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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9586967" data-attributes="member: 42856"><p>I am assuming so, since there is a difference between the penalty one can gain and some when we're told that we lose <em>permanently </em>in italics. The stat swap from the scolls in book 1 were described as permanent, the frostbite in book 2 were not. There are opportunity to lose stat permanently, for example if you're stupid enough to try to slow your fall by grabing the wall when the description just told they were covered with razor-sharp blades. Then you lose a finger and 1 FP <em>permanently</em>. Same if you took another path and lost your memories, you would lose a whole rank <em>permanently</em>. The consistant use of the word in italics makes me think those are not ailments that are supposed to be cured at the beginning of the next book.</p><p></p><p>Also, if you're dead, you're not allowed to be resurrected between book, the team is supposed to continue to book 5 without the complete number of characters.</p><p></p><p>Also, apparently, in the last book, we missed a periapt of resurrection (probably somewhere near the weird ritual involving the executioner and the raising from the dead...). Just saying. </p><p></p><p></p><p></p><p>These parts of the map are places that were present on the map of the world book for the RPG, but much less detailed than Not-England and Not-France, where most of the game was supposed to take place. They had the good taste to write the book in rather untouched areas, so as not to spoil anything and serve as a "ambiance sourcebook".</p><p></p><p></p><p></p><p>Check. We can put a whaler boat on fire.</p><p></p><p></p><p></p><p>Countless occurrences, starting within three section of the first book when we can murder an innocent guard who is patrolling the market.</p><p></p><p></p><p></p><p>I am sure we can make this work!</p><p></p><p></p><p></p><p>I am pretty sure the concotion of the witches can count. If not, we can drug sailors and abandon them to die in a dinghy during a storm.</p><p></p><p></p><p></p><p>Larceny is possible in the second section of book 1 (failing it, you get your first opportunity to commit the aforementionned murder!). Theft we did when we looted the house of the nice old lady of her amber tinderbox (she invited us in, so it wasn't burglary). Burglary... we can do to Augustus if we land at this manor (he might have invited us if we hadn't killed him before).</p><p></p><p></p><p></p><p></p><p>Many, many times.</p><p></p><p></p><p></p><p>Admittedly, this would be beyond the pale.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9586967, member: 42856"] I am assuming so, since there is a difference between the penalty one can gain and some when we're told that we lose [I]permanently [/I]in italics. The stat swap from the scolls in book 1 were described as permanent, the frostbite in book 2 were not. There are opportunity to lose stat permanently, for example if you're stupid enough to try to slow your fall by grabing the wall when the description just told they were covered with razor-sharp blades. Then you lose a finger and 1 FP [I]permanently[/I]. Same if you took another path and lost your memories, you would lose a whole rank [I]permanently[/I]. The consistant use of the word in italics makes me think those are not ailments that are supposed to be cured at the beginning of the next book. Also, if you're dead, you're not allowed to be resurrected between book, the team is supposed to continue to book 5 without the complete number of characters. Also, apparently, in the last book, we missed a periapt of resurrection (probably somewhere near the weird ritual involving the executioner and the raising from the dead...). Just saying. These parts of the map are places that were present on the map of the world book for the RPG, but much less detailed than Not-England and Not-France, where most of the game was supposed to take place. They had the good taste to write the book in rather untouched areas, so as not to spoil anything and serve as a "ambiance sourcebook". Check. We can put a whaler boat on fire. Countless occurrences, starting within three section of the first book when we can murder an innocent guard who is patrolling the market. I am sure we can make this work! I am pretty sure the concotion of the witches can count. If not, we can drug sailors and abandon them to die in a dinghy during a storm. Larceny is possible in the second section of book 1 (failing it, you get your first opportunity to commit the aforementionned murder!). Theft we did when we looted the house of the nice old lady of her amber tinderbox (she invited us in, so it wasn't burglary). Burglary... we can do to Augustus if we land at this manor (he might have invited us if we hadn't killed him before). Many, many times. Admittedly, this would be beyond the pale. [/QUOTE]
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