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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9613391" data-attributes="member: 42856"><p><em>In this parallel world, we eschewed using the Djinni's wish...</em></p><p></p><p>If we have 2 wishes left, we offer our help to the Abbot, proposing to use one wish to travel to the sect's stronghold in Opalar, then another one to get back to Hakbad.</p><p></p><p>But the abbot is insistant that he needs to get the seed here, in the Grey Rock, because that's where the Astral Gateway, still open, can travel him back to his monastery safely. So he insists that we use our last wish to bring the seed back here, which, in his own words, will leave us stranded on the Grey Rock. "So, what's it to be?" he asks.</p><p></p><p>We have the choice of jeopardizing our quest of vital importance to prevent the victory of the True Magi in year 1,000 by just being stranded on Sahak'nathur rocky abode, or saying goodbye and continue straight to Hakbad.</p><p></p><p><em>Several observations here. </em></p><p><em></em></p><p><em>First, this abbot is seriously a jerk. He is about to refuse getting his seed back now, and be left in Hakbad. Which is a 1 milion inhabitants city, one of the largest in the world. There are trade routes everywhere. One might argue that he would be totally stuck there, but it's not like he was in a foreign and remote land. There are (as we'll see later, Ferromaine traders operating in Hakbad. Ferromaine is not-Venice. His monastery is in not-Germany. Getting from Venice to Germany is hardly a dangerous trip. It's not safe, because no long distance travel was totally safe in the middle age, but he is a f... high standing abbot in a 100% True Faith land. It's not like every single village is a parish, with a church and a priest that would at least him give him direction and some place to spend the night, don't you think so, in the odd case where the local noble would elect to risk displeasing the Big Guy by not inviting an abbot and escorting him through his lands...</em></p><p><em></em></p><p><em>Even if he was afraid of pirates on the way back, he could just... wait for us to recover our artifact in Hakbad, and then we can spend some time escorting him back. We're still several years away from year 1,000 and we'll need to spend one last book before the final confrontation: there is ample time for a side quest. </em></p><p><em></em></p><p><em>Another possibility: he could land in Hakbad and CHARTER A BOAT to get back to the Grey Rock. It's featured on the map in the front of the book. It's not like it's some kind of unknown place. It's also a very high peak in the middle of one the most-active merchant sea route in the world of Legend. Even if it's feared as the old fortress of Sahaknatur, it's an easy navigational landmark and is certainly knows to thousands of ship captains. Getting back here won't be difficult. </em></p><p><em></em></p><p><em>Also, he could consider that his plan involves letting us DIE OF HUNGER AND THIRST in this place, for him to get back safely and efficiently home. That's something, no? </em></p><p><em></em></p><p><em>He never even offers us to accompany him back in his monastery so we can travel back to Hakbad on foot from there. In the beginning of the book, the foreword says that we scoured the world for hints about the Blood Sword, and we already travelled from Kurland to Crescentium, so we can do it again. But no, thank you girls, you'll just be left stranded here.</em></p><p></p><p>Since we are exploring this alternate path, let's spend our two remaining gifts.</p><p></p><p><em>Resuming my rant, there is nothing wrong in asking a single wish: "brings us back the seed of Hope from the sect's citadel". The Djinni refused to bring back the Bloodsword on the count that he doesn't know where it is and if he were to accept the wish, he'd just start asking right and left about it and possibly take decades to find it, despite having no problem in defeating any obstacle standing between him and the blade. In this case, we an pinpoint the location since the abbot knows EXACTLY where the monastery is supposed to be. If he can't remember, he can travel back and forth to the monastery and bring back Brother Pereus who determined where the seed is supposed to be kept. Also, we'd be uncannily lucky but maybe the Djinni knows about this location already. So can exactly ask him to bring back all the seeds kept into this fortress (in case there are several and he'd like to be silly about it) for us to sort the seed from the chaff. </em></p><p></p><p>Anyway, we accept to do what the abbot is asking of us by going to 316.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9613391, member: 42856"] [I]In this parallel world, we eschewed using the Djinni's wish...[/I] If we have 2 wishes left, we offer our help to the Abbot, proposing to use one wish to travel to the sect's stronghold in Opalar, then another one to get back to Hakbad. But the abbot is insistant that he needs to get the seed here, in the Grey Rock, because that's where the Astral Gateway, still open, can travel him back to his monastery safely. So he insists that we use our last wish to bring the seed back here, which, in his own words, will leave us stranded on the Grey Rock. "So, what's it to be?" he asks. We have the choice of jeopardizing our quest of vital importance to prevent the victory of the True Magi in year 1,000 by just being stranded on Sahak'nathur rocky abode, or saying goodbye and continue straight to Hakbad. [I]Several observations here. First, this abbot is seriously a jerk. He is about to refuse getting his seed back now, and be left in Hakbad. Which is a 1 milion inhabitants city, one of the largest in the world. There are trade routes everywhere. One might argue that he would be totally stuck there, but it's not like he was in a foreign and remote land. There are (as we'll see later, Ferromaine traders operating in Hakbad. Ferromaine is not-Venice. His monastery is in not-Germany. Getting from Venice to Germany is hardly a dangerous trip. It's not safe, because no long distance travel was totally safe in the middle age, but he is a f... high standing abbot in a 100% True Faith land. It's not like every single village is a parish, with a church and a priest that would at least him give him direction and some place to spend the night, don't you think so, in the odd case where the local noble would elect to risk displeasing the Big Guy by not inviting an abbot and escorting him through his lands... Even if he was afraid of pirates on the way back, he could just... wait for us to recover our artifact in Hakbad, and then we can spend some time escorting him back. We're still several years away from year 1,000 and we'll need to spend one last book before the final confrontation: there is ample time for a side quest. Another possibility: he could land in Hakbad and CHARTER A BOAT to get back to the Grey Rock. It's featured on the map in the front of the book. It's not like it's some kind of unknown place. It's also a very high peak in the middle of one the most-active merchant sea route in the world of Legend. Even if it's feared as the old fortress of Sahaknatur, it's an easy navigational landmark and is certainly knows to thousands of ship captains. Getting back here won't be difficult. Also, he could consider that his plan involves letting us DIE OF HUNGER AND THIRST in this place, for him to get back safely and efficiently home. That's something, no? He never even offers us to accompany him back in his monastery so we can travel back to Hakbad on foot from there. In the beginning of the book, the foreword says that we scoured the world for hints about the Blood Sword, and we already travelled from Kurland to Crescentium, so we can do it again. But no, thank you girls, you'll just be left stranded here.[/I] Since we are exploring this alternate path, let's spend our two remaining gifts. [I]Resuming my rant, there is nothing wrong in asking a single wish: "brings us back the seed of Hope from the sect's citadel". The Djinni refused to bring back the Bloodsword on the count that he doesn't know where it is and if he were to accept the wish, he'd just start asking right and left about it and possibly take decades to find it, despite having no problem in defeating any obstacle standing between him and the blade. In this case, we an pinpoint the location since the abbot knows EXACTLY where the monastery is supposed to be. If he can't remember, he can travel back and forth to the monastery and bring back Brother Pereus who determined where the seed is supposed to be kept. Also, we'd be uncannily lucky but maybe the Djinni knows about this location already. So can exactly ask him to bring back all the seeds kept into this fortress (in case there are several and he'd like to be silly about it) for us to sort the seed from the chaff. [/I] Anyway, we accept to do what the abbot is asking of us by going to 316. [/QUOTE]
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