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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9593370" data-attributes="member: 42856"><p>We're going to the Temple of the Roc, and are met by Tobias de Vantery in person. He mentions that he has been recently appointed as commander of the monastery, and was appalled by the lack of standard of the local knights. He has endeavioured to restore a more fitting behaviour amongst the troops, so they are now examplars of the faith.</p><p></p><p>He then concludes that he'll have time to discuss with us of our quest tomorrow, and that now it's time to settle for the night.</p><p></p><p>When we mention the possibility of having dinner, he responds that gluttony is a sin.</p><p></p><p>The servant takes us to a windy corridor strewn with reed mat and smiles insolently when showing us our accomodation.</p><p></p><p>I will now quote the book: "What will you reply? You insolent dog, you deserve a flogging! (turn to 63).</p><p></p><p><em>Yes, the first choice offered is to flog the servant. And if you follow this path, you do get the opportunity to confirm your choice and use your leather belt to flog the servant until he has welts, while commenting that he's mewling too much than warranted by our lenient hand. At this point, this is no longer being jerk, it's being downright evil/murderhobos. Note that the not-Templars are totally cool with us beating their staff, since he's not of noble birth, a local, and a Ta'ashim heathen. </em></p><p><em></em></p><p><em>That course of action is too much for our noble group of ladies, they may be jerks, but not frothing-at-the-mouth evil. Let's consider the other choice.</em></p><p>We complain angrily about the affront of offering such a lowly accomodation to persons of our quality.</p><p></p><p><em>"Do you know you I am?" is totally on par for our group. </em></p><p></p><p>The servant hints that another sort of accommodation might be available and extend an greedy hand.</p><p></p><p>Back to quoting: </p><p></p><p>You accept to pay, and he escorts you further down the corridor. You are led to an opulent suite of apartments. High foliate windows runs the length of the East wall, opening on a veranda of mosaic tiles. Silk curtains patterned with stars flutter in the evening breeze. The screen windows along the top of the west wall show the elaborate abstract decoration for which Ta'ashim art is famed; and below these are a group of jewelled arches, each of which bears a calligraphic panel. You are not familiar with the classical form of the Jezant script, but you presume that the panels feature lines from the sacred Ta'ashim Codex. Interesting that the notoriously intolerant Capellars have not defaced them. Perhaps they are aware that art (even heathen art) is a sound investment, and many do say that the Capellars worship Gold as much as they worship God...</p><p></p><p><em>I like the writing. I already feel luxury. </em></p><p></p><p>The servant mentions these are officers' quarters, but the new Commander has disallowed their use to officer, as he thinks sleeping on horsehair pallets is better for their soul and their determination.</p><p></p><p><em>Rule note: we insisted only for flavour. Sleeping gives back 1/2 rank HP per nights, irrespective of the quality of the accommodation. But I am really not imagining the ladies sleeping in a common room, that's why we made a point to always choose the best inns around. We're, after all, the hero of the land, tasked to prevent the millenarist return of the True Magi and save the world. Five-stars lodgings are integral to our quest. </em></p><p></p><p>Before we get to sleep, we see a last opportunity for being jerks. We recall the servant, and take back our money from his purse. Since he has the insolency to protest, we kick him in the side and send him flying as we close the door.</p><p></p><p>We spend a good night in our befitting luxury... until we're awakened by the creaking on the floor. Assassins surround us!</p><p></p><p><em>[ATTACH=full]397115[/ATTACH]</em></p><p></p><p>Assassins: FP 7, PA 7, AW 8, AR 1, damage 1d6+1 HP 15.</p><p></p><p>Special rule: the book won't be convinced that we chose to sleep in armour after doing a fuss about accommodations. So we're not wearing armour for this fight -- which I read as allowing to wear a shielding brooch anyway.</p><p></p><p>Will we defeat them and get to go to section 217?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9593370, member: 42856"] We're going to the Temple of the Roc, and are met by Tobias de Vantery in person. He mentions that he has been recently appointed as commander of the monastery, and was appalled by the lack of standard of the local knights. He has endeavioured to restore a more fitting behaviour amongst the troops, so they are now examplars of the faith. He then concludes that he'll have time to discuss with us of our quest tomorrow, and that now it's time to settle for the night. When we mention the possibility of having dinner, he responds that gluttony is a sin. The servant takes us to a windy corridor strewn with reed mat and smiles insolently when showing us our accomodation. I will now quote the book: "What will you reply? You insolent dog, you deserve a flogging! (turn to 63). [I]Yes, the first choice offered is to flog the servant. And if you follow this path, you do get the opportunity to confirm your choice and use your leather belt to flog the servant until he has welts, while commenting that he's mewling too much than warranted by our lenient hand. At this point, this is no longer being jerk, it's being downright evil/murderhobos. Note that the not-Templars are totally cool with us beating their staff, since he's not of noble birth, a local, and a Ta'ashim heathen. That course of action is too much for our noble group of ladies, they may be jerks, but not frothing-at-the-mouth evil. Let's consider the other choice.[/I] We complain angrily about the affront of offering such a lowly accomodation to persons of our quality. [I]"Do you know you I am?" is totally on par for our group. [/I] The servant hints that another sort of accommodation might be available and extend an greedy hand. Back to quoting: You accept to pay, and he escorts you further down the corridor. You are led to an opulent suite of apartments. High foliate windows runs the length of the East wall, opening on a veranda of mosaic tiles. Silk curtains patterned with stars flutter in the evening breeze. The screen windows along the top of the west wall show the elaborate abstract decoration for which Ta'ashim art is famed; and below these are a group of jewelled arches, each of which bears a calligraphic panel. You are not familiar with the classical form of the Jezant script, but you presume that the panels feature lines from the sacred Ta'ashim Codex. Interesting that the notoriously intolerant Capellars have not defaced them. Perhaps they are aware that art (even heathen art) is a sound investment, and many do say that the Capellars worship Gold as much as they worship God... [I]I like the writing. I already feel luxury. [/I] The servant mentions these are officers' quarters, but the new Commander has disallowed their use to officer, as he thinks sleeping on horsehair pallets is better for their soul and their determination. [I]Rule note: we insisted only for flavour. Sleeping gives back 1/2 rank HP per nights, irrespective of the quality of the accommodation. But I am really not imagining the ladies sleeping in a common room, that's why we made a point to always choose the best inns around. We're, after all, the hero of the land, tasked to prevent the millenarist return of the True Magi and save the world. Five-stars lodgings are integral to our quest. [/I] Before we get to sleep, we see a last opportunity for being jerks. We recall the servant, and take back our money from his purse. Since he has the insolency to protest, we kick him in the side and send him flying as we close the door. We spend a good night in our befitting luxury... until we're awakened by the creaking on the floor. Assassins surround us! [I][ATTACH type="full" alt="1740005528741.png"]397115[/ATTACH][/I] Assassins: FP 7, PA 7, AW 8, AR 1, damage 1d6+1 HP 15. Special rule: the book won't be convinced that we chose to sleep in armour after doing a fuss about accommodations. So we're not wearing armour for this fight -- which I read as allowing to wear a shielding brooch anyway. Will we defeat them and get to go to section 217? [/QUOTE]
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