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<blockquote data-quote="CatholicFan" data-source="post: 7283731" data-attributes="member: 6878353"><p>Agreed. Moreover, though, everyone (myself included) seems to agree that the game's difficulty in 5e lies primarily with the GM. So rather than saying 5e is Dungeons & Dragons on "easy mode", I would put forth that 5e Dungeons and Dragons provides an "easy mode" baked into the rulesets. You can up the difficulty without much effort from the sounds of it, and therefore tailor it to your own tastes and that of your players. </p><p></p><p>To further clarify my point comparing it to 0e, and the differences inherent in the systems: I believe that a group of PC's fighting a monster in 0e are in inherently more danger than that same group fighting that same monster in 5e. There are so many factors to it, but it's mainly how 5e mitigates the risks to PC's through all the player options, coupled with some baked in things like negative hit points, three strikes to die, advantage/disadvantage, the crossover of various skills/magics between classes. In some ways, it fosters more creative options for players to tackle various challenges by increasing the tools at their disposal. That can be cool. At the same time, I believe that if you don't end up with a GM who's willing to spend that extra time to take those things into account when planning out their adventures, that's where the "easy mode" might be coming into play without it being necessarily a conscious choice.</p><p></p><p>Let me stress, I'm not saying 5e is easy. I'm saying 5e makes it easy for inexperienced or lazy GM's to make the game boring, if a challenging game is what you're looking to play.</p></blockquote><p></p>
[QUOTE="CatholicFan, post: 7283731, member: 6878353"] Agreed. Moreover, though, everyone (myself included) seems to agree that the game's difficulty in 5e lies primarily with the GM. So rather than saying 5e is Dungeons & Dragons on "easy mode", I would put forth that 5e Dungeons and Dragons provides an "easy mode" baked into the rulesets. You can up the difficulty without much effort from the sounds of it, and therefore tailor it to your own tastes and that of your players. To further clarify my point comparing it to 0e, and the differences inherent in the systems: I believe that a group of PC's fighting a monster in 0e are in inherently more danger than that same group fighting that same monster in 5e. There are so many factors to it, but it's mainly how 5e mitigates the risks to PC's through all the player options, coupled with some baked in things like negative hit points, three strikes to die, advantage/disadvantage, the crossover of various skills/magics between classes. In some ways, it fosters more creative options for players to tackle various challenges by increasing the tools at their disposal. That can be cool. At the same time, I believe that if you don't end up with a GM who's willing to spend that extra time to take those things into account when planning out their adventures, that's where the "easy mode" might be coming into play without it being necessarily a conscious choice. Let me stress, I'm not saying 5e is easy. I'm saying 5e makes it easy for inexperienced or lazy GM's to make the game boring, if a challenging game is what you're looking to play. [/QUOTE]
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