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Community
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Let's make a mass combat system!
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<blockquote data-quote="JimAde" data-source="post: 1580361" data-attributes="member: 16739"><p><strong>Summary of Agimimnon's ideas</strong></p><p></p><p><span style="font-family: 'Courier New'">Here's a quick summary of Agimimnon's ideas:</span></p><p> </p><p><span style="font-family: 'Courier New'">Each unit is all the same type and has HP, AC and Attack Bonus of the individuals, plus a a leadership value (calculated as in the Leadership feat), average damage done and the number of individuals in the unit. So, for example, a unit of 20 Orc Warriors (out of the PHB) would look like this (my guess on the unit leadership modifier):</span></p><p> </p><p>Unit Name: Orc infantry</p><p>Qty: 20</p><p>Attack Bonus: +4 </p><p>Average Damage: 9</p><p>AC: 13</p><p>HP: 5</p><p>Init: 0</p><p>Leadership: 8 (10 base, -2 unit discipline)</p><p> </p><p><span style="font-family: 'Courier New'">When a unit attacks, roll:</span></p><p><span style="font-family: 'Courier New'">1d20 + attack bonus + leadership - defender's AC</span></p><p> </p><p><span style="font-family: 'Courier New'">This gets you a percentage called Attack Efficiency (AE) to use in the next step. For example, if the orcs above are attacking a unit with AC 15 and roll a 10, they get an attack efficiency of </span></p><p> </p><p><span style="font-family: 'Courier New'">10 + 4 + 8 - 15 = 7%</span></p><p> </p><p><span style="font-family: 'Courier New'">I assume if your AE is 0 or less the attack has no effect.</span></p><p> </p><p><span style="font-family: 'Courier New'">You then use the AE to calculate the defender's casualties:</span></p><p> </p><p><span style="font-family: 'Courier New'">Defender Casualties = (AE * average damage * unit size) / Defenders HP</span></p><p> </p><p><span style="font-family: 'Courier New'">So to continue the example, if the defending unit has 10 HP, their casualties would be:</span></p><p> </p><p><span style="font-family: 'Courier New'">(0.07 * 9 * 20) / 10 = 12.6 / 10 = 1.26</span></p><p> </p><p><span style="font-family: 'Courier New'">Which rounds to one defender taken out of the fight. Whether that defender is killed, injured or captured is not mentioned.</span></p><p> </p><p><span style="font-family: 'Courier New'">Obviously there is a LOT to do, but I think this is a really good core mechanic.</span></p><p> </p><p><span style="font-family: 'Courier New'">SO: Opinions? Good basis? Not worth bothering with given the systems that are already out there?</span></p></blockquote><p></p>
[QUOTE="JimAde, post: 1580361, member: 16739"] [b]Summary of Agimimnon's ideas[/b] [font=Courier New]Here's a quick summary of Agimimnon's ideas:[/font] [font=Courier New]Each unit is all the same type and has HP, AC and Attack Bonus of the individuals, plus a a leadership value (calculated as in the Leadership feat), average damage done and the number of individuals in the unit. So, for example, a unit of 20 Orc Warriors (out of the PHB) would look like this (my guess on the unit leadership modifier):[/font] Unit Name: Orc infantry Qty: 20 Attack Bonus: +4 Average Damage: 9 AC: 13 HP: 5 Init: 0 Leadership: 8 (10 base, -2 unit discipline) [font=Courier New]When a unit attacks, roll:[/font] [font=Courier New]1d20 + attack bonus + leadership - defender's AC[/font] [font=Courier New]This gets you a percentage called Attack Efficiency (AE) to use in the next step. For example, if the orcs above are attacking a unit with AC 15 and roll a 10, they get an attack efficiency of [/font] [font=Courier New]10 + 4 + 8 - 15 = 7%[/font] [font=Courier New]I assume if your AE is 0 or less the attack has no effect.[/font] [font=Courier New]You then use the AE to calculate the defender's casualties:[/font] [font=Courier New]Defender Casualties = (AE * average damage * unit size) / Defenders HP[/font] [font=Courier New]So to continue the example, if the defending unit has 10 HP, their casualties would be:[/font] [font=Courier New](0.07 * 9 * 20) / 10 = 12.6 / 10 = 1.26[/font] [font=Courier New]Which rounds to one defender taken out of the fight. Whether that defender is killed, injured or captured is not mentioned.[/font] [font=Courier New]Obviously there is a LOT to do, but I think this is a really good core mechanic.[/font] [font=Courier New]SO: Opinions? Good basis? Not worth bothering with given the systems that are already out there?[/font] [/QUOTE]
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