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Let's Not Save The World...Again
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<blockquote data-quote="Hussar" data-source="post: 7718599" data-attributes="member: 22779"><p>Oh, sure. And I agree with the point that not ever scenario has to be epic. Fair enough.</p><p></p><p>However, I think you're missing a bit of a point of those blog posts. It's not, "Don't let the BBEG get away", it's, "If the players legitimately whack the BBEG, don't rob them of that success". And, by mandating that the BBEG gets away, you are forcing specific stories on the game, and that's generally a bad idea.</p><p></p><p>Also, if you look at the structure of Keep on the Borderlands, it's essentially set up in very similar ways - you enter the cave, fight your way through to the boss monster, and kill the boss monster of that cave. Wash, rinse, repeat for each cave. It's not quite as open ended as you might think.</p><p></p><p>------</p><p></p><p>This all aside though, my biggest issue with "how it was in the day" is always a very self serving point. No one ever argues, "Well, we played this way back in the day, but, I think we were the only ones". No, it's "Well, everyone I knew played this way" with the presumption that that means something to the wider audience. </p><p></p><p>But, there are so many problems with that. If we're talking the "roots" of D&D, where do we start? With the stuff in the 70's where we have only a tiny fraction of the total number of gamers that boomed during the 80's? What's the point in that? We're only talking about a very small slice of the total gaming population - a population that apparently to some extent rejected the stand alone adventure in favor of the larger campaign. Why are things like Dragonlance (1983), Cult of the Reptile God (1982), Isle of the Ape (1985), Immortal Rules (1986), Ravenloft (1983), heck, even the Avatar Trilogy (as bad as they were) come out in 1989.</p><p></p><p>How is that not one of the roots of D&D? The game is what, 45 years old now. The Avatar Trilogy is almost 30 years old. </p><p></p><p>There isn't ONE root of D&D. There are a bunch of roots all making the tree. Arguing which root is more "rooty" is pointless.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7718599, member: 22779"] Oh, sure. And I agree with the point that not ever scenario has to be epic. Fair enough. However, I think you're missing a bit of a point of those blog posts. It's not, "Don't let the BBEG get away", it's, "If the players legitimately whack the BBEG, don't rob them of that success". And, by mandating that the BBEG gets away, you are forcing specific stories on the game, and that's generally a bad idea. Also, if you look at the structure of Keep on the Borderlands, it's essentially set up in very similar ways - you enter the cave, fight your way through to the boss monster, and kill the boss monster of that cave. Wash, rinse, repeat for each cave. It's not quite as open ended as you might think. ------ This all aside though, my biggest issue with "how it was in the day" is always a very self serving point. No one ever argues, "Well, we played this way back in the day, but, I think we were the only ones". No, it's "Well, everyone I knew played this way" with the presumption that that means something to the wider audience. But, there are so many problems with that. If we're talking the "roots" of D&D, where do we start? With the stuff in the 70's where we have only a tiny fraction of the total number of gamers that boomed during the 80's? What's the point in that? We're only talking about a very small slice of the total gaming population - a population that apparently to some extent rejected the stand alone adventure in favor of the larger campaign. Why are things like Dragonlance (1983), Cult of the Reptile God (1982), Isle of the Ape (1985), Immortal Rules (1986), Ravenloft (1983), heck, even the Avatar Trilogy (as bad as they were) come out in 1989. How is that not one of the roots of D&D? The game is what, 45 years old now. The Avatar Trilogy is almost 30 years old. There isn't ONE root of D&D. There are a bunch of roots all making the tree. Arguing which root is more "rooty" is pointless. [/QUOTE]
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