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Let's make the upper planes playable!
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<blockquote data-quote="MechaTarrasque" data-source="post: 9553952" data-attributes="member: 6801226"><p>I usually move the gods to Arcadia, Bytopia, the Beastlands, and Ysgard, as the "pure" alignment planes are too stuck to be changed by a god (what is the point of being a god if a HOA is looking over your shoulder).</p><p></p><p>Arcadia: Moradin has lots of elementals (Planar Ally usually gets you a Dao or Effret genie), Iomede has celestial versions of knights and steeds (Planar Ally usually gets you an Archon of the Falling Stars), Bahamet has angel versions of the abashai devils (divine awareness instead of devil's sight), Planar Ally gets you a copper abashai unless you have the noble background (Bahamet is big into the "if the leaders are good, the people will follow them"), in which case you get a bronze abashai.</p><p>Bytopia: Yolanda has a bunch of plant looking celestials from Kobald Presss (Planar Ally gets you a Deva), Erastil has a bunch of unicorns and animal-looking celestials (Planar Ally gets you a Ki-rin)</p><p>Beastlands: Garl Glittergold is most known for his ursinal guardianals (bear-headed rakshasa that can be S or M [teddy bears] and whose claw curse causes anyone affected to treat everyone they encounter as being under a sanctuary spell), I gave Sarenrae the angels from Ravinca (Planar Ally gets you a firemane angel), Tome of Beasts had a moth demon lord (pretty sure it was Alquam) with a bunch of minions that I repurposed as guardianals who work for Desna (despite that Planar Ally gives you a deva angel with butterfly wings)</p><p>Ysgard was the home of the giant gods, most of whom disappeared to seal away a lot of god monsters who were roaming the universe before the rise of the gods (except for a few like Desna and Erastil who transitioned into gods). Giants show up there all the time looking for artifacts from the giant gods (if they are lucky turning into scions). Gods currently living there include: Kord (lots of elementals, Planar Ally gets you a djinn or marid genie), Corellom (mix of celestials [lots of reigar] and fey, Planar Ally gets you a celestial version of a spring eladrin), Cayden Cailean is the god of folk heroes, so he has a motley mix of beings around him [lots of mead archons]; the angels think they can steer him into being a respectable god (he is the most good god on Ysgard), so Planar Ally gets you a Deva. Eliistreaee is most known for celestial versions of autumn eladrin that look like drow.</p><p></p><p>Mt. Celestia has archons as the lesser aspects, with sphinxes and angels as the greater aspects. Each member of the Hebdomad has a class (or subclass) that interests them: Barachiel-bards, Domiel-avengers (type of rogue like spell thieves but clerics instead of wizards, and sneak attack does radiant or necrotic damage), Erathaol-divination wizards, Pistis Sophia-monks, Raziel-paladins, Sealthiel-clerics, and Zaphkeil-divine magic sorcerers. Bards who take Planar Ally and choose Mt. Celestia can expect a deva angel.</p><p></p><p>Elysium has guardianals as the lesser aspects, with angels and animal lords as the greater aspects. Bards who take Planar Ally and choose Elysium can expect a lupinal (repurposed gynosphinx, no lair actions).</p><p></p><p>Arborea has einherjar as the lesser aspects (celestial versions of NPC classes), with animal lords and empyreans as the greater aspects. Since getting glory while doing good is kind of the plane's motto, there are all kinds of dungeons and monsters. Bards who take Planar Ally and choose Arborea can expect a celestial version of a summer eladrin.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 9553952, member: 6801226"] I usually move the gods to Arcadia, Bytopia, the Beastlands, and Ysgard, as the "pure" alignment planes are too stuck to be changed by a god (what is the point of being a god if a HOA is looking over your shoulder). Arcadia: Moradin has lots of elementals (Planar Ally usually gets you a Dao or Effret genie), Iomede has celestial versions of knights and steeds (Planar Ally usually gets you an Archon of the Falling Stars), Bahamet has angel versions of the abashai devils (divine awareness instead of devil's sight), Planar Ally gets you a copper abashai unless you have the noble background (Bahamet is big into the "if the leaders are good, the people will follow them"), in which case you get a bronze abashai. Bytopia: Yolanda has a bunch of plant looking celestials from Kobald Presss (Planar Ally gets you a Deva), Erastil has a bunch of unicorns and animal-looking celestials (Planar Ally gets you a Ki-rin) Beastlands: Garl Glittergold is most known for his ursinal guardianals (bear-headed rakshasa that can be S or M [teddy bears] and whose claw curse causes anyone affected to treat everyone they encounter as being under a sanctuary spell), I gave Sarenrae the angels from Ravinca (Planar Ally gets you a firemane angel), Tome of Beasts had a moth demon lord (pretty sure it was Alquam) with a bunch of minions that I repurposed as guardianals who work for Desna (despite that Planar Ally gives you a deva angel with butterfly wings) Ysgard was the home of the giant gods, most of whom disappeared to seal away a lot of god monsters who were roaming the universe before the rise of the gods (except for a few like Desna and Erastil who transitioned into gods). Giants show up there all the time looking for artifacts from the giant gods (if they are lucky turning into scions). Gods currently living there include: Kord (lots of elementals, Planar Ally gets you a djinn or marid genie), Corellom (mix of celestials [lots of reigar] and fey, Planar Ally gets you a celestial version of a spring eladrin), Cayden Cailean is the god of folk heroes, so he has a motley mix of beings around him [lots of mead archons]; the angels think they can steer him into being a respectable god (he is the most good god on Ysgard), so Planar Ally gets you a Deva. Eliistreaee is most known for celestial versions of autumn eladrin that look like drow. Mt. Celestia has archons as the lesser aspects, with sphinxes and angels as the greater aspects. Each member of the Hebdomad has a class (or subclass) that interests them: Barachiel-bards, Domiel-avengers (type of rogue like spell thieves but clerics instead of wizards, and sneak attack does radiant or necrotic damage), Erathaol-divination wizards, Pistis Sophia-monks, Raziel-paladins, Sealthiel-clerics, and Zaphkeil-divine magic sorcerers. Bards who take Planar Ally and choose Mt. Celestia can expect a deva angel. Elysium has guardianals as the lesser aspects, with angels and animal lords as the greater aspects. Bards who take Planar Ally and choose Elysium can expect a lupinal (repurposed gynosphinx, no lair actions). Arborea has einherjar as the lesser aspects (celestial versions of NPC classes), with animal lords and empyreans as the greater aspects. Since getting glory while doing good is kind of the plane's motto, there are all kinds of dungeons and monsters. Bards who take Planar Ally and choose Arborea can expect a celestial version of a summer eladrin. [/QUOTE]
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