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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Joshua Randall" data-source="post: 9602799" data-attributes="member: 7737"><p>I’m shocked the book doesn’t punish us for the usually unpardonable gamebook sins of being mean to beggars and the elderly. What is this world coming to?</p><p></p><p></p><p></p><p>Someday I will write a dissertation applying Freudian psychology to characters in gamebooks. They are entirely id driven. They act on instinct and emotion; they do and take what they want, when they want. They have no ability to plan ahead (that’s an ego function) and no morals nor compunctions about committing any crime or atrocity in the name of their mission (i.e.: no superego).</p><p></p><p>And yet the complete id-driven gamebook characters are the ones who (when the dice are in their favor) win the day. It’s the ultimate guilt-free power fantasy: give in to your most base impulses, do what you want when you want, and You Are The Hero.</p><p></p><p></p><p></p><p>It’s well known that in gamebooks and RPGs, only armor has weight and drag. All other equipment is weightless and insubstantial.</p><p></p><p></p><p></p><p>Ah yes, the classic gamebook choice between two reasonable things to ask about and one completely idiotic thing. I’m surprised the third thing isn’t to ask about the airspeed of an unladen swallow.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9602799, member: 7737"] I’m shocked the book doesn’t punish us for the usually unpardonable gamebook sins of being mean to beggars and the elderly. What is this world coming to? Someday I will write a dissertation applying Freudian psychology to characters in gamebooks. They are entirely id driven. They act on instinct and emotion; they do and take what they want, when they want. They have no ability to plan ahead (that’s an ego function) and no morals nor compunctions about committing any crime or atrocity in the name of their mission (i.e.: no superego). And yet the complete id-driven gamebook characters are the ones who (when the dice are in their favor) win the day. It’s the ultimate guilt-free power fantasy: give in to your most base impulses, do what you want when you want, and You Are The Hero. It’s well known that in gamebooks and RPGs, only armor has weight and drag. All other equipment is weightless and insubstantial. Ah yes, the classic gamebook choice between two reasonable things to ask about and one completely idiotic thing. I’m surprised the third thing isn’t to ask about the airspeed of an unladen swallow. [/QUOTE]
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