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Let's make the upper planes playable!
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<blockquote data-quote="Shades of Eternity" data-source="post: 9551754" data-attributes="member: 10869"><p>Okay, let's do this one plane at a time.</p><p></p><p>Adding one additional stipulation for myself.</p><p></p><p>5. while the various deities have their subplanes, an outer plane should stand on its own regarding personality.</p><p></p><p><strong>Mount Celestia: Mountain of Trials</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Theme</strong>: Ascension and enlightenment through trial and virtue.</li> <li data-xf-list-type="ul"><strong>Unique Feature</strong>: A tiered hierarchy of perfection, with each layer representing a stage of enlightenment.</li> <li data-xf-list-type="ul"><strong>• Divine Trilogy Influence</strong>: Inspired by Dante's Paradiso, the plane's layers reflect a hierarchy of virtues, increasing abstraction and beauty as one ascends. The higher layers become increasingly surreal, where geometry, light, and sound coalesce into forms beyond mortal comprehension yet still grounded enough for adventurers to navigate.</li> <li data-xf-list-type="ul"><strong>Plane of Trials</strong>: While Mount Celestia represents the pursuit of perfection, it emphasizes that failure is an essential part of the journey. Pilgrims may falter, lose their way, or even fall entirely, becoming lessons for others. This creates a dynamic realm where triumph and tragedy coexist.</li> <li data-xf-list-type="ul"><strong>Locals</strong>:<ul> <li data-xf-list-type="ul"><strong>Expanded Angels: </strong>This should be the plane of angels, and honestly, any other upper plane where they are found, they are tourists. From biblical sources and esoteric traditions, angels are awe-inspiring beings reflecting specific virtues, roles, or cosmic principles. Examples include:<ul> <li data-xf-list-type="ul"><strong>Ophanim: </strong>Fiery wheels within wheels, representing divine justice and eternal vigilance.</li> <li data-xf-list-type="ul"><strong>Cherubim: </strong>Multi-faced beings with a lion, eagle, ox, and human visage, embodying the harmony of wisdom, courage, service, and intellect.</li> <li data-xf-list-type="ul"><strong>Seraphim: </strong>Six-winged beings wreathed in holy fire, destroying impurities and inspiring transcendence.</li> <li data-xf-list-type="ul">Each type has a distinct role, such as guiding pilgrims, testing their worthiness, or guarding the more profound mysteries of the plane.</li> </ul></li> <li data-xf-list-type="ul"><strong>Archons</strong>: Not just generic angels but beings tied deeply to the mountain’s purpose. Lantern Archons act as guides; Hound Archons serve as guardians of lost pilgrims; Trumpet Archons oversee debates on virtue and justice.</li> <li data-xf-list-type="ul"><strong>Pilgrims</strong>: Mortals and outsiders striving to ascend, often engaging in philosophical challenges or assisting others in their journeys.</li> </ul></li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Potential Adventures</strong>:</li> </ul><p><strong>Pilgrimage Trials for Plot Hooks:</strong></p><p></p><ol> <li data-xf-list-type="ol"><strong>The Labyrinth of Reflections</strong>:<ul> <li data-xf-list-type="ul"><strong>Location</strong>: The second tier, <em>Mercuria</em>, is the plane of righteous war and self-awareness.</li> <li data-xf-list-type="ul"><strong>Trial</strong>: Pilgrims must navigate a maze where every turn presents mirrors reflecting their true selves—not just their virtues but also their hidden flaws, fears, and past sins.</li> <li data-xf-list-type="ul"><strong>Complications</strong>:<ul> <li data-xf-list-type="ul">Some pilgrims become trapped, consumed by despair or self-loathing when faced with imperfections.</li> <li data-xf-list-type="ul">A shard of a malevolent entity has infiltrated the labyrinth, creating reflections that deceive and harm.