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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9619922" data-attributes="member: 42856"><p>To this day, the meaning of the drawing escapes me. I think it's relevant to the current book, because knowledge from earlier reading makes me recognize that we might soon encounter a well, and a well is on a the drawing. But I have absolutely NO idea what serpent going up a tree to eat an apple (is it a Bible reference?) Also, it's a totally optional subquest since the normal behaviour of our team would be to ignore the abbot's plea (we're jerks) but even if we had wanted to, this path is closed in ALL cases if you made the "mistake" of using a Wish earlier. Which is what 99.999% of readers will do. The remaining 0.0001% would avoid using wishes because of past bad experience with GMs perverting their wishes in creative and unfun ways. "I wish to be rich." "Wealth is relative. You get to keep your house, but all the other buildings in the world disappear, making everyone homeless except you, dear rich one. Also, I made it so everyone will know that you wished their house out of existence, and your exact identity and location.".</p><p></p><p></p><p></p><p>Especially when IT'S THE ONLY PIECE OF LOOT that can be gotten for embarking in the quest.</p><p></p><p></p><p></p><p>I seriously question some of the design choice. The sidequest is cool to read. But it might be a conscious choice of keeping wishes OR embarking on the quest. Lack of loot can be explained if you want to roleplay -- I mean, the characters are supposed to be devout True Faith practionners, they are offered a mission the service of God by a high-ranking church official, they might do it to be in good terms with their god, not because it's materially rewarding, but at least don't make this path closed as soon as you encounter it (and don't make it totally detrimental like losing a wish on one side vs getting nearly nothing on the other side). The hint, or vision, or anything, is too clever for me.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9619922, member: 42856"] To this day, the meaning of the drawing escapes me. I think it's relevant to the current book, because knowledge from earlier reading makes me recognize that we might soon encounter a well, and a well is on a the drawing. But I have absolutely NO idea what serpent going up a tree to eat an apple (is it a Bible reference?) Also, it's a totally optional subquest since the normal behaviour of our team would be to ignore the abbot's plea (we're jerks) but even if we had wanted to, this path is closed in ALL cases if you made the "mistake" of using a Wish earlier. Which is what 99.999% of readers will do. The remaining 0.0001% would avoid using wishes because of past bad experience with GMs perverting their wishes in creative and unfun ways. "I wish to be rich." "Wealth is relative. You get to keep your house, but all the other buildings in the world disappear, making everyone homeless except you, dear rich one. Also, I made it so everyone will know that you wished their house out of existence, and your exact identity and location.". Especially when IT'S THE ONLY PIECE OF LOOT that can be gotten for embarking in the quest. I seriously question some of the design choice. The sidequest is cool to read. But it might be a conscious choice of keeping wishes OR embarking on the quest. Lack of loot can be explained if you want to roleplay -- I mean, the characters are supposed to be devout True Faith practionners, they are offered a mission the service of God by a high-ranking church official, they might do it to be in good terms with their god, not because it's materially rewarding, but at least don't make this path closed as soon as you encounter it (and don't make it totally detrimental like losing a wish on one side vs getting nearly nothing on the other side). The hint, or vision, or anything, is too clever for me. [/QUOTE]
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Let's play Bloodsword, book 3/5
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