Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's make PCs more powerful
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7283744" data-attributes="member: 6880599"><p>I can agree with that but its actually more a complement to the build of 5e than a problem with it since its a product of flexibility for play style. There is no accounting for a "bad" GM in any table top game. I think making it harder to one shot player characters is a product of protecting them from the same GMs so that players and GMs get to play long enough to improve before a "total party kill" restarts every thing or the players leave in irritation. This is an natural and good step forward because different NPCs dyeing each session is not an issue but player characters dying every session is problem. This is the same reason we don't use mortal wound rules at our table. We found that since NPCs die off they the next batch is fine every fight but a player character that looses a leg is a big deal until they gain access to the Regenerate spell with in the party. Because even if they have the funds to buy it from an NPC it doesn't help them until they exit a large dungeon and make it to a large town where such things would be available. This just causes your players to look like monsters from all there missing parts until they reach level 13 or until the end of the game if they don't have cleric, bard, or druid.</p><p></p><p>So while your game may be on easy mode because of your GM, as long as your GM is trying to grow I suspect your games will become harder and/or more entertaining. I find "lazy" GM is not usually the right assessment since most GMs enjoy the process of the story and/or the theory crafting of combat but its not unusual to have a GM that really likes one but doesn't care much for the other. Which is why you will often here there are story GMs and tactical GMs, both do both as a requirement its just where they spend there effort.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7283744, member: 6880599"] I can agree with that but its actually more a complement to the build of 5e than a problem with it since its a product of flexibility for play style. There is no accounting for a "bad" GM in any table top game. I think making it harder to one shot player characters is a product of protecting them from the same GMs so that players and GMs get to play long enough to improve before a "total party kill" restarts every thing or the players leave in irritation. This is an natural and good step forward because different NPCs dyeing each session is not an issue but player characters dying every session is problem. This is the same reason we don't use mortal wound rules at our table. We found that since NPCs die off they the next batch is fine every fight but a player character that looses a leg is a big deal until they gain access to the Regenerate spell with in the party. Because even if they have the funds to buy it from an NPC it doesn't help them until they exit a large dungeon and make it to a large town where such things would be available. This just causes your players to look like monsters from all there missing parts until they reach level 13 or until the end of the game if they don't have cleric, bard, or druid. So while your game may be on easy mode because of your GM, as long as your GM is trying to grow I suspect your games will become harder and/or more entertaining. I find "lazy" GM is not usually the right assessment since most GMs enjoy the process of the story and/or the theory crafting of combat but its not unusual to have a GM that really likes one but doesn't care much for the other. Which is why you will often here there are story GMs and tactical GMs, both do both as a requirement its just where they spend there effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's make PCs more powerful
Top