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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let's make Dangerous Strikes good on a Fighter
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<blockquote data-quote="lichmaster" data-source="post: 9734395" data-attributes="member: 6683330"><p>DPS is not everything. Spike damage IMO is a thing on its own, as well as "combo potential".</p><p></p><p>First off, you can improve crit chance to 18-20 using Dangerous strikes as a stance by using a vicious weapon (like a 60gp elven thinblade, if available). For the cost of 1 exertion per day, with a simple 1st degree maneuver.</p><p></p><p>Give this to anyone that can make 2+ attacks per round (extra attack, dual wielding, polearm mastery etc) and chances to score at least 1 crit per round become significant.</p><p></p><p>A berserker would massively benefit from Dangerous Strikes as a maneuver: for 1 exertion, for the entire day will have a better chance of proccing furious criticals (one of the main features of the class).</p><p></p><p>As a Herald, better crit chances means better chances of proccing a divine smite crit, for massive damage potential. Same for a rogue.</p><p></p><p>As a fighter you can also have 2 stances simultaneously, and activate them with the same bonus action, at no exertion cost, through the use of Battle ready. Pair Dangerous Strikes (as a stance) with Perfect Edge (another stance) and you get "permanent" 17-20 crit range. Pair it with Legion Stance, and everytime you crit, an ally will also attack as a reaction. Etc.</p><p></p><p>Maybe what's non intuitive is how quickly chances of scoring at least 1 crit per round increase if you have advantage (not that hard) and can make more than 1 apr. With 19-20 crit and 2 apr (eg dual wielding) there's 34.39% chance of crit per round (with advantage on both attacks) or 19% with no advantage. This means with advantage 1 crit per fight, on average, at no additional cost, starting from level 1 (or 2 because most classes don't get maneuvers at level 1).</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9734395, member: 6683330"] DPS is not everything. Spike damage IMO is a thing on its own, as well as "combo potential". First off, you can improve crit chance to 18-20 using Dangerous strikes as a stance by using a vicious weapon (like a 60gp elven thinblade, if available). For the cost of 1 exertion per day, with a simple 1st degree maneuver. Give this to anyone that can make 2+ attacks per round (extra attack, dual wielding, polearm mastery etc) and chances to score at least 1 crit per round become significant. A berserker would massively benefit from Dangerous Strikes as a maneuver: for 1 exertion, for the entire day will have a better chance of proccing furious criticals (one of the main features of the class). As a Herald, better crit chances means better chances of proccing a divine smite crit, for massive damage potential. Same for a rogue. As a fighter you can also have 2 stances simultaneously, and activate them with the same bonus action, at no exertion cost, through the use of Battle ready. Pair Dangerous Strikes (as a stance) with Perfect Edge (another stance) and you get "permanent" 17-20 crit range. Pair it with Legion Stance, and everytime you crit, an ally will also attack as a reaction. Etc. Maybe what's non intuitive is how quickly chances of scoring at least 1 crit per round increase if you have advantage (not that hard) and can make more than 1 apr. With 19-20 crit and 2 apr (eg dual wielding) there's 34.39% chance of crit per round (with advantage on both attacks) or 19% with no advantage. This means with advantage 1 crit per fight, on average, at no additional cost, starting from level 1 (or 2 because most classes don't get maneuvers at level 1). [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Let's make Dangerous Strikes good on a Fighter
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