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Community
General Tabletop Discussion
*Dungeons & Dragons
Let's make more arcane shot options
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<blockquote data-quote="77IM" data-source="post: 6963652" data-attributes="member: 12377"><p>I have been thinking up elemental arrows; I guess I always pictured Arcane Archers as being sort of flashy.</p><p></p><p><em><strong>Acid Arrow.</strong></em> Your shot deals acid damage instead of force damage. A target hit by the arrow takes an additional 2d4 damage at the start of their next turn.</p><p><strong><em>Electric Arrow.</em></strong> Your shot deals lightning damage instead of force damage. You have advantage on attack rolls with this arrow against targets made of metal or wearing metal armor. A target struck by this arrow can't take reactions until the end of your next turn.</p><p><strong><em>Flaming Arrow.</em></strong> Your shot deals fire damage instead of force damage. Whether you hit or miss, the target's space catches fire until the end of your next turn. Any creature that ends its turn in that space during that time takes 2d6 fire damage.</p><p><strong><em>Freezing Arrow.</em></strong> Your arrow deals cold damage instead of force damage. A target hit by this arrow becomes partially encased in ice until the end of your next turn. A foe encased in ice has their speed halved, and suffers disadvantage on Strength- and Dexterity- based attack rolls and ability checks.</p><p><strong><em>Sonic Arrow.</em></strong> Your shot deals thunder damage instead of force damage. If the shot misses, it still deals 1d6 thunder damage to the intended target.</p><p></p><p></p><p>Of course, considering how few Arcane Shot selections you get, it might be better to combine these into a single option.</p><p></p><p><strong><em>Elemental Arrow.</em></strong> Instead of dealing force damage, your magic arrow deals acid, cold, fire, lightning, or thunder damage (choose when you create the magic arrow). If your attack misses, you still deal 1d6 damage of the chosen type to the intended target.</p></blockquote><p></p>
[QUOTE="77IM, post: 6963652, member: 12377"] I have been thinking up elemental arrows; I guess I always pictured Arcane Archers as being sort of flashy. [I][B]Acid Arrow.[/B][/I] Your shot deals acid damage instead of force damage. A target hit by the arrow takes an additional 2d4 damage at the start of their next turn. [B][I]Electric Arrow.[/I][/B] Your shot deals lightning damage instead of force damage. You have advantage on attack rolls with this arrow against targets made of metal or wearing metal armor. A target struck by this arrow can't take reactions until the end of your next turn. [B][I]Flaming Arrow.[/I][/B] Your shot deals fire damage instead of force damage. Whether you hit or miss, the target's space catches fire until the end of your next turn. Any creature that ends its turn in that space during that time takes 2d6 fire damage. [B][I]Freezing Arrow.[/I][/B] Your arrow deals cold damage instead of force damage. A target hit by this arrow becomes partially encased in ice until the end of your next turn. A foe encased in ice has their speed halved, and suffers disadvantage on Strength- and Dexterity- based attack rolls and ability checks. [B][I]Sonic Arrow.[/I][/B] Your shot deals thunder damage instead of force damage. If the shot misses, it still deals 1d6 thunder damage to the intended target. Of course, considering how few Arcane Shot selections you get, it might be better to combine these into a single option. [B][I]Elemental Arrow.[/I][/B] Instead of dealing force damage, your magic arrow deals acid, cold, fire, lightning, or thunder damage (choose when you create the magic arrow). If your attack misses, you still deal 1d6 damage of the chosen type to the intended target. [/QUOTE]
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Let's make more arcane shot options
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