</li> </ul></li> <li data-xf-list-type="ul"><strong>Adventure Hook</strong>: The party must rescue a pilgrim who has lost their way or confront their illusions to retrieve a divine artifact hidden deep within the maze.</li> </ul></li> <li data-xf-list-type="ol"><strong>The Bridge of Atonement</strong>:<ul> <li data-xf-list-type="ul"><strong>Location</strong>: The fourth tier, <em>Solania</em>, the realm of contemplation and the heavens' forges.</li> <li data-xf-list-type="ul"><strong>Trial</strong>: A narrow bridge spans a chasm filled with radiant light. Pilgrims must confess their greatest failure aloud and be judged by the spirits of those they wronged—real or metaphorical—before crossing.</li> <li data-xf-list-type="ul"><strong>Complications</strong>:<ul> <li data-xf-list-type="ul">Some spirits refuse to forgive, forcing the pilgrim to seek redemption or another path forward.</li> <li data-xf-list-type="ul">The bridge occasionally manifests cracks, requiring acts of faith or bravery to mend them.</li> </ul></li> <li data-xf-list-type="ul"><strong>Adventure Hook</strong>: A powerful petitioner has been stuck on the bridge for decades, and their unspoken secret holds the key to preventing a cataclysm. The party must coax or force the truth from them while braving the judgment of their own spirits.</li> </ul></li> <li data-xf-list-type="ol"><strong>The Choir of Silent Stars</strong>:<ul> <li data-xf-list-type="ul"><strong>Location</strong>: The sixth tier, <em>Jovar</em>, the celestial temple and gateway to the highest mysteries.</li> <li data-xf-list-type="ul"><strong>Trial</strong>: Pilgrims are tested by their ability to hear the divine song of the heavens—a symphony that reveals cosmic truths. The challenge is that each pilgrim hears a different melody, shaped by their soul’s resonance.</li> <li data-xf-list-type="ul"><strong>Complications</strong>:<ul> <li data-xf-list-type="ul">Some pilgrims are overwhelmed, driven to madness or silence by the song's intensity.</li> <li data-xf-list-type="ul">The choir has been disturbed by a mortal trying to manipulate the music for personal gain, creating dissonance and fracturing the harmony.</li> </ul></li> <li data-xf-list-type="ul"><strong>Adventure Hook</strong>: The party must enter the choir’s hall, uncover the disturbance, and restore harmony before the song fractures entirely, risking the collapse of divine order.</li> </ul></li> </ol><p>Mount Celestia now feels like a plane where beauty and danger intertwine. It’s not just a realm of radiant peace but where every layer challenges visitors to strive, fail, and grow. These pilgrimage trials provide clear, thematic hooks for adventurers, blending moral quandaries with tangible challenges while emphasizing the plane’s role as a crucible for personal and spiritual growth.</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9551754, member: 10869"] Okay, let's do this one plane at a time. Adding one additional stipulation for myself. 5. while the various deities have their subplanes, an outer plane should stand on its own regarding personality. [B]Mount Celestia: Mountain of Trials[/B] [LIST] [*][B]Theme[/B]: Ascension and enlightenment through trial and virtue. [*][B]Unique Feature[/B]: A tiered hierarchy of perfection, with each layer representing a stage of enlightenment. [*][B]• Divine Trilogy Influence[/B]: Inspired by Dante's Paradiso, the plane's layers reflect a hierarchy of virtues, increasing abstraction and beauty as one ascends. The higher layers become increasingly surreal, where geometry, light, and sound coalesce into forms beyond mortal comprehension yet still grounded enough for adventurers to navigate. [*][B]Plane of Trials[/B]: While Mount Celestia represents the pursuit of perfection, it emphasizes that failure is an essential part of the journey. Pilgrims may falter, lose their way, or even fall entirely, becoming lessons for others. This creates a dynamic realm where triumph and tragedy coexist. [*][B]Locals[/B]: [LIST] [*][B]Expanded Angels: [/B]This should be the plane of angels, and honestly, any other upper plane where they are found, they are tourists. From