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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9619626" data-attributes="member: 42856"><p>Round 1:</p><p></p><p>Trixie attacks the acolyte right in front of her (7) and inflicts 7 damage.</p><p>Winny attacks the acolyte right in front of her (10) and inlicts 8 damage, reduced to 7 thanks to armour.</p><p>Salvia attacks the acolyte right at her right (7) for 5 damage and finishes him off.</p><p>Esmeralda casts sheet lightning for 14 damage and kills the three remaining acolytes.</p><p></p><p>Too bad we didn't get a surprise round.</p><p></p><p>We quickly recover the sapling and bathe in its healing power. Injured characters -- which injured characters ? -- gain back 2d6 HP and we retreat to take our Air Djinni flight back to the Grey Rock where we're doomed to die.</p><p></p><p>Our genie friend is still in a fight, with the high priest surrounded by acolytes sending power to him in a kind of ritual. Golden rays flow from them to the high priest, and it powers his wand to maim and char our allied spirit...</p><p></p><p>[ATTACH=full]400521[/ATTACH]</p><p></p><p>This is the, hum, least difficult fight in the whole series. </p><p></p><p>They don't fight back. They don't wear armour. There is no time limit. They are pathetic.</p><p></p><p>I am tempted to let Salvia increase her body count by bashing all of them with her staff while the other heroes have lunch. But I suppose a Sheet Lightning will do, too.</p><p></p><p>Disturbing the magical network make the shield around the high priest fizzle, and our Djinni friend blast him with a lightning bolt. From the blackened skeleton, we can recover the Magian Wand, which is thankfully untouched by the destructive magic.</p><p></p><p>Should we ever use it, we are instructed to go to section 166.</p><p></p><p><em>Remember when I likened that weapon to the Sommerswerd? It is exactly like that. If you have the Kai precognition discipline (Intuition?), when you lift the sword in Durenor for the first time, you <em>know</em> that the blade would lose its power if not wielded by a Kai Lord. Here, if you use the Magian Wand in a fight, it emits a last ray of sunlight for 4d6 damage and crumbles to dust forever. I think we might have been killing a bunch of Shianti here. </em></p><p>When we get back, the abbot thanks us profusely, and departs through his Astral Gate to his monastery.</p><p></p><p>Well, he mentions that he got a vision of this while sleeping:</p><p></p><p>[ATTACH=full]400522[/ATTACH]</p><p></p><p>Hope this helps and goodbye. He says the magic words <em>vestigia nulla retrorsum</em> and vanishes through the portal of power.</p><p></p><p></p><p>We get a lunch from the Giantess provisions, get back our customary HP for eating provisions, then prepare to die being stranded forever at 520. </p><p></p><p>(In which the Djinni decided not to be complete jerk and gets back to take us to Hakbad).</p><p></p><p><em>Morality</em></p><p><em></em></p><p><em>1. The Abbot had 23 monks with him. When he took the portal back, it closed. So, he was 100% ready to let half his monastery die of hunger and thirst on the damner Grey Rock after completing his gardening quest.</em></p><p><em>2. He never offered to take us back to Kurland. He never mentions that we'll be stranded forever. He just say thanks. </em></p><p><em>3. He never even offers to send a team to charter a boat to save us. Sure, it would take a lot of time unless they have a mean of instant communication with a local monastery, like the one in Crescentium, by casting a spell himself or having the wizard that is strong enough to cast the rank 8 astral gate to I don't know, summon a Faltyn and pays for our salvation?</em></p><p><em>4. We spent two wishes for... a silly drawing?</em></p><p><em>5. This side quest was quite cool... why made it optional and a real sacrifice to get to it? </em></p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9619626, member: 42856"] Round 1: Trixie attacks the acolyte right in front of her (7) and inflicts 7 damage. Winny attacks the acolyte right in front of her (10) and inlicts 8 damage, reduced to 7 thanks to armour. Salvia attacks the acolyte right at her right (7) for 5 damage and finishes him off. Esmeralda casts sheet lightning for 14 damage and kills the three remaining acolytes. Too bad we didn't get a surprise round. We quickly recover the sapling and bathe in its healing power. Injured characters -- which injured characters ? -- gain back 2d6 HP and we retreat to take our Air Djinni flight back to the Grey Rock where we're doomed to die. Our genie friend is still in a fight, with the high priest surrounded by acolytes sending power to him in a kind of ritual. Golden rays flow from them to the high priest, and it powers his wand to maim and char our allied spirit... [ATTACH type="full" size="362x393"]400521[/ATTACH] This is the, hum, least difficult fight in the whole series. They don't fight back. They don't wear armour. There is no time limit. They are pathetic. I am tempted to let Salvia increase her body count by bashing all of them with her staff while the other heroes have lunch. But I suppose a Sheet Lightning will do, too. Disturbing the magical network make the shield around the high priest fizzle, and our Djinni friend blast him with a lightning bolt. From the blackened skeleton, we can recover the Magian Wand, which is thankfully untouched by the destructive magic. Should we ever use it, we are instructed to go to section 166. [I]Remember when I likened that weapon to the Sommerswerd? It is exactly like that. If you have the Kai precognition discipline (Intuition?), when you lift the sword in Durenor for the first time, you [I]know[/I] that the blade would lose its power if not wielded by a Kai Lord. Here, if you use the Magian Wand in a fight, it emits a last ray of sunlight for 4d6 damage and crumbles to dust forever. I think we might have been killing a bunch of Shianti here. [/I] When we get back, the abbot thanks us profusely, and departs through his Astral Gate to his monastery. Well, he mentions that he got a vision of this while sleeping: [ATTACH type="full" size="283x344"]400522[/ATTACH][I][/I] Hope this helps and goodbye. He says the magic words [I]vestigia nulla retrorsum[/I] and vanishes through the portal of power. We get a lunch from the Giantess provisions, get back our customary HP for eating provisions, then prepare to die being stranded forever at 520. (In which the Djinni decided not to be complete jerk and gets back to take us to Hakbad). [I]Morality 1. The Abbot had 23 monks with him. When he took the portal back, it closed. So, he was 100% ready to let half his monastery die of hunger and thirst on the damner Grey Rock after completing his gardening quest. 2. He never offered to take us back to Kurland. He never mentions that we'll be stranded forever. He just say thanks. 3. He never even offers to send a team to charter a boat to save us. Sure, it would take a lot of time unless they have a mean of instant communication with a local monastery, like the one in Crescentium, by casting a spell himself or having the wizard that is strong enough to cast the rank 8 astral gate to I don't know, summon a Faltyn and pays for our salvation? 4. We spent two wishes for... a silly drawing? 5. This side quest was quite cool... why made it optional and a real sacrifice to get to it? [/I] [/QUOTE]
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