Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's make a dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="handforged" data-source="post: 1286637" data-attributes="member: 2027"><p><strong>Room 30</strong></p><p></p><p><strong>Room 30:</strong> After walking down the short corridor you enter the small room. It is 15 feet square and filled with treasure of all sorts. The walls are particularly well crafted red stone, perhaps to keep the treasure safe. The stone itself looks to be made of some fiendish material, swirled with black veins of sparkling crystals.</p><p></p><p>Enter our hero...</p><p></p><p><strong>XUILLT, FIENDISH MIMIC</strong></p><p></p><p>Huge Aberration (Shapechanger, Extraplanar) </p><p><strong>Hit Dice:</strong> 12d8+55 (109 hp) </p><p><strong>Initiative:</strong> +4 </p><p><strong>Speed:</strong> 0 ft. </p><p><strong>Armor Class:</strong> 16 (-2 size, +8 natural), touch 8, flat-footed 16 </p><p><strong>Base Attack (Grapple):</strong> +9/+4 (+22) </p><p><strong>Attack:</strong> Slam +16 melee (2d6+8) </p><p><strong>Full Attack:</strong> 2 slams +16 melee (2d6+8) and 1 slam +11 melee (2d6+8)</p><p><strong>Space/Reach:</strong> 15 ft.(special)/10 ft. </p><p><strong>Special Attacks:</strong> Adhesive, crush, <em>smite good</em></p><p><strong>Special Qualities:</strong> Damage reduction 10/magic, Darkvision 60 ft., immunity to acid, mimic shape, resistance to fire 10 and cold 10, spell resistance 16 </p><p><strong>Saves:</strong> Fort +9, Ref +6, Will +9 </p><p><strong>Abilities:</strong> Str 27, Dex 10, Con 21, Int 10, Wis 13, Cha 10 </p><p><strong>Skills:</strong> Climb +13, Disguise +22, Listen +8, Spot +8 </p><p><strong>Feats:</strong> Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (slam) </p><p><strong>Challenge Rating:</strong> 7 or 8 </p><p><strong>Alignment:</strong> Chaotic Evil</p><p></p><p>Xuillt speaks Common and Abyssal.</p><p></p><p><strong>Adhesive (Ex):</strong> Xuillt exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while Xuillt is alive without removing the adhesive first.</p><p>A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.</p><p></p><p>Strong alcohol dissolves the adhesive, but Xuillt still can grapple normally. Xuillt can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.</p><p></p><p><strong>Crush (Ex):</strong> Xuillt deals 2d6+8 points of damage with a successful grapple check.</p><p></p><p><em><strong>Smite Good (Su):</strong></em> Once per day Xuillt can make a normal melee attack to deal 11 extra damage against a good foe.</p><p></p><p>Xuillt will wait until at least two characters are within it. It is actually the entire 15x15 ft room. It will attempt to adhesive and grapple anyone who comes with the room/him. Also the DM might wish to only allow Xuillt's natural armor to apply as it cannot move within the room.</p><p></p><p>Only Blasphemy is safe due to a special arrangement that she has made to provide the strange thing with a supply of demon parts as food. Luckily with the arena close by, she doesn't even have to work to get this food, but Xuillt doesn't know that because it cannot move from its room.</p><p></p><p>I'm not sure whether Xuillt should be a CR 7 or 8 according to the SRD, but played as it is, I think that it will actually be a bit tougher of a fight, especially if a physically weak character is caught. I did not include any treasure, because I thought that whoever actually stats up Blasphemy should determine that.</p><p></p><p>I don't have time to do Room 8 right now and I will be out of town for a week, so if someone else wants to take over, that would be fine. If it is still undone when I get back I will proceed with my original plan.</p><p></p><p>~hf</p></blockquote><p></p>
[QUOTE="handforged, post: 1286637, member: 2027"] [b]Room 30[/b] [B]Room 30:[/B] After walking down the short corridor you enter the small room. It is 15 feet square and filled with treasure of all sorts. The walls are particularly well crafted red stone, perhaps to keep the treasure safe. The stone itself looks to be made of some fiendish material, swirled with black veins of sparkling crystals. Enter our hero... [B]XUILLT, FIENDISH MIMIC[/B] Huge Aberration (Shapechanger, Extraplanar) [B]Hit Dice:[/B] 12d8+55 (109 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 0 ft. [B]Armor Class:[/B] 16 (-2 size, +8 natural), touch 8, flat-footed 16 [B]Base Attack (Grapple):[/B] +9/+4 (+22) [B]Attack:[/B] Slam +16 melee (2d6+8) [B]Full Attack:[/B] 2 slams +16 melee (2d6+8) and 1 slam +11 melee (2d6+8) [B]Space/Reach:[/B] 15 ft.(special)/10 ft. [B]Special Attacks:[/B] Adhesive, crush, [I]smite good[/I] [B]Special Qualities:[/B] Damage reduction 10/magic, Darkvision 60 ft., immunity to acid, mimic shape, resistance to fire 10 and cold 10, spell resistance 16 [B]Saves:[/B] Fort +9, Ref +6, Will +9 [B]Abilities:[/B] Str 27, Dex 10, Con 21, Int 10, Wis 13, Cha 10 [B]Skills:[/B] Climb +13, Disguise +22, Listen +8, Spot +8 [B]Feats:[/B] Alertness, Improved Initiative, Lightning Reflexes, Weapon Focus (slam) [B]Challenge Rating:[/B] 7 or 8 [B]Alignment:[/B] Chaotic Evil Xuillt speaks Common and Abyssal. [B]Adhesive (Ex):[/B] Xuillt exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while Xuillt is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off. Strong alcohol dissolves the adhesive, but Xuillt still can grapple normally. Xuillt can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. [B]Crush (Ex):[/B] Xuillt deals 2d6+8 points of damage with a successful grapple check. [I][B]Smite Good (Su):[/B][/I] Once per day Xuillt can make a normal melee attack to deal 11 extra damage against a good foe. Xuillt will wait until at least two characters are within it. It is actually the entire 15x15 ft room. It will attempt to adhesive and grapple anyone who comes with the room/him. Also the DM might wish to only allow Xuillt's natural armor to apply as it cannot move within the room. Only Blasphemy is safe due to a special arrangement that she has made to provide the strange thing with a supply of demon parts as food. Luckily with the arena close by, she doesn't even have to work to get this food, but Xuillt doesn't know that because it cannot move from its room. I'm not sure whether Xuillt should be a CR 7 or 8 according to the SRD, but played as it is, I think that it will actually be a bit tougher of a fight, especially if a physically weak character is caught. I did not include any treasure, because I thought that whoever actually stats up Blasphemy should determine that. I don't have time to do Room 8 right now and I will be out of town for a week, so if someone else wants to take over, that would be fine. If it is still undone when I get back I will proceed with my original plan. ~hf [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's make a dungeon
Top