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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let's make Dangerous Strikes good on a Fighter
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<blockquote data-quote="Anonymous3" data-source="post: 9733842" data-attributes="member: 7046807"><p>I had a little dig on the forums to find input for <a href="https://a5e.tools/node/736" target="_blank">Dangerous Strikes</a> and on the surface it doesn't appear promising.</p><p>As [USER=5889]@Stalker0[/USER] points out a few years ago:</p><p></p><p>I tend to agree with this statement. [USER=6932123]@Kinematics[/USER] also points out that it might be better on the <a href="https://a5e.tools/rules/berserker-class" target="_blank">Berserker</a> given the secondary benefits they get from <a href="https://a5e.tools/rules/berserker-class" target="_blank">Furious Critical</a> so using a feat to take this would have a greater impact than other classes might. This was immediately taken up by the Berserker at our table and has made a large impact on fights already.</p><p></p><p>What about on a <a href="https://a5e.tools/rules/fighter" target="_blank">Fighter</a>? Spending one exertion on the chance of getting a critical hit seems like a poor decision. Using <a href="https://a5e.tools/node/741" target="_blank">Twist the Blade</a> would be a better investment of exertion because there is no chance involved. It also doesn't seem to work well with Maneuver Specialization because it costs only 1 exertion and has no saving throw so you don't benefit fully from the feature.</p><p></p><p>What if we ignore all this and instead spend an ASI to gain access to the <a href="https://a5e.tools/node/3156" target="_blank">Surgical Combatant</a> (as a Berserker would). We then combine it with Technical Fighting and Maneuver Specialization to gain additional damage whenever you use <a href="https://a5e.tools/node/736" target="_blank">Dangerous Strikes</a>. For the cost of a feat we now have a 0 zero exertion maneuver that adds 4 additional damage to every attack. If we spent the ASI on Strength we'd have a better chance to hit but only net +1 damage.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Anonymous3, post: 9733842, member: 7046807"] I had a little dig on the forums to find input for [URL='https://a5e.tools/node/736']Dangerous Strikes[/URL] and on the surface it doesn't appear promising. As [USER=5889]@Stalker0[/USER] points out a few years ago: I tend to agree with this statement. [USER=6932123]@Kinematics[/USER] also points out that it might be better on the [URL='https://a5e.tools/rules/berserker-class']Berserker[/URL] given the secondary benefits they get from [URL='https://a5e.tools/rules/berserker-class']Furious Critical[/URL] so using a feat to take this would have a greater impact than other classes might. This was immediately taken up by the Berserker at our table and has made a large impact on fights already. What about on a [URL='https://a5e.tools/rules/fighter']Fighter[/URL]? Spending one exertion on the chance of getting a critical hit seems like a poor decision. Using [URL='https://a5e.tools/node/741']Twist the Blade[/URL] would be a better investment of exertion because there is no chance involved. It also doesn't seem to work well with Maneuver Specialization because it costs only 1 exertion and has no saving throw so you don't benefit fully from the feature. What if we ignore all this and instead spend an ASI to gain access to the [URL='https://a5e.tools/node/3156']Surgical Combatant[/URL] (as a Berserker would). We then combine it with Technical Fighting and Maneuver Specialization to gain additional damage whenever you use [URL='https://a5e.tools/node/736']Dangerous Strikes[/URL]. For the cost of a feat we now have a 0 zero exertion maneuver that adds 4 additional damage to every attack. If we spent the ASI on Strength we'd have a better chance to hit but only net +1 damage. Thoughts? [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Let's make Dangerous Strikes good on a Fighter
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