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<blockquote data-quote="trentonjoe" data-source="post: 1284772" data-attributes="member: 304"><p>Room 13: <em>A large 15’ by 10’ pool dominates this room. The pool of water is surrounded by a 2’ high black stone wall covered in archaic symbols. Wall torches are spaced every ten feet in this room making all but the center of the well brightly lit. There are also 4 lifelike statues of short stocky elves equipped with chain shirts, scimitars, and black open faced helmets. The door you entered appears to be the only entrance and exit.</em></p><p></p><p>Successful skills checks reveal:</p><p></p><p>Decipher Script (DC 15): The writhing is in abyssal. A DC check of 30 (or a knowledge [arcana] check of DC 20 with a character who can read abyssal) will reveal the symbols are used in summoning planar creatures.</p><p></p><p>Knowledge (planes) (DC 16): The statues are Bralani a race of the eladrins from the plane of Arbonea. More successful checks may reveal additional information about the race.</p><p></p><p>A Detect Magic Spell will reveal that the Bralani radiate faintly (due to the charm person spell), their helmets radiate moderately, and the summoning pool strong.</p><p></p><p></p><p>The pool is a summoning device that aids Blasphemy and her followers in bringing in extra planar creatures. It removes the xp point cost for the spell gate and increases the success rate of demon’s special ability Summon Baatezu by 10%.</p><p></p><p>The statues are actually charmed Bralani that are wearing modified versions of helms of opposite alignment. Their orders are to remain perfectly still until the pool is used without the proper ceremony or they are touched. They will fight to the death if either condition is met.</p><p></p><p>If their helmets are removed, the enchantment is broken and they will regain their original alignment. A diplomacy check (DC20) will change their attitude from friendly to helpful. This will give the PC’s allies in their assault of the temple. Their original weapons (+1 holy scimitar and +1 holy composite longbow (+4 STR bonus)) are in Blasphemy’s treasure room (room 30). They will expect these back if found.</p><p></p><p>A party with the Bralani in it may get a circumstance bonus to bluff checks trying to "act like they belong" with some of the less intelligent monsters in the temples.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 1284772, member: 304"] Room 13: [I]A large 15’ by 10’ pool dominates this room. The pool of water is surrounded by a 2’ high black stone wall covered in archaic symbols. Wall torches are spaced every ten feet in this room making all but the center of the well brightly lit. There are also 4 lifelike statues of short stocky elves equipped with chain shirts, scimitars, and black open faced helmets. The door you entered appears to be the only entrance and exit.[/I] Successful skills checks reveal: Decipher Script (DC 15): The writhing is in abyssal. A DC check of 30 (or a knowledge [arcana] check of DC 20 with a character who can read abyssal) will reveal the symbols are used in summoning planar creatures. Knowledge (planes) (DC 16): The statues are Bralani a race of the eladrins from the plane of Arbonea. More successful checks may reveal additional information about the race. A Detect Magic Spell will reveal that the Bralani radiate faintly (due to the charm person spell), their helmets radiate moderately, and the summoning pool strong. The pool is a summoning device that aids Blasphemy and her followers in bringing in extra planar creatures. It removes the xp point cost for the spell gate and increases the success rate of demon’s special ability Summon Baatezu by 10%. The statues are actually charmed Bralani that are wearing modified versions of helms of opposite alignment. Their orders are to remain perfectly still until the pool is used without the proper ceremony or they are touched. They will fight to the death if either condition is met. If their helmets are removed, the enchantment is broken and they will regain their original alignment. A diplomacy check (DC20) will change their attitude from friendly to helpful. This will give the PC’s allies in their assault of the temple. Their original weapons (+1 holy scimitar and +1 holy composite longbow (+4 STR bonus)) are in Blasphemy’s treasure room (room 30). They will expect these back if found. A party with the Bralani in it may get a circumstance bonus to bluff checks trying to "act like they belong" with some of the less intelligent monsters in the temples. [/QUOTE]
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