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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9588420" data-attributes="member: 42856"><p><em>While our inner jerk wanted to berate this guy about his toxic masculinty and leave him to rot there, a more gentle and compassionate voice told us that pissing off a ghoul could be cool too...</em></p><p></p><p>We gladly agree to help, and while we are all busy to gather some fruit, we don't notice two important things. First, that the Half-Man is chanting an occult word, second that Psyche had written, in very small script, at the base of the rock, a warning: "Waste no pity on this half-a-man, his heart is a vessel of lies".</p><p></p><p><em>We wonder why she couldn't have written this on a billboard, or fenced the area. She's obviously high INT, but WIS 3. Maybe we could match her with Carr on Tinder? </em></p><p>Anyway, the occult bolt creates a blast of searing red light engulfing the first player in marching order, which is Winny. Yes, I didn't elect to change the default marching order in this book, since I had forgotten it, so we're still using the default as the rules states that until we agree to change in a multiple character party, the order is set as Warrior-Trickster-Sage-Enchanter. <em>I might shuffle the order after this battle but since we're no longer in a dungeon with the need to have someone in the back to protect us from attack by the rear, I might just switch Trixie and Winny if anything...</em></p><p></p><p>So Winny takes 7d6+7 damage. A roll of 20 makes it 27, thankfully reduced to 24 with armour. She's now at 1 HP.</p><p></p><p>[ATTACH=full]396535[/ATTACH]</p><p></p><p>And we still have to deal with the chanting half-man, half-statue.</p><p></p><p>[ATTACH=full]396536[/ATTACH]</p><p></p><p>The good news is that is damage value won't matter for the fight.</p><p>The bad news is that it's because he'll now alternate between recalling and casting Mist of Death, an area spell that requires every foe to roll Psychic Ability or take 2d6 damage.</p><p></p><p>This damage will be fatal to Winny if she fails, since there is no way to roll less than 1 on 2d6.</p><p></p><p>Since the Half-Man has an Awareness of 7, he'll act just after Trixie, at the same time as Winny and Salvia. We are not adjacent to him, so can't afford to lose one round to close.</p><p></p><p>This battle will therefore be won by our trusty... ranged weapons.</p><p></p><p>Unless I am tactically wrong.</p><p></p><p>[The easiest way would be to flee, which is an enticing possibilty since it takes one action, but the fight ends when everyone has taken that action, so on the beginning on round 2, when Trixies act before the Half-man. But there is no guarantee we won't be the target of a long range spell as we depart the fight].</p><p></p><p>But this won't rid the world of this scum.</p><p></p><p>Round 1:</p><p></p><p>Trixie fires an arrow (8) and hits thanks to the use of her magic bow, inflicting 3 damage to the wretch.</p><p>Winny uses her Dagger of Wislet (yay! we kept it since book 1) and hits (9) for 1 damage.</p><p>Salvia fires an arrow (6) and hits for 4 damage with her mundane bow.</p><p>Esmeralda casts Nemesis Bolt and rolls 8 (pfew...) for a solid 34 damage.</p><p></p><p>The stalker won't stalk again.</p><p></p><p>After the end of fight, which was pointless and gives us no satisfaction from victory -- <em>the gamebook is trying to tell us that there was no loot to be had -- </em>we hear a woman approaching.</p><p></p><p>Metal jewellery clatters softly like wind chimes, and we're noticing she's slim, beautiful, and while draped in pyjamas of gold and flame-red style, she's not covering her face (or arms) like Tahashim women. Her skin is milky white and from her accent, we estimate she might be from Yamato (not-Japan, but I am sure everyone will have gotten this one).</p><p></p><p>She explains that she's sorry, that the creature lied, in truth she sculpted a rock into a statue, then cast a spell to give him a semblance of life, but realizing that the spirit of the stone was an evil spirit so she stopped her spell halfway and left a note to warn passer-bys in her orange orchard. Her name is Psyche and she invites us for the night in her villa to compensate from the harm we have all incurred.