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<blockquote data-quote="Mannahnin" data-source="post: 9694857" data-attributes="member: 7026594"><p><strong>Black Pudding</strong></p><p><strong>AC</strong> 9, <strong>HP</strong> 30, <strong>ATK</strong> 3 tentacle +4 (2d6), <strong>MV</strong> near (climb),</p><p><strong>S</strong> +2, <strong>D</strong> -1, <strong>C</strong> +3, <strong>I</strong> -4, <strong>W</strong> -3, <strong>Ch</strong> -4, <strong>AL</strong> N, <strong>LV</strong> 6</p><p><strong>Impervious</strong>. Only damaged by fire and by magic spells; half damage from spells.</p><p><strong>Corrosive</strong>. Wood or metal that touches the ooze dissolves on a d6 roll of 1-3.</p><p></p><p><strong>Brain Flayer</strong></p><p><strong>AC </strong>12 (hide and robes), <strong>HP </strong>41,</p><p><strong>ATK </strong>see below, <strong>MV </strong>near (walk, swim)</p><p><strong>S </strong>+1, <strong>D </strong>+2, <strong>C </strong>+2, <strong>I </strong>+4, <strong>W </strong>+3 <strong>Ch </strong>+3, <strong>AL </strong>C, <strong>LV </strong>9</p><p><strong>1. Tentacle Strike</strong></p><p>The Brain Flayer makes up to 4 attacks split between up to 4 adjacent targets, +7 TH, dealing 1d6 damage on a hit. Struck targets must also Save (Con DC 12) or be stunned for 1 round.</p><p><strong>2. Devour Brain</strong></p><p>An adjacent living creature hit and stunned by a Tentacle Strike in the previous round must Save (Con DC 12) or <strong>die.</strong></p><p><strong>3. Mind Blast</strong></p><p>All creatures in a 50' cone take damage equal to their Intelligence score or 3d6, whichever is higher. Roll once per attack. (Int DC 15 for half damage, round down). Anyone who misses the save by 5+ is Stunned and loses their next turn.</p><p><strong>4. Mind Control</strong></p><p>One creature within 30' and LOS must make a Wis save (DC 15) or be Charmed and do whatever the Brain Flayer asks until it directly harms them.</p><p></p><p><strong>Nautiloid Berserkers</strong></p><p><strong>AC </strong>13 (leather & mutated hides), <strong>HP </strong>7,</p><p><strong>ATK </strong>1 misc weapons +2 (1d8), <strong>MV </strong>near,</p><p><strong>S </strong>+2, <strong>D </strong>+0, <strong>C </strong>+0, <strong>I </strong>-1, <strong>W </strong>+0, <strong>Ch </strong>-1, <strong>AL </strong>C, <strong>LV </strong>2</p><p><strong>Rage. </strong>1/day, immune to morale checks, +1d4 damage (3 rounds).</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9694857, member: 7026594"] [B]Black Pudding AC[/B] 9, [B]HP[/B] 30, [B]ATK[/B] 3 tentacle +4 (2d6), [B]MV[/B] near (climb), [B]S[/B] +2, [B]D[/B] -1, [B]C[/B] +3, [B]I[/B] -4, [B]W[/B] -3, [B]Ch[/B] -4, [B]AL[/B] N, [B]LV[/B] 6 [B]Impervious[/B]. Only damaged by fire and by magic spells; half damage from spells. [B]Corrosive[/B]. Wood or metal that touches the ooze dissolves on a d6 roll of 1-3. [B]Brain Flayer AC [/B]12 (hide and robes), [B]HP [/B]41, [B]ATK [/B]see below, [B]MV [/B]near (walk, swim) [B]S [/B]+1, [B]D [/B]+2, [B]C [/B]+2, [B]I [/B]+4, [B]W [/B]+3 [B]Ch [/B]+3, [B]AL [/B]C, [B]LV [/B]9 [B]1. Tentacle Strike[/B] The Brain Flayer makes up to 4 attacks split between up to 4 adjacent targets, +7 TH, dealing 1d6 damage on a hit. Struck targets must also Save (Con DC 12) or be stunned for 1 round. [B]2. Devour Brain[/B] An adjacent living creature hit and stunned by a Tentacle Strike in the previous round must Save (Con DC 12) or [B]die. 3. Mind Blast[/B] All creatures in a 50' cone take damage equal to their Intelligence score or 3d6, whichever is higher. Roll once per attack. (Int DC 15 for half damage, round down). Anyone who misses the save by 5+ is Stunned and loses their next turn. [B]4. Mind Control[/B] One creature within 30' and LOS must make a Wis save (DC 15) or be Charmed and do whatever the Brain Flayer asks until it directly harms them. [B]Nautiloid Berserkers AC [/B]13 (leather & mutated hides), [B]HP [/B]7, [B]ATK [/B]1 misc weapons +2 (1d8), [B]MV [/B]near, [B]S [/B]+2, [B]D [/B]+0, [B]C [/B]+0, [B]I [/B]-1, [B]W [/B]+0, [B]Ch [/B]-1, [B]AL [/B]C, [B]LV [/B]2 [B]Rage. [/B]1/day, immune to morale checks, +1d4 damage (3 rounds). [/QUOTE]
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