biblical sources and esoteric traditions, angels are awe-inspiring beings reflecting specific virtues, roles, or cosmic principles. Examples include: [LIST] [*][B]Ophanim: [/B]Fiery wheels within wheels, representing divine justice and eternal vigilance. [*][B]Cherubim: [/B]Multi-faced beings with a lion, eagle, ox, and human visage, embodying the harmony of wisdom, courage, service, and intellect. [*][B]Seraphim: [/B]Six-winged beings wreathed in holy fire, destroying impurities and inspiring transcendence. [*]Each type has a distinct role, such as guiding pilgrims, testing their worthiness, or guarding the more profound mysteries of the plane. [/LIST] [*][B]Archons[/B]: Not just generic angels but beings tied deeply to the mountain’s purpose. Lantern Archons act as guides; Hound Archons serve as guardians of lost pilgrims; Trumpet Archons oversee debates on virtue and justice. [*][B]Pilgrims[/B]: Mortals and outsiders striving to ascend, often engaging in philosophical challenges or assisting others in their journeys. [/LIST] [/LIST] [LIST] [*][B]Potential Adventures[/B]: [/LIST] [B]Pilgrimage Trials for Plot Hooks:[/B] [LIST=1] [*][B]The Labyrinth of Reflections[/B]: [LIST] [*][B]Location[/B]: The second tier, [I]Mercuria[/I], is the plane of righteous war and self-awareness. [*][B]Trial[/B]: Pilgrims must navigate a maze where every turn presents mirrors reflecting their true selves—not just their virtues but also their hidden flaws, fears, and past sins. [*][B]Complications[/B]: [LIST] [*]Some pilgrims become trapped, consumed by despair or self-loathing when faced with imperfections. [*]A shard of a malevolent entity has infiltrated the labyrinth, creating reflections that deceive and harm. [/LIST] [*][B]Adventure Hook[/B]: The party must rescue a pilgrim who has lost their way or confront their illusions to retrieve a divine artifact hidden deep within the maze. [/LIST] [*][B]The Bridge of Atonement[/B]: [LIST] [*][B]Location[/B]: The fourth tier, [I]Solania[/I], the realm of contemplation and the heavens' forges. [*][B]Trial[/B]: A narrow bridge spans a chasm filled with radiant light. Pilgrims must confess their greatest failure aloud and be judged by the spirits of those they wronged—real or metaphorical—before crossing. [*][B]Complications[/B]: [LIST] [*]Some spirits refuse to forgive, forcing the pilgrim to seek redemption or another path forward. [*]The bridge occasionally manifests cracks, requiring acts of faith or bravery to mend them. [/LIST] [*][B]Adventure Hook[/B]: A powerful petitioner has been stuck on the bridge for decades, and their unspoken secret holds the key to preventing a cataclysm. The party must coax or force the truth from them while braving the judgment of their own spirits. [/LIST] [*][B]The Choir of Silent Stars[/B]: [LIST] [*][B]Location[/B]: The sixth tier, [I]Jovar[/I], the celestial temple and gateway to the highest mysteries. [*][B]Trial[/B]: Pilgrims are tested by their ability to hear the divine song of the heavens—a symphony that reveals cosmic truths. The challenge is that each pilgrim hears a different melody, shaped by their soul’s resonance. [*][B]Complications[/B]: [LIST] [*]Some pilgrims are overwhelmed, driven to madness or silence by the song's intensity. [*]The choir has been disturbed by a mortal trying to manipulate the music for personal gain, creating dissonance and fracturing the harmony. [/LIST] [*][B]Adventure Hook[/B]: The party must enter the choir’s hall, uncover the disturbance, and restore harmony before the song fractures entirely, risking the collapse of divine order. [/LIST] [/LIST] Mount Celestia now feels like a plane where beauty and danger intertwine. It’s not just a realm of radiant peace but where every layer challenges visitors to strive, fail, and grow. These pilgrimage trials provide clear, thematic hooks for adventurers, blending moral quandaries with tangible challenges while emphasizing the plane’s role as a crucible for personal and spiritual growth. [/QUOTE]
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