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Lets Make Some Silly Magic Items!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5869898" data-attributes="member: 19675"><p>BAG OF TROGS</p><p></p><p>This small sack appears normal and empty. However, anyone reaching into the bag feels a small, scaly ball. If the ball is removed and tossed up to 20 feet away, it turns into a troglodyte with a lute. The Trog serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), by playing "Wild Thing", "With a Girl Like You", and "Love Is All Around" on its lute, after which it disappears. The Trog can only be ordered to play or not play the songs. It responds to the name "Reg."</p><p></p><p>If attacked, it will use its lute as an improvised weapon before resorting to its natural weapons. If killed, it will disappear in a puff of noxious troglodyte stench. All living creatures (except troglodytes) within 30 feet of where it disappeared must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by Reg’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5869898, member: 19675"] BAG OF TROGS This small sack appears normal and empty. However, anyone reaching into the bag feels a small, scaly ball. If the ball is removed and tossed up to 20 feet away, it turns into a troglodyte with a lute. The Trog serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), by playing "Wild Thing", "With a Girl Like You", and "Love Is All Around" on its lute, after which it disappears. The Trog can only be ordered to play or not play the songs. It responds to the name "Reg." If attacked, it will use its lute as an improvised weapon before resorting to its natural weapons. If killed, it will disappear in a puff of noxious troglodyte stench. All living creatures (except troglodytes) within 30 feet of where it disappeared must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by Reg’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. [/QUOTE]
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