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<blockquote data-quote="Jfdlsjfd" data-source="post: 9602591" data-attributes="member: 42856"><p>Indeed, that's how it often happens.</p><p></p><p>Anyhow, we are not falling for such a trick and we say our goodbies to Galor the Grave-Robber (<em>he'd be wise to choose another name to introduce himself as if he want to fool gullible people...</em>) and keep walking toward the next seaside village.</p><p></p><p>On our way, we get the opportunity to yell at chidren who starts begging for money and insult an elderly woman who tried to tell us to be nice toward the destitute. The alternative was to offer them a gold piece or be a jerk, and we value our gold pieces.</p><p></p><p>We pass through the village toward the dock, in front of the stalls of various merchants, when we're accosted by one of them. He's a carpet maker, and recognize our flying carpet. <em>Yes, the one that would have allowed us to fly to the ship without problem had we remembered it was sitting in our inventory, I guess.</em></p><p></p><p>He praises the Lord for returning his property to him at last. He claims to be called Sharkan, and to have woven the carpet. He is overjoyed to lay his eyes on it again, and explains that he was tricked out by Augustus de Vantery years ago who left with it never to be seen again.</p><p></p><p>He offers to travel wherever we want in the world as thanks for returning his long lost property, and demonstrate his ownership by commanding the carpet without the need of our mighty White Amulet.</p><p></p><p>He regales us with tales of the Ta'ashim lands while we quickly and comfortably fly to an island that the Ghost Ship should be reaching in two days, and departs.</p><p></p><p></p><p><em>We're really all WIS 3. We didn't need to give the carpet back. We can operate it. We are reminded that it is in our backpack by Sharkan. We even volunteer the information that Augustus used the White Amulet -- which sits in our backpack -- to control the carpet. We can easily fly over the sea... Damned be the nice tales to entertain us on the way.</em></p><p><em></em></p><p><em>Also, we don't even think to ask Sharkan to wait for us on the island. How are we expecting to get back once we've plundered the eyes of the Hatuli on the Ghost Ship? What is our escape plan? Aren't we able to think more than two days forward? </em></p><p><em></em></p><p><em>Also, in which world is a hike in a transport the correct selling price of said mode of transportation? "Here is a car. In return, I'll ask for a taxi ride"? I'll admit that the man was initially robbed of the carpet by Augustus, but we acquired the carpet then by the long-established law of Loot, and we should be aptly rewarded for returning the item...</em></p><p><em></em></p><p><em>This sequence doesn't make even a modicum of sense, especially since we're established jerks.</em></p><p></p><p>At least, the two day we spend on the island are great and we're relaxed and rested, gaining back 4 HP each.</p><p></p><p>Since we have no mode of transportation, we decide to swim toward the Ghost Ship when we see her emerge from the fog on the second night, exactly as foretold by Prince Sussurrien astrological charts.</p><p></p><p><em>And why exactly are we lacking a transportation mode? </em></p><p></p><p>Given the difficulty of the task, it comes to our mind to drop our armour on the island.</p><p></p><p><em>That's... understandable. It makes sense to remove our leather vest because we'd drown with it. I hope Trixie we'll be at ease carrying two greataxes, 205 gp, and several weeks worth of rations. </em></p><p><em></em></p><p><em>Also, even without a magic carpet, we have a sage that can fly over the water with the power of her mind. We did it in the last book, dammit. </em></p><p></p><p>"In its perpetual shroud of fog, the Devil's Runner seems to hang in a space between worlds. Dazed by a sense of disorientation and timelessness, you stare down from the rail. You can no longer make out the surface of the ocean, or even hear the waves lapping against the hull. Intermittent moans come from far away, like the muffled cries of all the sailors who have ever been lost at sea..."</p><p></p><p><em>Cool. Really cool.</em></p><p></p><p>We walk on the huge ship bridge to the helm, where we meet the figures of the helmsman, who claims to have held his post for seven human lifespan. He can spare some time to answer one question before having to return his attention to his task. We can ask where is Hunguk (433), where are we bound for (79) or where are the emeralds Hunguk stole from Sa'aknathur (517).