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Let's make a list of magic items!
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<blockquote data-quote="Herschel" data-source="post: 5983238" data-attributes="member: 78357"><p>LoL, yeah, because I've been playing a game I hate for 32 years. What I like is random, goofy magic items in places which I've stated many many times. IoW, that's where I like chaotic randomness, not in the base system math, not in class imbalance but let magic items instead of being a requirement be either useful or just an outlet for the strange as the DM and players decide. Magic items essentially become a module where you add the silly to sublime that fits the game you want. </p><p> </p><p>That, and in some module design which is why I run a number of 1E modules converted to 4E. I pull back on the random death traps but still leave the core elements there because they're fun without hosing any character/class inherently.</p><p> </p><p>And what's wrong with the Bag of Beans? It's a classic.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5983238, member: 78357"] LoL, yeah, because I've been playing a game I hate for 32 years. What I like is random, goofy magic items in places which I've stated many many times. IoW, that's where I like chaotic randomness, not in the base system math, not in class imbalance but let magic items instead of being a requirement be either useful or just an outlet for the strange as the DM and players decide. Magic items essentially become a module where you add the silly to sublime that fits the game you want. That, and in some module design which is why I run a number of 1E modules converted to 4E. I pull back on the random death traps but still leave the core elements there because they're fun without hosing any character/class inherently. And what's wrong with the Bag of Beans? It's a classic. [/QUOTE]
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