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Let's Not Save The World...Again
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<blockquote data-quote="Ilbranteloth" data-source="post: 7718598" data-attributes="member: 6778044"><p>There's a big difference to the DMs Guild and a monthly magazine back in the day, and again it has to do with presentation. Nowadays, of course, magazines don't have the influence they used to have, and even by 3e, Dragon magazine served a different purpose than it did in the early days. In DMs Guild you have to go looking for stuff, and if it looks interesting, purchase it and hope you like it. While I agree it serves a similar purpose, and in particular is a great outlet for the rules variations, etc, they primarily appeal to those who know what they are looking for.</p><p></p><p>Dragon magazine, on the other hand, had articles about different aspects of RPGs, and while it focused on D&D, at the time it wasn't quite a house organ yet. Each month you'd be exposed to a mix of ideas and approaches. So it was quite different.</p><p></p><p>My own perception - based on reading online forums, looking at products available, etc - is that the amount of advocacy and product support out there for "old school" play is probably at its highest level (in proportionate terms) since the late 70s or early 80s, and at its highest level ever in absolute terms. Maybe there are new players who would love all that stuff but simply don't come across it - but my own feeling is still that the reason many people play APs is because, on balance, they like them.</p></blockquote><p></p><p>I agree that there are a lot of "old school" options out there, just like most other things in this age of the internet. And I'm not implying that the people playing the APs don't enjoy it. But my perception is that there are a lot of more casual players that don't spend time on the forums, or debating things like this, that just play the game. That's fantastic, and there's a good chance that many of those casual players don't want anything more than the APs. </p><p></p><p>I guess it's just an observation that if you're interested in a different play style than what the Basic to AP path provides, you have to look elsewhere. You have to look online to see what others are doing, or find a group that is playing a different style than that. I don't necessarily have a good answer as to how the game could be published in a manner that promotes other styles of play more, since it would make the rules more complex, and probably more confusing. Don't really know. It's just an observation that the focus has shifted and that focus is part of what leads many to the "save the world again" approach. Because that's what's "officially" published.</p><p>[/QUOTE]</p>
[QUOTE="Ilbranteloth, post: 7718598, member: 6778044"] There's a big difference to the DMs Guild and a monthly magazine back in the day, and again it has to do with presentation. Nowadays, of course, magazines don't have the influence they used to have, and even by 3e, Dragon magazine served a different purpose than it did in the early days. In DMs Guild you have to go looking for stuff, and if it looks interesting, purchase it and hope you like it. While I agree it serves a similar purpose, and in particular is a great outlet for the rules variations, etc, they primarily appeal to those who know what they are looking for. Dragon magazine, on the other hand, had articles about different aspects of RPGs, and while it focused on D&D, at the time it wasn't quite a house organ yet. Each month you'd be exposed to a mix of ideas and approaches. So it was quite different. My own perception - based on reading online forums, looking at products available, etc - is that the amount of advocacy and product support out there for "old school" play is probably at its highest level (in proportionate terms) since the late 70s or early 80s, and at its highest level ever in absolute terms. Maybe there are new players who would love all that stuff but simply don't come across it - but my own feeling is still that the reason many people play APs is because, on balance, they like them.[/QUOTE] I agree that there are a lot of "old school" options out there, just like most other things in this age of the internet. And I'm not implying that the people playing the APs don't enjoy it. But my perception is that there are a lot of more casual players that don't spend time on the forums, or debating things like this, that just play the game. That's fantastic, and there's a good chance that many of those casual players don't want anything more than the APs. I guess it's just an observation that if you're interested in a different play style than what the Basic to AP path provides, you have to look elsewhere. You have to look online to see what others are doing, or find a group that is playing a different style than that. I don't necessarily have a good answer as to how the game could be published in a manner that promotes other styles of play more, since it would make the rules more complex, and probably more confusing. Don't really know. It's just an observation that the focus has shifted and that focus is part of what leads many to the "save the world again" approach. Because that's what's "officially" published. [/QUOTE]
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