</p><p></p><p></p><p></p><p><em></em></p><p><em></em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9602591, member: 42856"] Indeed, that's how it often happens. Anyhow, we are not falling for such a trick and we say our goodbies to Galor the Grave-Robber ([I]he'd be wise to choose another name to introduce himself as if he want to fool gullible people...[/I]) and keep walking toward the next seaside village. On our way, we get the opportunity to yell at chidren who starts begging for money and insult an elderly woman who tried to tell us to be nice toward the destitute. The alternative was to offer them a gold piece or be a jerk, and we value our gold pieces. We pass through the village toward the dock, in front of the stalls of various merchants, when we're accosted by one of them. He's a carpet maker, and recognize our flying carpet. [I]Yes, the one that would have allowed us to fly to the ship without problem had we remembered it was sitting in our inventory, I guess.[/I] He praises the Lord for returning his property to him at last. He claims to be called Sharkan, and to have woven the carpet. He is overjoyed to lay his eyes on it again, and explains that he was tricked out by Augustus de Vantery years ago who left with it never to be seen again. He offers to travel wherever we want in the world as thanks for returning his long lost property, and demonstrate his ownership by commanding the carpet without the need of our mighty White Amulet. He regales us with tales of the Ta'ashim lands while we quickly and comfortably fly to an island that the Ghost Ship should be reaching in two days, and departs. [I]We're really all WIS 3. We didn't need to give the carpet back. We can operate it. We are reminded that it is in our backpack by Sharkan. We even volunteer the information that Augustus used the White Amulet -- which sits in our backpack -- to control the carpet. We can easily fly over the sea... Damned be the nice tales to entertain us on the way. Also, we don't even think to ask Sharkan to wait for us on the island. How are we expecting to get back once we've plundered the eyes of the Hatuli on the Ghost Ship? What is our escape plan? Aren't we able to think more than two days forward? Also, in which world is a hike in a transport the correct selling price of said mode of transportation? "Here is a car. In return, I'll ask for a taxi ride"? I'll admit that the man was initially robbed of the carpet by Augustus, but we acquired the carpet then by the long-established law of Loot, and we should be aptly rewarded for returning the item... This sequence doesn't make even a modicum of sense, especially since we're established jerks.[/I] At least, the two day we spend on the island are great and we're relaxed and rested, gaining back 4 HP each. Since we have no mode of transportation, we decide to swim toward the Ghost Ship when we see her emerge from the fog on the second night, exactly as foretold by Prince Sussurrien astrological charts. [I]And why exactly are we lacking a transportation mode? [/I] Given the difficulty of the task, it comes to our mind to drop our armour on the island. [I]That's... understandable. It makes sense to remove our leather vest because we'd drown with it. I hope Trixie we'll be at ease carrying two greataxes, 205 gp, and several weeks worth of rations. Also, even without a magic carpet, we have a sage that can fly over the water with the power of her mind. We did it in the last book, dammit. [/I] "In its perpetual shroud of fog, the Devil's Runner seems to hang in a space between worlds. Dazed by a sense of disorientation and timelessness, you stare down from the rail. You can no longer make out the surface of the ocean, or even hear the waves lapping against the hull. Intermittent moans come from far away, like the muffled cries of all the sailors who have ever been lost at sea..." [I]Cool. Really cool.[/I] We walk on the huge ship bridge to the helm, where we meet the figures of the helmsman, who claims to have held his post for seven human lifespan. He can spare some time to answer one question before having to return his attention to his task. We can ask where is Hunguk (433), where are we bound for (79) or where are the emeralds Hunguk stole from Sa'aknathur (517). [I] [/I] [/QUOTE]
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