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Let's Not Save The World...Again
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<blockquote data-quote="pemerton" data-source="post: 7718661" data-attributes="member: 42582"><p>I know this is a discussion forum, not a debating club, and so I'm not out just to score cheap points.</p><p></p><p>But the passage I've quoted genuinely puzzles me. Are you telling us about how you played (and still play?), and explaining how that is a viable alternative to "save the world"? Or are you making claims about "how it was in the day" and thus how "the focus of the game" has changed?</p><p></p><p>It's that second set of claims that I (and, as I understand his posts, [MENTION=22779]Hussar[/MENTION]) disagree with - because the game has never really been solely focused on KotB-style dungeon-crawling. In the late 70s there was enough "story"-style play going on that it made sense for White Dwarf to publish essays discussing the mertis of different approaches. While the section on successful adventures in the AD&D PHB is concerned mostly with dungeon crawling, the classes presented include paladins, druid and monks - all clearly best suited for stuff other than dungeon-crawling. The AD&D MM contains world-threatening as well as prosaic monsters (like the demon princes). And the AD&D DMG contains (limited) resources to support more story-focused or even epic "save the world"-style play (eg the artefacts and relics; the rules for divine intervention, which, to me at least, seem to have an Elric-ish inspiration lurking in the background).</p><p></p><p>And then there is the foreword to Moldvay Basic that I've already mentioned, which clearly intimates an approach to play quite different from classis dungeon or hex crawling.</p><p></p><p>The first set of claims - that it is possible to play a successful but non-save-the-world game - I take to be non-controversial.</p><p></p><p>What rules in 5e promote a "save the world"-type focus over a more prosaic focus.</p><p></p><p>(I know what rules do that in 4e - namely, the rules around epic tier - but those rules aren't present in 5e.)</p><p></p><p>How is it "at the expense of other styles"? What burden on anyone else's game arises from the fact that WotC publishes APs?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7718661, member: 42582"] I know this is a discussion forum, not a debating club, and so I'm not out just to score cheap points. But the passage I've quoted genuinely puzzles me. Are you telling us about how you played (and still play?), and explaining how that is a viable alternative to "save the world"? Or are you making claims about "how it was in the day" and thus how "the focus of the game" has changed? It's that second set of claims that I (and, as I understand his posts, [MENTION=22779]Hussar[/MENTION]) disagree with - because the game has never really been solely focused on KotB-style dungeon-crawling. In the late 70s there was enough "story"-style play going on that it made sense for White Dwarf to publish essays discussing the mertis of different approaches. While the section on successful adventures in the AD&D PHB is concerned mostly with dungeon crawling, the classes presented include paladins, druid and monks - all clearly best suited for stuff other than dungeon-crawling. The AD&D MM contains world-threatening as well as prosaic monsters (like the demon princes). And the AD&D DMG contains (limited) resources to support more story-focused or even epic "save the world"-style play (eg the artefacts and relics; the rules for divine intervention, which, to me at least, seem to have an Elric-ish inspiration lurking in the background). And then there is the foreword to Moldvay Basic that I've already mentioned, which clearly intimates an approach to play quite different from classis dungeon or hex crawling. The first set of claims - that it is possible to play a successful but non-save-the-world game - I take to be non-controversial. What rules in 5e promote a "save the world"-type focus over a more prosaic focus. (I know what rules do that in 4e - namely, the rules around epic tier - but those rules aren't present in 5e.) How is it "at the expense of other styles"? What burden on anyone else's game arises from the fact that WotC publishes APs? [/QUOTE]
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