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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9594999" data-attributes="member: 42856"><p>I'll surprise you...</p><p></p><p><strong>Round 1:</strong></p><p></p><p>Assassin north of Trixie attacks, rolls a 7, +1 because Trixie is naturally good at evasion, so he misses.</p><p>Assassin north and east of Winny attack, roll 7 and 6 and do a total of 9 damage.</p><p>The furthest Assassin moves adjacent to Salvia</p><p>Trixie attacks her assassin (7) and hits for 6 damage.</p><p></p><p>Winny attacks the northern Assassin (7) for 8 damage.</p><p>Salvia attacks her assassin (10) and misses, still lacking a magical staff...</p><p>Esmeralda casts Enthralment on the Assassin east of Salvia (roll of 7) and has him under mind control (save roll of 8)</p><p></p><p>Trixie does her extra attack, hits on 7, and inflicts a total of 4 damage.</p><p></p><p><strong>Round 2:</strong></p><p></p><p>Assassin north of Trixie misses on a roll of 12.</p><p>Assassin north of Winny attacks (5) for 6 damage. Winny is reduced to 10 HP.</p><p>Assassin east of Winny has two foes and the defaut tactic is to strike the lowest FP. Which is... his former friend. He inflicts 4 damage to him.</p><p>Assassin east of Salvia is in the same predicament, and retaliates (3) for 4 net damage.</p><p>Trixie attacks her assassin (3) and hits for 5 damage, killing her assassin.</p><p></p><p>Winny attacks her northen assassin and send him meet its Ta'ashin maker (8, for 9 damage).</p><p>Salvia attacks her adjacent assassin and misses (9). The training of True Faith monks in the way of bo fighting is lacking.</p><p>Esmeralda contemplates doing nothing and watch the two remaining assassin fight to the death but finishes off the one next to Salvia with a Nemesis Bolt (4) turning her foe into an Ashassin (27 damage, minus 1 for armour, that's 26.</p><p></p><p>The fight is won, since we have the last Assassin under our mental control.</p><p></p><p>We kill him immediately while he keeps thinking we're his true friends.</p><p></p><p></p><p><em>We won without using Sheet Lightning. It might have ruined the carpet. At no point is interrogating the Assassin an option, while he's under mind control, so we'll never know what they wanted. </em></p><p></p><p>We're quickly surrounded by the local knights who explain that they've been at odd recently with the Marijah sect of Assassins, despite having had positive dealings with them in the past.</p><p></p><p><em>The not-Assassin assassins, then. No wonder they didn't take well to the new management that turned out to be fanatical and bigoted.</em></p><p></p><p>They immediately turns into master sleuth and conclude that since we had words with a servant, he must be the one that called the Assassins in, and he'll impaled the next morning, for the amusement of the local crowd.</p><p></p><p><em>Because obviously, there was no other discernable reason the Marijah could have to remove the top officers (whose quarters we were sleeping in) of an enemy group. None at all. </em></p><p></p><p>We resume sleeping, regaining 2 HP. Salvia uses this to heal Winny for a net total of 6 HP (back to 18 HP).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9594999, member: 42856"] I'll surprise you... [B]Round 1:[/B] Assassin north of Trixie attacks, rolls a 7, +1 because Trixie is naturally good at evasion, so he misses. Assassin north and east of Winny attack, roll 7 and 6 and do a total of 9 damage. The furthest Assassin moves adjacent to Salvia Trixie attacks her assassin (7) and hits for 6 damage. Winny attacks the northern Assassin (7) for 8 damage. Salvia attacks her assassin (10) and misses, still lacking a magical staff... Esmeralda casts Enthralment on the Assassin east of Salvia (roll of 7) and has him under mind control (save roll of 8) Trixie does her extra attack, hits on 7, and inflicts a total of 4 damage. [B]Round 2:[/B] Assassin north of Trixie misses on a roll of 12. Assassin north of Winny attacks (5) for 6 damage. Winny is reduced to 10 HP. Assassin east of Winny has two foes and the defaut tactic is to strike the lowest FP. Which is... his former friend. He inflicts 4 damage to him. Assassin east of Salvia is in the same predicament, and retaliates (3) for 4 net damage. Trixie attacks her assassin (3) and hits for 5 damage, killing her assassin. Winny attacks her northen assassin and send him meet its Ta'ashin maker (8, for 9 damage). Salvia attacks her adjacent assassin and misses (9). The training of True Faith monks in the way of bo fighting is lacking. Esmeralda contemplates doing nothing and watch the two remaining assassin fight to the death but finishes off the one next to Salvia with a Nemesis Bolt (4) turning her foe into an Ashassin (27 damage, minus 1 for armour, that's 26. The fight is won, since we have the last Assassin under our mental control. We kill him immediately while he keeps thinking we're his true friends. [I]We won without using Sheet Lightning. It might have ruined the carpet. At no point is interrogating the Assassin an option, while he's under mind control, so we'll never know what they wanted. [/I] We're quickly surrounded by the local knights who explain that they've been at odd recently with the Marijah sect of Assassins, despite having had positive dealings with them in the past. [I]The not-Assassin assassins, then. No wonder they didn't take well to the new management that turned out to be fanatical and bigoted.[/I] They immediately turns into master sleuth and conclude that since we had words with a servant, he must be the one that called the Assassins in, and he'll impaled the next morning, for the amusement of the local crowd. [I]Because obviously, there was no other discernable reason the Marijah could have to remove the top officers (whose quarters we were sleeping in) of an enemy group. None at all. [/I] We resume sleeping, regaining 2 HP. Salvia uses this to heal Winny for a net total of 6 HP (back to 18 HP). [/QUOTE]
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