</p><p></p><p><em>Meanwhile, Salvia spends 3 HP to heal, and restores herself to full and Winny to 4. The healing will be a long one, as we go to 121.</em></p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9588420, member: 42856"] [I]While our inner jerk wanted to berate this guy about his toxic masculinty and leave him to rot there, a more gentle and compassionate voice told us that pissing off a ghoul could be cool too...[/I] We gladly agree to help, and while we are all busy to gather some fruit, we don't notice two important things. First, that the Half-Man is chanting an occult word, second that Psyche had written, in very small script, at the base of the rock, a warning: "Waste no pity on this half-a-man, his heart is a vessel of lies". [I]We wonder why she couldn't have written this on a billboard, or fenced the area. She's obviously high INT, but WIS 3. Maybe we could match her with Carr on Tinder? [/I] Anyway, the occult bolt creates a blast of searing red light engulfing the first player in marching order, which is Winny. Yes, I didn't elect to change the default marching order in this book, since I had forgotten it, so we're still using the default as the rules states that until we agree to change in a multiple character party, the order is set as Warrior-Trickster-Sage-Enchanter. [I]I might shuffle the order after this battle but since we're no longer in a dungeon with the need to have someone in the back to protect us from attack by the rear, I might just switch Trixie and Winny if anything...[/I] So Winny takes 7d6+7 damage. A roll of 20 makes it 27, thankfully reduced to 24 with armour. She's now at 1 HP. [ATTACH type="full" width="471px" alt="1739575835893.png"]396535[/ATTACH] And we still have to deal with the chanting half-man, half-statue. [ATTACH type="full" alt="1739575899448.png"]396536[/ATTACH] The good news is that is damage value won't matter for the fight. The bad news is that it's because he'll now alternate between recalling and casting Mist of Death, an area spell that requires every foe to roll Psychic Ability or take 2d6 damage. This damage will be fatal to Winny if she fails, since there is no way to roll less than 1 on 2d6. Since the Half-Man has an Awareness of 7, he'll act just after Trixie, at the same time as Winny and Salvia. We are not adjacent to him, so can't afford to lose one round to close. This battle will therefore be won by our trusty... ranged weapons. Unless I am tactically wrong. [The easiest way would be to flee, which is an enticing possibilty since it takes one action, but the fight ends when everyone has taken that action, so on the beginning on round 2, when Trixies act before the Half-man. But there is no guarantee we won't be the target of a long range spell as we depart the fight]. But this won't rid the world of this scum. Round 1: Trixie fires an arrow (8) and hits thanks to the use of her magic bow, inflicting 3 damage to the wretch. Winny uses her Dagger of Wislet (yay! we kept it since book 1) and hits (9) for 1 damage. Salvia fires an arrow (6) and hits for 4 damage with her mundane bow. Esmeralda casts Nemesis Bolt and rolls 8 (pfew...) for a solid 34 damage. The stalker won't stalk again. After the end of fight, which was pointless and gives us no satisfaction from victory -- [I]the gamebook is trying to tell us that there was no loot to be had -- [/I]we hear a woman approaching. Metal jewellery clatters softly like wind chimes, and we're noticing she's slim, beautiful, and while draped in pyjamas of gold and flame-red style, she's not covering her face (or arms) like Tahashim women. Her skin is milky white and from her accent, we estimate she might be from Yamato (not-Japan, but I am sure everyone will have gotten this one). She explains that she's sorry, that the creature lied, in truth she sculpted a rock into a statue, then cast a spell to give him a semblance of life, but realizing that the spirit of the stone was an evil spirit so she stopped her spell halfway and left a note to warn passer-bys in her orange orchard. Her name is Psyche and she invites us for the night in her villa to compensate from the harm we have all incurred. [I]Meanwhile, Salvia spends 3 HP to heal, and restores herself to full and Winny to 4. The healing will be a long one, as we go to 121.[/I] [/QUOTE]
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