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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9591129" data-attributes="member: 42856"><p>Anyway, we're back in town. And the excusion to visit Psyche netted us an orange grove and villa, but no clue regarding the blade of the Sword of Life (that's the official name of the Blood Sword). We resume our marching order of Trixie, Winny, Esmeralda, Salvia. Esmeralda keeps in mind Sheet Lightning, Nemesis Bolt and Enthralment.</p><p></p><p>So we're back to square one. Since following the idea that locating an item would be within the purview of an academic seer of immense power, and failing, let's try the spice dealer, at the bottom of our contact list this time. Applying gamebook logic could pay.</p><p></p><p>So we head out to meet Lagrestin, the spice dealer.</p><p></p><p><em>Side note: while doing research for an errata possible for his book, I went back to the blog I had found detailing the difference between editions. I found an interesting commentary showing that not only most people did abuse the Adjust scroll to create an uber-Enchanter like we did, we were quite mellow by sacrificing HP for PA. On the blog, they had their Wizard with... -3 Fighting Prowess, arguing that no rule states that a statistics should be positive, so it's entirely possible to sacrifice 9 out of your 6 points. At this point, they had dropped the Wizard's sword since there was no way he could ever hit anything. I am jealous. Also, I learnt that Crescentium is not not-Byzantium but not-Damascus. </em></p><p>Anyway, we arrive at dusk at the spice market. We locate Lagrestin inspecting the wares and trying to get the better deals off the merchants before they pack at the end of the day. We hail him, reminding him of past adventure, and he denies knowing us, telling us we're mistaken.</p><p></p><p><em>It's quite possible that after several years, he might not recognize us instantly so...</em></p><p>We immediately berate him for his rudeness and proceed to insult him for snubbing us. Lagrestin's face goes white, and he orders four of his goons to thrash us. Such impudence! The thugs themselves are delighted to impress us by doing elaborate movements with their curved daggers... thinking we're easily impressionned peasant and not experienced murder-hobos.</p><p></p><p><em>I am now thinking of the Indiana Jones fight with the sword-wielding champion...</em></p><p><em>[ATTACH=full]396960[/ATTACH]</em></p><p></p><p>The thugs are FP 8, PA 6, AR 0, AW 6, 1d6+1 and have 15 HP each.</p><p></p><p>Round 1:</p><p></p><p>Trixie shoots at the one to her north-west and misses (12).</p><p>Winny throws her Dagger of Wislet (10) and hits for 2 damage her own thug.</p><p>Salvia shoots an arrow, too, and hits (4) for 2 damage the easternmost thug.</p><p>Esmeralda cast Sheets Lightning (7+4=11, easy peasy) for 11 damage to all of them.</p><p>Trixie does a quick attack (8), hitting thanks to the magical bow, for 5 damage to Esmeralda's thug, who ceases to exist.</p><p></p><p>The thugs, lacking any ranged attack, close in realizing that playing with their daggers won't save them.</p><p></p><p>Round 2:</p><p></p><p>Trixie attacks her thugs, and misses (12, twice in a row!)</p><p>Winny cleaves her own in half (10, for 7 damage).</p><p>Salvia uses her quarterstaff for the first time in three books and bashes (4) the adjacent thug for 7 damage, who ascend to a higher plane.</p><p>Esmeralda casts Nemesis Bolt on the remaining thug for an overkill 34 damage (near Trixie), turning him to dust.</p><p></p><p>We realize that the thugs had no actual occasion to roll an attack on their own. Since we dispatched them in less than 4 rounds, we notice that Lagrestin has tried to use the commotion to leave our company, but, as he is no Usain Bolt, and he's walking in a crowded market, he coudn't really lose us in the span of the 20 seconds that combat lasted.</p><p></p><p>We follow him (we still have to teach him a lesson for not readily helping someone who had worked once with him several years ago and he didn't recognize) until he reaches the docks. On the way, he's rejoined by several mean looking men who make a conscious effort of avoiding the militia.</p><p></p><p>One of them imitate the cry of the screech-owl and we hear a splashing of an oar coming the dark, moonless water.</p><p></p><p><em>We therefore do nothing and wait for their boat to light up while a dispatch of gnolls pelt them with iron spears... but this is isn't the next volume of the cross-promotion operation.</em></p><p></p><p>So they, surprisingly, disembark unnoticed, and they started a hushed negociation on what appears to be smuggled goods. The negociation is succesful: they pocket a fat purse of gold, and begin unloading the crates.