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General Tabletop Discussion
*Pathfinder & Starfinder
Let's make a generic benefit for Small races!
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<blockquote data-quote="ravenheart" data-source="post: 5019310" data-attributes="member: 72088"><p>Ok, the premise for my argument is that Small races are given no real non-conditional mechanical benefit to weigh out the penalties when comparing them to Medium races. </p><p></p><p>Small characters have a distinct disadvantage when it comes to weapon selection and weapon themed classes in general - come on, they can't use two-handed weapons and they don't even get the versatile bonus to damage when wielding such a weapon in both hands (which they HAVE to do with versatile weapons anyway)!?. Another example is a small sized fighter with Tide of Iron, meaning he/she can't push any foe larger than Medium. It may be realistic, but that's not what D&D 4E is about, is it?</p><p></p><p>Sure, sometimes there are conditional benefits: terrain such as low walls, small gaps, etc.; and squeezing might be overcome easier. And I admit there are a number of feats specifically meant for small characters. But should such a thing really cost a feat?</p><p></p><p>What I want to propose is a generic benefit which could be attached to the "Being Small" clause under small race entries, something to compensate for the raw deal given to small characters get.</p><p></p><p>One could try with a blast from the past (=3E/3.5E) and go with +1 to attack rolls with powers containing the weapon keyword (easier to implement than static damage bonuses per [w]), and/or +1 AC (stay still you vermin!). Thoughts?</p></blockquote><p></p>
[QUOTE="ravenheart, post: 5019310, member: 72088"] Ok, the premise for my argument is that Small races are given no real non-conditional mechanical benefit to weigh out the penalties when comparing them to Medium races. Small characters have a distinct disadvantage when it comes to weapon selection and weapon themed classes in general - come on, they can't use two-handed weapons and they don't even get the versatile bonus to damage when wielding such a weapon in both hands (which they HAVE to do with versatile weapons anyway)!?. Another example is a small sized fighter with Tide of Iron, meaning he/she can't push any foe larger than Medium. It may be realistic, but that's not what D&D 4E is about, is it? Sure, sometimes there are conditional benefits: terrain such as low walls, small gaps, etc.; and squeezing might be overcome easier. And I admit there are a number of feats specifically meant for small characters. But should such a thing really cost a feat? What I want to propose is a generic benefit which could be attached to the "Being Small" clause under small race entries, something to compensate for the raw deal given to small characters get. One could try with a blast from the past (=3E/3.5E) and go with +1 to attack rolls with powers containing the weapon keyword (easier to implement than static damage bonuses per [w]), and/or +1 AC (stay still you vermin!). Thoughts? [/QUOTE]
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Let's make a generic benefit for Small races!
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