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<blockquote data-quote="Jfdlsjfd" data-source="post: 9630001" data-attributes="member: 42856"><p>The trick here is to notice the little FLEE square on the map. I think the only hope in this fight is actually to run away. Which is especially dumb since we just gave the emerald eyes to Prince Sussurien and we're waiting for the outcome. So leaving is akin to losing our quest. But there is no immediate alternative that can be realistically attempted, since there is no easy way out (nor a suspicious looking reference like "If you all die, go to 999".</p><p></p><p>I don't think the fight is actually winnable. So I propose that our True Path involve getting away. This is probably what the author wanted us to do. This isn't railroad, but it's close!</p><p></p><p>/// ENTERING ALTERNATE DIMENSIONAL SPACE ///</p><p></p><p>However, there is a section we must turn to if we win. I want to know what is there, so... let's fight. </p><p></p><p>Let's look at the enemy. The Yazir will act first, but his action this round will be to prepare a spell. So, he can't actually harm us yet. He's also functionally immobile. At the same time, Trixie will act. Then Nasu, who will have to move to the closest adversary. Then our three remaining heroes will move, at the same time as Azidahaka. Which means that if the three of us keep moving, they can escape Azidahaka forever, but will never be able to hit, which isn't conducive to a quick victory. </p><p></p><p>Our damage making power with swords is paltry, so we have no hope of whittling down the enemy's HP. On average, a successful hit by Winny does a net 1 HP to Azidahaka. It would take 100 rounds to defeat her. 12d6 is an average of 42 damage, which is enough to one-shot us. The odds of her rolling 12 100 times in a row are low.</p><p></p><p>There is however, a way to one-shot enemies. It's called... Servile Enthralment. While Esmeralda in Sayan form is able to cast it with 100% odds of success -- by dropping the other useless spells from her mind -- it allows a saving throw. </p><p></p><p>The Yazir is functionnally immune to it. Even by using our curses, we can't lower his Psychic Ability low enough to ever affect it. Azidahaka is the most susceptible to it, with a 8% of him succumbing to the spell. Nasu's odd of failing is a mere 3%. </p><p></p><p>But, we can quietly hack away at The Yazir, since his damaging ability is ranged. And we can have a mind controlled Azidahaka fight Nasu and keep him occupied. With a 42 damage a round, 4 rounds should be enough for Azidahaka to off Nasu. Or 2 rounds to remove Yazir, but we'd need to deal with Nasu.</p><p></p><p>Meanwhile, Trixie in full defense mode get average odds of avoiding attacks (3d6+1 vs 10 means a 62,5% chance of avoiding an attack). And she stands to be able to withstand two hits. </p><p></p><p>Basically, the only way I can see we can win this fight is like...</p><p></p><p>Round 1 : Trixie defends. Yazir calls a spell to mind. Nasu moves next to Trixie. Winny move to Yazir. Salvia loses an arrow (hey, who know?). Esmeralda dominates Azidahaka. Azidahaka attacks Nasu. </p><p></p><p>Round 2 : Trixie moves away, not incurring an AoO because she's quicker than her foe. Nasu and Azidahaka start fighting to the death. Yazir cast a spell, we somehow survive. Esmeralda memorizes Nemesis Bolt.</p><p></p><p>Round 3 and 4 : Trixie, Winny and Salvia attacks the Yazir, Esmeralda casts her Bolt and recalls it to mind. The Yazir casts a second spell (on average, reduced to 50 HP)</p><p></p><p>Round 5: The Azidaka is left with 28 HP on average, and moves to the Yazir. The heroes attack, reducing Yazir to 20ish HP. </p><p></p><p>Round 6: Azidahaka finishes Yazir before he can act. We finish Azidahaka.</p><p></p><p>It's theoretically possible, with only two spells cast by the Yazir, randomly chosen among Nemesis Bolt, Sheet Lightning, Vampiric Touch, Mist of Death, Swordthrust and Nighthowl. We can actuall withstand it. We have a single character death if the same gets hit with two Nemesis Bolt in a row, though.</p><p></p><p>So it basically all relies on us succeeding on the Servile Enthralment spell. Low, low chance. But 8.33% is better than I thought we'd have.</p><p></p><p>If we manage to do that, we are getting a non-conventional failure as Prince Sussurien has left with the Hatuli while we were fighting. The author didn't plan for us being victorious, apparently.