</p><p></p><p>We get the choice to raise the alarm and call a militia patrol in (583), or we could attack the smugglers by surprise (105), or just say "hi" (89).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9591129, member: 42856"] Anyway, we're back in town. And the excusion to visit Psyche netted us an orange grove and villa, but no clue regarding the blade of the Sword of Life (that's the official name of the Blood Sword). We resume our marching order of Trixie, Winny, Esmeralda, Salvia. Esmeralda keeps in mind Sheet Lightning, Nemesis Bolt and Enthralment. So we're back to square one. Since following the idea that locating an item would be within the purview of an academic seer of immense power, and failing, let's try the spice dealer, at the bottom of our contact list this time. Applying gamebook logic could pay. So we head out to meet Lagrestin, the spice dealer. [I]Side note: while doing research for an errata possible for his book, I went back to the blog I had found detailing the difference between editions. I found an interesting commentary showing that not only most people did abuse the Adjust scroll to create an uber-Enchanter like we did, we were quite mellow by sacrificing HP for PA. On the blog, they had their Wizard with... -3 Fighting Prowess, arguing that no rule states that a statistics should be positive, so it's entirely possible to sacrifice 9 out of your 6 points. At this point, they had dropped the Wizard's sword since there was no way he could ever hit anything. I am jealous. Also, I learnt that Crescentium is not not-Byzantium but not-Damascus. [/I] Anyway, we arrive at dusk at the spice market. We locate Lagrestin inspecting the wares and trying to get the better deals off the merchants before they pack at the end of the day. We hail him, reminding him of past adventure, and he denies knowing us, telling us we're mistaken. [I]It's quite possible that after several years, he might not recognize us instantly so...[/I] We immediately berate him for his rudeness and proceed to insult him for snubbing us. Lagrestin's face goes white, and he orders four of his goons to thrash us. Such impudence! The thugs themselves are delighted to impress us by doing elaborate movements with their curved daggers... thinking we're easily impressionned peasant and not experienced murder-hobos. [I]I am now thinking of the Indiana Jones fight with the sword-wielding champion... [ATTACH type="full" alt="1739829956104.png"]396960[/ATTACH][/I] The thugs are FP 8, PA 6, AR 0, AW 6, 1d6+1 and have 15 HP each. Round 1: Trixie shoots at the one to her north-west and misses (12). Winny throws her Dagger of Wislet (10) and hits for 2 damage her own thug. Salvia shoots an arrow, too, and hits (4) for 2 damage the easternmost thug. Esmeralda cast Sheets Lightning (7+4=11, easy peasy) for 11 damage to all of them. Trixie does a quick attack (8), hitting thanks to the magical bow, for 5 damage to Esmeralda's thug, who ceases to exist. The thugs, lacking any ranged attack, close in realizing that playing with their daggers won't save them. Round 2: Trixie attacks her thugs, and misses (12, twice in a row!) Winny cleaves her own in half (10, for 7 damage). Salvia uses her quarterstaff for the first time in three books and bashes (4) the adjacent thug for 7 damage, who ascend to a higher plane. Esmeralda casts Nemesis Bolt on the remaining thug for an overkill 34 damage (near Trixie), turning him to dust. We realize that the thugs had no actual occasion to roll an attack on their own. Since we dispatched them in less than 4 rounds, we notice that Lagrestin has tried to use the commotion to leave our company, but, as he is no Usain Bolt, and he's walking in a crowded market, he coudn't really lose us in the span of the 20 seconds that combat lasted. We follow him (we still have to teach him a lesson for not readily helping someone who had worked once with him several years ago and he didn't recognize) until he reaches the docks. On the way, he's rejoined by several mean looking men who make a conscious effort of avoiding the militia. One of them imitate the cry of the screech-owl and we hear a splashing of an oar coming the dark, moonless water. [I]We therefore do nothing and wait for their boat to light up while a dispatch of gnolls pelt them with iron spears... but this is isn't the next volume of the cross-promotion operation.[/I] So they, surprisingly, disembark unnoticed, and they started a hushed negociation on what appears to be smuggled goods. The negociation is succesful: they pocket a fat purse of gold, and begin unloading the crates. We get the choice to raise the alarm and call a militia patrol in (583), or we could attack the smugglers by surprise (105), or just say "hi" (89). [/QUOTE]
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