Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Let's make a dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matafuego" data-source="post: 1313608" data-attributes="member: 4172"><p>I'll try to contribute, if there's alredy a Scrying Room and I missed it please feel free to discard everything (I couldn't read all the posts in such a messy order, I've been following the best I could, sorry for that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> )</p><p></p><p>Also I couldn't add the CR for the encounter since I am not very familiar with the "advanced monsters" CR nor with the CR system (I usually grant AD Hoc experience based on how the encounter went).</p><p></p><p>As for the Scrying spell, the book says that for the Arcane Version you need a Mirror, I decided not to add the mirror and let the wizards cast it from the Font but if you feel it's a big "house rule" feel free to add a mirror in the room, I won't get mad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Also my english is really bad, so if anyone wants to "embelish" something or correct my spelling or anything I'llbe more than grateful.</p><p>Well enough talk here goes my attempt:</p><p></p><p><strong>19 - Scrying Room</strong></p><p></p><p><em>The walls in this room look rather dark but with proper lightning you can see that they cast a small reflection, kinda like the one an old dusty mirror would give. The room has some ebony shelves filled with glass jars and bone scrollcases. In the middle of the room is a large font with some Abyssal runes. Two monk like figures are standing in each of the northern corners, facing the door, looking down and clothed with large robes and hood covering their heads.</em></p><p></p><p>The jars contain the Arcane Material Components that are necessary for the Scrying spell, that is hawk and eagle's eyes, and maybe some roc eyes too, as well as nitric acid, copper and zinc. The scrollcases contain three arcane and three divine versions of the Scrying spell as well as three arcane and three divine versions of the greater scrying spell.</p><p>The inscriptions in the font read "The Eye of Blasphemy" and the font itself is filled with unholy water.</p><p>The "monks" are actually two Permanent Images left there to discourage any trespassers and to "decorate" the room. The real guardians of the room are two Advanced Invisible Stalkers (12HD) that attack anyone who enters the room and was not authorized by Blasphemy himself (The residents of the Dungeon are allowed to get in as are eventually some visitors). The Invisible Stalkers are bound to serve Blasphemy fro ten years guarding the room, when the 10 years are over Blasphemy will call new ones (or maybe change the guards for the room, as a Chaotic creature that can't really be predicted)</p><p></p><p><strong>ADVANCED INVISIBLE STALKER</strong></p><p><strong>Large Elemental (Air, Extraplanar)</strong></p><p><strong>Hit Dice: </strong> 12d8+24 (78 hp)</p><p><strong>Initiative: </strong> +9</p><p><strong>Speed: </strong> 30 ft. (6 squares), fly 30 ft. (perfect)</p><p><strong>Armor Class: </strong> 18 (–1 size, +5 Dex, +4 natural), touch 14, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +9/+17</p><p><strong>Attack: </strong>Slam +13 melee (2d6+4)</p><p><strong>Full Attack: </strong>2 slams +13 melee (2d6+4)</p><p><strong>Space/Reach: </strong>10 ft./10 ft.</p><p><strong>Special Attacks: </strong>—</p><p><strong>Special Qualities: </strong>Darkvision 60 ft., elemental traits, natural invisibility, improved tracking</p><p><strong>Saves: </strong>Fort +8, Ref +13, Will +6</p><p><strong>Abilities: </strong>Str 18, Dex 20, Con 14, Int 14, Wis 15, Cha 11</p><p><strong>Skills: </strong>Listen +19, Move Silently +20, Search +17, Spot +19, Survival +2 (+4 following tracks)</p><p><strong>Feats: </strong>Combat Reflexes, Improved Initiative, Weapon Focus (slam), Alertness, Great Fortitude</p><p><strong>Alignment: </strong>Neutral</p><p></p><p>An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature.</p><p>An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it.</p><p><strong>Natural Invisibility (Su): </strong> This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.</p><p><strong>Improved Tracking (Ex): </strong> An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage.</p><p><strong>Elemental Traits: </strong> An elemental possesses the following traits (unless otherwise noted in a creature’s entry).</p><p>—Darkvision out to 60 feet.</p><p>—Immunity to poison, sleep effects, paralysis, and stunning.</p><p>—Not subject to critical hits or flanking.</p><p>—Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.</p><p>—Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.</p><p>—Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.</p><p>—Elementals do not eat, sleep, or breathe.</p></blockquote><p></p>
