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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Joshua Randall" data-source="post: 9632622" data-attributes="member: 7737"><p>The garden of Fatima is indeed quite weird and convenient. It conceptually reminds me of the <em>Nine Princes in Amber</em> style of travel to plot relevant locations regardless of their situation in “real” space-time. Which is actually pretty cool! It does seem to come out of nowhere, though. Yes, your typical fantasy series gamebook has magic and teleportation and sometimes even time-travel, but not like this. It’s definitely outside the usual set of fantasy gamebook building blocks.</p><p></p><p>As for Prince Sussurien, watching the villain do cool stuff while the hero(s) stand around with their thumbs up their butts is a time honored tradition in all genre fiction. It shows the villain’s power so we hate him that much more and will be that much more satisfied when we DO take him down.</p><p></p><p>We… DO take down Prince Sussurien eventually, right?</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9632622, member: 7737"] The garden of Fatima is indeed quite weird and convenient. It conceptually reminds me of the [I]Nine Princes in Amber[/I] style of travel to plot relevant locations regardless of their situation in “real” space-time. Which is actually pretty cool! It does seem to come out of nowhere, though. Yes, your typical fantasy series gamebook has magic and teleportation and sometimes even time-travel, but not like this. It’s definitely outside the usual set of fantasy gamebook building blocks. As for Prince Sussurien, watching the villain do cool stuff while the hero(s) stand around with their thumbs up their butts is a time honored tradition in all genre fiction. It shows the villain’s power so we hate him that much more and will be that much more satisfied when we DO take him down. We… DO take down Prince Sussurien eventually, right? [/QUOTE]
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Let's play Bloodsword, book 3/5
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