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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9588046" data-attributes="member: 42856"><p>Gamebook logic commands that all the path will end up at the same place, since we're not guaranteed to have all the options to explore, depending on which character class we're playing.</p><p></p><p>Despite that, there is a narrow path that allow us to explore... ALL of them. It just requires irritating most people we meet, which is something our team is known to excel at (Magus Vyl, Magus Takes-1,000-Years-To-Devise-Same-Failed-Plan, the chess playing merchants, the pressganger, the nice and upfront captain who suggest we enroll as sailorwomen, the dying girl we looted after she died of exposure...) You think I am overdoing it, but just wait. I promise my paraphrase will never, ever, worsen what dialogue options we're given. Well, at some time, maybe, but I'll keep the exact quote then, so you can judge. It's rare that a book offers the opportunity to be complete jerks.</p><p></p><p>Let's start with the Sorcerer, Psyche, first.</p><p></p><p>Enquiring from a militiaman about the path to Psyche's villa, we engage on a road wending its way through the orange groves.</p><p></p><p><em>It looks like the last book was about dealing with the inconvience of freezing temperature, here it's the contrary. I suggest we don't try to save money if we're offered the chance to buy waterskins, umbrellas, sunscreen...) especially if there is nothing in the book indicating we're about to cross a desert. </em></p><p></p><p>The road is long, and the night falls when we meet a group of three veiled Tahashim women. We decide to speak with them... and suddenly, language matters! "Vill! Vill! Vill! Psyche itlahet vill.". Fortunately, we have a Sage in our group, whom we are told is fluent in the Nascerine tongue, so Salvia can inform us that the women are telling us:</p><p></p><p>"God preserves you if your journey there! Turn back as you value your living flesh, for this Psyche is a ghoul who feast on mortal men."</p><p></p><p><em>The Nascerine tongue is extremely synthetic. </em></p><p></p><p>Of course, there is no cause to worry in this warning. They must be simple superstititous commoner, mustn't they? Also, we're an all-female group.</p><p></p><p>As we get closer from the villa, a low moan draws our attention. A man who seem to be standing inside a hollow rock, quite handsome, with an expression of woe, is responsible.</p><p></p><p>As we get closer to investigate, he explains that he is a pilgrim who wandered from the True Faith by dabbling into magical arts. Hearing of the wondrous power of Lady Psyche, he sought an appointment and fell in love. She wasn't interested, so he decided stalking her day and night, each time she exited her villa to stroll in the orange orchard and following her when she walked to Crescentium, despite her repeated mentions that she the love wasn't shared and hopeless.</p><p></p><p><em>Even in the 80s, this was supposed to be yucky, I guess.</em></p><p></p><p>After numerous warning, Psyche petrified the bottom half of his body, and left. Ever since he's been moaning in despair.</p><p></p><p>He just ask us for a small service, to pick a few oranges for him in Psyche's orchard to quench his thirst. Will we?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9588046, member: 42856"] Gamebook logic commands that all the path will end up at the same place, since we're not guaranteed to have all the options to explore, depending on which character class we're playing. Despite that, there is a narrow path that allow us to explore... ALL of them. It just requires irritating most people we meet, which is something our team is known to excel at (Magus Vyl, Magus Takes-1,000-Years-To-Devise-Same-Failed-Plan, the chess playing merchants, the pressganger, the nice and upfront captain who suggest we enroll as sailorwomen, the dying girl we looted after she died of exposure...) You think I am overdoing it, but just wait. I promise my paraphrase will never, ever, worsen what dialogue options we're given. Well, at some time, maybe, but I'll keep the exact quote then, so you can judge. It's rare that a book offers the opportunity to be complete jerks. Let's start with the Sorcerer, Psyche, first. Enquiring from a militiaman about the path to Psyche's villa, we engage on a road wending its way through the orange groves. [I]It looks like the last book was about dealing with the inconvience of freezing temperature, here it's the contrary. I suggest we don't try to save money if we're offered the chance to buy waterskins, umbrellas, sunscreen...) especially if there is nothing in the book indicating we're about to cross a desert. [/I] The road is long, and the night falls when we meet a group of three veiled Tahashim women. We decide to speak with them... and suddenly, language matters! "Vill! Vill! Vill! Psyche itlahet vill.". Fortunately, we have a Sage in our group, whom we are told is fluent in the Nascerine tongue, so Salvia can inform us that the women are telling us: "God preserves you if your journey there! Turn back as you value your living flesh, for this Psyche is a ghoul who feast on mortal men." [I]The Nascerine tongue is extremely synthetic. [/I] Of course, there is no cause to worry in this warning. They must be simple superstititous commoner, mustn't they? Also, we're an all-female group. As we get closer from the villa, a low moan draws our attention. A man who seem to be standing inside a hollow rock, quite handsome, with an expression of woe, is responsible. As we get closer to investigate, he explains that he is a pilgrim who wandered from the True Faith by dabbling into magical arts. Hearing of the wondrous power of Lady Psyche, he sought an appointment and fell in love. She wasn't interested, so he decided stalking her day and night, each time she exited her villa to stroll in the orange orchard and following her when she walked to Crescentium, despite her repeated mentions that she the love wasn't shared and hopeless. [I]Even in the 80s, this was supposed to be yucky, I guess.[/I] After numerous warning, Psyche petrified the bottom half of his body, and left. Ever since he's been moaning in despair. He just ask us for a small service, to pick a few oranges for him in Psyche's orchard to quench his thirst. Will we? [/QUOTE]
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