[QUOTE="Matafuego, post: 1313608, member: 4172"] I'll try to contribute, if there's alredy a Scrying Room and I missed it please feel free to discard everything (I couldn't read all the posts in such a messy order, I've been following the best I could, sorry for that :o ) Also I couldn't add the CR for the encounter since I am not very familiar with the "advanced monsters" CR nor with the CR system (I usually grant AD Hoc experience based on how the encounter went). As for the Scrying spell, the book says that for the Arcane Version you need a Mirror, I decided not to add the mirror and let the wizards cast it from the Font but if you feel it's a big "house rule" feel free to add a mirror in the room, I won't get mad ;) Also my english is really bad, so if anyone wants to "embelish" something or correct my spelling or anything I'llbe more than grateful. Well enough talk here goes my attempt: [B]19 - Scrying Room[/B] [i]The walls in this room look rather dark but with proper lightning you can see that they cast a small reflection, kinda like the one an old dusty mirror would give. The room has some ebony shelves filled with glass jars and bone scrollcases. In the middle of the room is a large font with some Abyssal runes. Two monk like figures are standing in each of the northern corners, facing the door, looking down and clothed with large robes and hood covering their heads.[/i] The jars contain the Arcane Material Components that are necessary for the Scrying spell, that is hawk and eagle's eyes, and maybe some roc eyes too, as well as nitric acid, copper and zinc. The scrollcases contain three arcane and three divine versions of the Scrying spell as well as three arcane and three divine versions of the greater scrying spell. The inscriptions in the font read "The Eye of Blasphemy" and the font itself is filled with unholy water. The "monks" are actually two Permanent Images left there to discourage any trespassers and to "decorate" the room. The real guardians of the room are two Advanced Invisible Stalkers (12HD) that attack anyone who enters the room and was not authorized by Blasphemy himself (The residents of the Dungeon are allowed to get in as are eventually some visitors). The Invisible Stalkers are bound to serve Blasphemy fro ten years guarding the room, when the 10 years are over Blasphemy will call new ones (or maybe change the guards for the room, as a Chaotic creature that can't really be predicted) [B]ADVANCED INVISIBLE STALKER[/B] [B]Large Elemental (Air, Extraplanar)[/B] [B]Hit Dice: [/B] 12d8+24 (78 hp) [B]Initiative: [/B] +9 [B]Speed: [/B] 30 ft. (6 squares), fly 30 ft. (perfect) [B]Armor Class: [/B] 18 (–1 size, +5 Dex, +4 natural), touch 14, flat-footed 13 [B]Base Attack/Grapple:[/B] +9/+17 [B]Attack: [/B]Slam +13 melee (2d6+4) [B]Full Attack: [/B]2 slams +13 melee (2d6+4) [B]Space/Reach: [/B]10 ft./10 ft. [B]Special Attacks: [/B]— [B]Special Qualities: [/B]Darkvision 60 ft., elemental traits, natural invisibility, improved tracking [B]Saves: [/B]Fort +8, Ref +13, Will +6 [B]Abilities: [/B]Str 18, Dex 20, Con 14, Int 14, Wis 15, Cha 11 [B]Skills: [/B]Listen +19, Move Silently +20, Search +17, Spot +19, Survival +2 (+4 following tracks) [B]Feats: [/B]Combat Reflexes, Improved Initiative, Weapon Focus (slam), Alertness, Great Fortitude [B]Alignment: [/B]Neutral An invisible stalker attacks by using the air itself as a weapon. It creates a sudden, intense blast of wind that pounds a single target on the same plane as the creature. An invisible stalker can be killed only when it is on the Elemental Plane of Air. When performing a task elsewhere, it automatically returns to its home plane when it takes damage sufficient to destroy it. [B]Natural Invisibility (Su): [/B] This ability is constant, allowing a stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell. [B]Improved Tracking (Ex): [/B] An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage. [B]Elemental Traits: [/B] An elemental possesses the following traits (unless otherwise noted in a creature’s entry). —Darkvision out to 60 feet. —Immunity to poison, sleep effects, paralysis, and stunning. —Not subject to critical hits or flanking. —Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life. —Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry. —Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor. —Elementals do not eat, sleep, or breathe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's make a dungeon
Top