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Let's Maximize the Sentinel Feat
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<blockquote data-quote="FrogReaver" data-source="post: 7572180" data-attributes="member: 6795602"><p>I've decided personal defense is more important to a sentinel feat user than counter attacks. This is in large part based on my experience of a 2-3 encounter day with questionable short rests as opposed to a 5-8 encounter day with a fairly consistent 2 short rests.</p><p></p><p>Why? Because if the enemy is being reaction attacked by you no matter what you do then presumably it will attack you instead of your ally. I say that because generally from it's perspective you are doing by far the most damage to it and so it should finish you off quickly as you are the most dangerous target. This will cause your limited superiority dice to be burned through quickly, while you make very few sentinel attack. The biggest incentive to going fighter/rogue is that it allows you to stay dex based instead of strength based.</p><p></p><p>Barbarian with rage on the other hand offers the enemy a worse catch 22. It provides a scenario where the proper course of action isn't as easily deduced as it was with the riposte fighter/rogue. Then the ability to reckless attack gives you an additional disincentive of attacking your ally and an extra incentive for attacking you. </p><p></p><p>At some point later it's likely worth adding on fighter for superiority dice. I just don't think it's the better start</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7572180, member: 6795602"] I've decided personal defense is more important to a sentinel feat user than counter attacks. This is in large part based on my experience of a 2-3 encounter day with questionable short rests as opposed to a 5-8 encounter day with a fairly consistent 2 short rests. Why? Because if the enemy is being reaction attacked by you no matter what you do then presumably it will attack you instead of your ally. I say that because generally from it's perspective you are doing by far the most damage to it and so it should finish you off quickly as you are the most dangerous target. This will cause your limited superiority dice to be burned through quickly, while you make very few sentinel attack. The biggest incentive to going fighter/rogue is that it allows you to stay dex based instead of strength based. Barbarian with rage on the other hand offers the enemy a worse catch 22. It provides a scenario where the proper course of action isn't as easily deduced as it was with the riposte fighter/rogue. Then the ability to reckless attack gives you an additional disincentive of attacking your ally and an extra incentive for attacking you. At some point later it's likely worth adding on fighter for superiority dice. I just don't think it's the better start [/QUOTE]
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