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<blockquote data-quote="DiFier" data-source="post: 1289714" data-attributes="member: 2345"><p>O.K. here is an Item for treasure. It costs a little bit more than the treasure for the challenges that I created but it is pretty cool. </p><p></p><p>Fire mace: this +1 flaming heavy mace protects it's weilder form 10 points of fire damage per round. upon command it's weighted tip glows as if under the effects of a light spell. Once per day the weilder can produce a 5' diameter flaming orb in any location with in 150' radius centered on the caster. Any creature hit by the orb gets a reflex save to get out of the orb's way taking no damage. Upon failing the save the creature take 2d6 points of fire damage. By using a move action and by pointing the mace at the orb and commanding "move" in infernal and then pointing to a new location up to 30 feet away the weilder can move the orb. The orb lasts for 5 rounds. it the orb moves further than 150 feet from the caster the orb disapears. Moderate Evocation. CL 13th craft magic arms and armor, light, flaming sphere, protection from energy. price: 25000gp cost 12500 + 1000 xp </p><p></p><p>looks like we are almost done. 9 rooms that are not done and 2 of them are called already. </p><p></p><p>I have also updated my two rooms a couple of days ago. minor stuff and I'll probablly do it again.</p></blockquote><p></p>
[QUOTE="DiFier, post: 1289714, member: 2345"] O.K. here is an Item for treasure. It costs a little bit more than the treasure for the challenges that I created but it is pretty cool. Fire mace: this +1 flaming heavy mace protects it's weilder form 10 points of fire damage per round. upon command it's weighted tip glows as if under the effects of a light spell. Once per day the weilder can produce a 5' diameter flaming orb in any location with in 150' radius centered on the caster. Any creature hit by the orb gets a reflex save to get out of the orb's way taking no damage. Upon failing the save the creature take 2d6 points of fire damage. By using a move action and by pointing the mace at the orb and commanding "move" in infernal and then pointing to a new location up to 30 feet away the weilder can move the orb. The orb lasts for 5 rounds. it the orb moves further than 150 feet from the caster the orb disapears. Moderate Evocation. CL 13th craft magic arms and armor, light, flaming sphere, protection from energy. price: 25000gp cost 12500 + 1000 xp looks like we are almost done. 9 rooms that are not done and 2 of them are called already. I have also updated my two rooms a couple of days ago. minor stuff and I'll probablly do it again. [/QUOTE]
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