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<blockquote data-quote="Malk" data-source="post: 1328096" data-attributes="member: 15730"><p><strong>Hall of Judgement</strong></p><p></p><p>Room 11: The Hall of Judgement</p><p></p><p>Door: Strong wooden door. Hardness 5, Hp 20, Break DC 25</p><p></p><p>Room: The door to this room appears to be made of a stout hardwood, and is carved with the likeness of vines and leaves. As the door is opened a mechanism attached to it triggers a heavy gong inside the room (disable device DC:15) The gong can be heard all the way down the hallway, but not inside the other rooms. Inside, the room is much more opulent than the rest of the guildhouse, obviously this is a room meant to impress. The walls are covered in tapestries depicting scenes of everyday halfling life, to anyone with a trained eye (knowledge history dc 10) the tapestries appear to be several hundred years old. The floors are of marble inlaid with the symbol of the guild, and appear to be highly polished. A massive oak desk takes up the far side of the room, it is carved all over with archaic halfling decorations, and what apears to be an undersized if magnificent throne rests behind it. In front of the desk rests three small and rather plain stools.</p><p></p><p>Chances are there is a small boy in the room on his hands and knees polishing the floor. When anyone enters the room who is not supposed to be there, he gets very nervous. He will talk to the Pc's and if they prove to be nice to him at all, he will be very cooperative. The boy's name is Baren, and Lord Anarchy kidnapped him off of the streets above on a whim. Since he has been here, Baren has been told to keep the Hall of Judgement sparkling and in good repair. The vampire also uses the boy for his own amusements, and the pc's can easily see signs of neglect such as bruises and puncture wounds. Baren explores the guild house whenever he can and thus is quite knowledgeable about the goings on.</p><p></p><p>Baren: NG human male commoner 1</p></blockquote><p></p>
[QUOTE="Malk, post: 1328096, member: 15730"] [b]Hall of Judgement[/b] Room 11: The Hall of Judgement Door: Strong wooden door. Hardness 5, Hp 20, Break DC 25 Room: The door to this room appears to be made of a stout hardwood, and is carved with the likeness of vines and leaves. As the door is opened a mechanism attached to it triggers a heavy gong inside the room (disable device DC:15) The gong can be heard all the way down the hallway, but not inside the other rooms. Inside, the room is much more opulent than the rest of the guildhouse, obviously this is a room meant to impress. The walls are covered in tapestries depicting scenes of everyday halfling life, to anyone with a trained eye (knowledge history dc 10) the tapestries appear to be several hundred years old. The floors are of marble inlaid with the symbol of the guild, and appear to be highly polished. A massive oak desk takes up the far side of the room, it is carved all over with archaic halfling decorations, and what apears to be an undersized if magnificent throne rests behind it. In front of the desk rests three small and rather plain stools. Chances are there is a small boy in the room on his hands and knees polishing the floor. When anyone enters the room who is not supposed to be there, he gets very nervous. He will talk to the Pc's and if they prove to be nice to him at all, he will be very cooperative. The boy's name is Baren, and Lord Anarchy kidnapped him off of the streets above on a whim. Since he has been here, Baren has been told to keep the Hall of Judgement sparkling and in good repair. The vampire also uses the boy for his own amusements, and the pc's can easily see signs of neglect such as bruises and puncture wounds. Baren explores the guild house whenever he can and thus is quite knowledgeable about the goings on. Baren: NG human male commoner 1 [/QUOTE]
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