Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's make the upper planes playable!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9551766" data-attributes="member: 93670"><p>I think that the easiest and most functional way of accomplishing that goal of making them useful and playable is to draw inspiration from how wuxia xianxia & cultivation fiction ∆ where reality is often layers of reality with higher levels being stronger. It's not useful to just say that without explaining how the higher planes/heavens above are full on functioning societies with higher levels of might makes right present to the point where even commoners or a higher level are likely to be as powerful or more powerful than the powerful combatants of a lower plane. I'd look to <a href="https://www.royalroad.com/fiction/62881/reborn-as-a-demonic-tree" target="_blank">reincarnated as a demonic tree</a> as an example of the concept because the whole series is basically about establishing links and moving power between the different levels of that sorta cosmology... With the MC being a tree there's a lot more focus on world building through power growth rather than showcasing numbers go up through combat than is traditional.</p><p></p><p></p><p>∆all three of them basically the same thing eventually tracing back to the same journey to the west roots but different languages have different terms. There are probably some historical reasoning involving peasant travel restrictions/alternative residence requirements for nobility and such from edo period and similar that encouraged such layering in very very old stories, but other than being interesting it's not really relevant</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9551766, member: 93670"] I think that the easiest and most functional way of accomplishing that goal of making them useful and playable is to draw inspiration from how wuxia xianxia & cultivation fiction ∆ where reality is often layers of reality with higher levels being stronger. It's not useful to just say that without explaining how the higher planes/heavens above are full on functioning societies with higher levels of might makes right present to the point where even commoners or a higher level are likely to be as powerful or more powerful than the powerful combatants of a lower plane. I'd look to [URL='https://www.royalroad.com/fiction/62881/reborn-as-a-demonic-tree']reincarnated as a demonic tree[/URL] as an example of the concept because the whole series is basically about establishing links and moving power between the different levels of that sorta cosmology... With the MC being a tree there's a lot more focus on world building through power growth rather than showcasing numbers go up through combat than is traditional. ∆all three of them basically the same thing eventually tracing back to the same journey to the west roots but different languages have different terms. There are probably some historical reasoning involving peasant travel restrictions/alternative residence requirements for nobility and such from edo period and similar that encouraged such layering in very very old stories, but other than being interesting it's not really relevant [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's make the upper planes playable!
Top