</p><p></p><p>/// LEAVING ALTERNATE DIMENSIONAL SPACE ///</p><p></p><p>We'll be fleeing to 278.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9630001, member: 42856"] The trick here is to notice the little FLEE square on the map. I think the only hope in this fight is actually to run away. Which is especially dumb since we just gave the emerald eyes to Prince Sussurien and we're waiting for the outcome. So leaving is akin to losing our quest. But there is no immediate alternative that can be realistically attempted, since there is no easy way out (nor a suspicious looking reference like "If you all die, go to 999". I don't think the fight is actually winnable. So I propose that our True Path involve getting away. This is probably what the author wanted us to do. This isn't railroad, but it's close! /// ENTERING ALTERNATE DIMENSIONAL SPACE /// However, there is a section we must turn to if we win. I want to know what is there, so... let's fight. Let's look at the enemy. The Yazir will act first, but his action this round will be to prepare a spell. So, he can't actually harm us yet. He's also functionally immobile. At the same time, Trixie will act. Then Nasu, who will have to move to the closest adversary. Then our three remaining heroes will move, at the same time as Azidahaka. Which means that if the three of us keep moving, they can escape Azidahaka forever, but will never be able to hit, which isn't conducive to a quick victory. Our damage making power with swords is paltry, so we have no hope of whittling down the enemy's HP. On average, a successful hit by Winny does a net 1 HP to Azidahaka. It would take 100 rounds to defeat her. 12d6 is an average of 42 damage, which is enough to one-shot us. The odds of her rolling 12 100 times in a row are low. There is however, a way to one-shot enemies. It's called... Servile Enthralment. While Esmeralda in Sayan form is able to cast it with 100% odds of success -- by dropping the other useless spells from her mind -- it allows a saving throw. The Yazir is functionnally immune to it. Even by using our curses, we can't lower his Psychic Ability low enough to ever affect it. Azidahaka is the most susceptible to it, with a 8% of him succumbing to the spell. Nasu's odd of failing is a mere 3%. But, we can quietly hack away at The Yazir, since his damaging ability is ranged. And we can have a mind controlled Azidahaka fight Nasu and keep him occupied. With a 42 damage a round, 4 rounds should be enough for Azidahaka to off Nasu. Or 2 rounds to remove Yazir, but we'd need to deal with Nasu. Meanwhile, Trixie in full defense mode get average odds of avoiding attacks (3d6+1 vs 10 means a 62,5% chance of avoiding an attack). And she stands to be able to withstand two hits. Basically, the only way I can see we can win this fight is like... Round 1 : Trixie defends. Yazir calls a spell to mind. Nasu moves next to Trixie. Winny move to Yazir. Salvia loses an arrow (hey, who know?). Esmeralda dominates Azidahaka. Azidahaka attacks Nasu. Round 2 : Trixie moves away, not incurring an AoO because she's quicker than her foe. Nasu and Azidahaka start fighting to the death. Yazir cast a spell, we somehow survive. Esmeralda memorizes Nemesis Bolt. Round 3 and 4 : Trixie, Winny and Salvia attacks the Yazir, Esmeralda casts her Bolt and recalls it to mind. The Yazir casts a second spell (on average, reduced to 50 HP) Round 5: The Azidaka is left with 28 HP on average, and moves to the Yazir. The heroes attack, reducing Yazir to 20ish HP. Round 6: Azidahaka finishes Yazir before he can act. We finish Azidahaka. It's theoretically possible, with only two spells cast by the Yazir, randomly chosen among Nemesis Bolt, Sheet Lightning, Vampiric Touch, Mist of Death, Swordthrust and Nighthowl. We can actuall withstand it. We have a single character death if the same gets hit with two Nemesis Bolt in a row, though. So it basically all relies on us succeeding on the Servile Enthralment spell. Low, low chance. But 8.33% is better than I thought we'd have. If we manage to do that, we are getting a non-conventional failure as Prince Sussurien has left with the Hatuli while we were fighting. The author didn't plan for us being victorious, apparently. /// LEAVING ALTERNATE DIMENSIONAL SPACE /// We'll be fleeing to 278. [/QUOTE]
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