></p>
[QUOTE="Phineas Crow, post: 1284345, member: 15347"] 10. Infested Larder The entrance is a locked strong wooden door. Nailed to the door with a rusty iron spike is a parchment note written in unusual letters. The note is in Abyssal and simply says, “Stay out.” [b]Locked strong wooden door[/b]:2 in thick; Hardness 5; hp 20; Break (DC 24); Open Lock (DC 26). [i]Wooden crates of various sizes are stacked along the walls of this room. Many of the crates have been smashed open and bits of wood litter the floor. In the SE corner of the room is a tall cabinet which is fastened closed with heavy chains and a large padlock.[/i] This was a storage larder for the lair, until a swarm of abyssal wasps took up residence. They were larval stowaways in one of the crates that was brought here from the Abyss. The wasps, now fully adult, have burrowed a lair in the SW corner after they pried several loose flagstones from the floor. They have eaten most of the food in the crates though the demons have yet to discover the wasps’ presence, since no one has been in here since the crates were brought in. [b]Abyssal Wasp, advanced fiendish giant wasp[/b] (15): CR 6; SZ L Magical Beast (Extraplanar); HD 8d8+16; hp 52; Init +1; Spd 20 ft, fly 60 ft (good); AC 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14; Base Atk +6; Grp +18; Atk sting +13 melee (1d4+7 plus poison); Full Atk sting +13/+9 melee (1d4+7 plus poison); SA poison, smite good; SQ damage reduction 5/magic, darkvision 60 ft, resistance to cold 10 and fire 10, vermin traits; SR 13; AL CE; SV Fort +8, Ref +3, Will +3; Str 24, Dex 13, Con 14, Int 3, Wis 13, Cha 11. [i]Skills[/i]: Spot +16, Survival +6* Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves. [i]Feats[/i]: Improved Natural Armor, Improved Natural Attack, Weapon Focus (Sting). SA -- [i]Poison (Ex)[/i]: Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based. SA -- [i]Smite Good (Su)[/i]: Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. [i]Tactics[/i]: When the PCs enter the room the abyssal wasps will be in the nest. Any loud noises or if anyone gets near the burrow the wasps will swarm out of the lair to attack, they are ravenous for fresh blood having lived off of salted meat for their entire adult life. The wasps have no real tactics and will attack anything thats living. [b]Crates[/b]: Most of the crates are smashed and empty, but 3 are still intact. They contain strange salted meat which is edible, but tastes horrible. A search (DC 24) of the crates uncovers a periapt of wisdom +2 that was hidden beneath one of the crates. [b]Cabinet[/b]: The cabinet is locked with heavy chains and padlock. [b]Locked Padlock and Heavy Chains[/b]: Hardness 10; hp 8; Break (DC 26); Open Lock (DC 25). Inside the cabinet is a composite (+3 Str bonus) longbow of seeking +3 and a quiver of 20 arrows of bane (Lawful Outsiders) +3. [/QUOTE]
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