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<blockquote data-quote="Malk" data-source="post: 1328764" data-attributes="member: 15730"><p><strong>Baren's room</strong></p><p></p><p>Room 8: </p><p></p><p>Door: Simple wooden door, hardness 5, hp 10, break dc 13</p><p></p><p>Room: This small room is hardly decorated at all, the walls as well as the floor are cold grey stone, and there is a ratty pallat in the corner. The odor of unwashed boy is strong in the room. If the pc's search the room (dc 18) they will find that a stone in the corner slips out, and that Baren has hidden a small platinum ring inside (300 gp) Baren found the ring on the floor of the Hall of Judgement and hid it away, hoping to free himself at somepoint and use it to start a new life. It is possible according to previous events in the dungeon that the pc's may find Baren hiding in his room.</p><p></p><p>Traps: Alarm trap, magic device;touch trigger;auto reset;spell effect alarm; search dc 26; disable device 26.</p><p></p><p>The Lord of the guildhouse had Baren's door enchanted so that an alarm will sound in his asylum whenever anyone opens the door without first touching the knob with a piece of silver. For some reason he has taken a fancy to Baren and does not wish for him to escape, perhaps he sees something of himself in the young street youth.</p></blockquote><p></p>
[QUOTE="Malk, post: 1328764, member: 15730"] [b]Baren's room[/b] Room 8: Door: Simple wooden door, hardness 5, hp 10, break dc 13 Room: This small room is hardly decorated at all, the walls as well as the floor are cold grey stone, and there is a ratty pallat in the corner. The odor of unwashed boy is strong in the room. If the pc's search the room (dc 18) they will find that a stone in the corner slips out, and that Baren has hidden a small platinum ring inside (300 gp) Baren found the ring on the floor of the Hall of Judgement and hid it away, hoping to free himself at somepoint and use it to start a new life. It is possible according to previous events in the dungeon that the pc's may find Baren hiding in his room. Traps: Alarm trap, magic device;touch trigger;auto reset;spell effect alarm; search dc 26; disable device 26. The Lord of the guildhouse had Baren's door enchanted so that an alarm will sound in his asylum whenever anyone opens the door without first touching the knob with a piece of silver. For some reason he has taken a fancy to Baren and does not wish for him to escape, perhaps he sees something of himself in the young street youth. [/QUOTE]
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