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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's make a mass combat system!
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<blockquote data-quote="Tonguez" data-source="post: 1588036" data-attributes="member: 1125"><p>There is a bit of math involved but I personally find it easier to determine % using 'big' numbers. It also uses 5% increments of d20 (thus simplifying the maths more). Also from reading Agimimnon's system it looks like AE% are always going to be relatively low its going to be difficulty to get over 30% let alone higher. My system allows for much higher % to be generated (even over 100 is possible - thus simulating critical hits eg if my ogres rolled a 20 on their charge they would get an Attack roll of 20+9+1+0+2 => 32 - 18 (Medusa AC) =14 giving a Pen% of 70% and damage 250 x 70% = 175pts or 6 Medusa)</p><p></p><p>As to Unit HP yes I keep track of the whole Units HP (since I rationalise the system on the basis that a Unit essentuially becomes a single creature and loss HP isn't necessarily dead soldiers - just non-effective ones) If the DM wants to they can determine casualties (damage taken/av.HP) and alter their stats (eg Unit Damage) accordingly (- as I did with the medusa unit but only if they want to have that detail)</p><p></p><p><strong>Spellcasting</strong></p><p>Your idea for Spell AE looks good and yes I think requiring a Concentration check to casts spells on the battlefield is good and proper (afterall all that combat is going to be a distraction and some kind of check is only fair given the potential devestation possible)</p><p></p><p>Any non-damaging and terrain shifting spells can be left since the concealment and movement rules should cover thse eventualities.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1588036, member: 1125"] There is a bit of math involved but I personally find it easier to determine % using 'big' numbers. It also uses 5% increments of d20 (thus simplifying the maths more). Also from reading Agimimnon's system it looks like AE% are always going to be relatively low its going to be difficulty to get over 30% let alone higher. My system allows for much higher % to be generated (even over 100 is possible - thus simulating critical hits eg if my ogres rolled a 20 on their charge they would get an Attack roll of 20+9+1+0+2 => 32 - 18 (Medusa AC) =14 giving a Pen% of 70% and damage 250 x 70% = 175pts or 6 Medusa) As to Unit HP yes I keep track of the whole Units HP (since I rationalise the system on the basis that a Unit essentuially becomes a single creature and loss HP isn't necessarily dead soldiers - just non-effective ones) If the DM wants to they can determine casualties (damage taken/av.HP) and alter their stats (eg Unit Damage) accordingly (- as I did with the medusa unit but only if they want to have that detail) [B]Spellcasting[/B] Your idea for Spell AE looks good and yes I think requiring a Concentration check to casts spells on the battlefield is good and proper (afterall all that combat is going to be a distraction and some kind of check is only fair given the potential devestation possible) Any non-damaging and terrain shifting spells can be left since the concealment and movement rules should cover thse eventualities. [/QUOTE]
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Community
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Let's make a mass combat system!
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