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Let's play Bloodsword, book 3/5
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9634274" data-attributes="member: 42856"><p>I'd say that the right choice was to use the tuning fork, because we got it by bypassing the fight in the room just before. </p><p></p><p>We'll explore both of them, and, indeed, [USER=7737]@Joshua Randall[/USER] was right.</p><p></p><p>Using the golden mirror stuns the guardian, who stares at it and put its paws to his face in horror... Losing the first turn of the fight. </p><p>Using the copper bottle is just silly, so the players lose a turn waiting for it to produce an effect, any kind of effect, in vain, while the <s>cynocephalous</s> dog-headed warrior positions himself to attack us...</p><p></p><p>[ATTACH=full]402221[/ATTACH]</p><p></p><p>The fight would be easy... but there is a special section if we Enthral the Dog-headed creature. Which might either be detrimental (as we've seen when fighting the Giantess) or beneficial (most commonly, like when we fought Auguste de Vantery). </p><p></p><p>Let's try that first and have everyone defend. </p><p>Round 1: Esmaralda casts Enthralment (3) but the Dog resists (4), everyone defends.</p><p>Round 2 : The Dog attacks Trixie and misses (13), Esmeralda memorizes Enthralment again.</p><p>Round 3 : The Dog attacks Trixie and... hits (7), for 14-3 = 11 damage. Ouch! He's however enthralled (7, and 10 on the resistance roll).</p><p></p><p>We command the creature to open the door, and it uses the tip of its spear to touch the locks in turn, magically unlocking them each time. The door now stands open and...</p><p></p><p>"Pausing only to slit the dog-headed creature's throat, you step through the open doorway."</p><p></p><p><em>Nice, aren't we? There was absolutely no reason to kill this creature. Sure, it was a guard, but it wasn't likely to call for help. And the way it's written make it seems our dashing ladies are casual killer, slitting throats here and poking eyes out there as a common passtime. </em></p><p><em></em></p><p><em>Not guessing correctly has dire consequences. The only options would be to try to pick the lock, which would either succeed (by rolling 2d6 against RANK for the Trickster, which means doing 2, 3 or 4 on 2d6, a 15% chance, or activate a trap that does... brace for it! 2d6 projectile on the trickster and 1d6 agains the other players, each doing... 5 damage, armour nonwithstanding. Or we could use the spear, if we had kept it after the fight, before knowing it's a tool used to open the door, or a set of fingerbones (we didn't find them, but I trust adventurers to keep fingerbones as long as they are Capitalized Items. Oh, and to keep a weapon, even if the inventory was running full, after the fight with the dog-headeed guard. If we didn't keep it, and the Trickster failed, we'd notice that it has disappeared, along with the corpse, into a thin mist, and that a mural frieze was depicting people worshiping the dog-headed creature guarding the way to the underworld. And we then reach a Your Quest Ends Here, as we wail upon the door uselessly while we can only imagine that Sussurien was getting close to the twin Swords of Life and Death. </em></p><p><em></em></p><p><em>Which I might had, we'd have reached if had just been courteous to him and accompanied him quietly. </em></p><p><em></em></p><p><em></em></p><p><em>We could also have used the tuning fork when arriving in the room, in which case the dog-headed creature would recognize the silent sound, do a military salutue and open the door. </em></p><p></p><p>Leading us to 483, the same section we're going by Enthralling the poor, no-longer-dog-headed, and actually no-longer-headed-at-all guard.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9634274, member: 42856"] I'd say that the right choice was to use the tuning fork, because we got it by bypassing the fight in the room just before. We'll explore both of them, and, indeed, [USER=7737]@Joshua Randall[/USER] was right. Using the golden mirror stuns the guardian, who stares at it and put its paws to his face in horror... Losing the first turn of the fight. Using the copper bottle is just silly, so the players lose a turn waiting for it to produce an effect, any kind of effect, in vain, while the [S]cynocephalous[/S] dog-headed warrior positions himself to attack us... [ATTACH type="full" size="348x207"]402221[/ATTACH] The fight would be easy... but there is a special section if we Enthral the Dog-headed creature. Which might either be detrimental (as we've seen when fighting the Giantess) or beneficial (most commonly, like when we fought Auguste de Vantery). Let's try that first and have everyone defend. Round 1: Esmaralda casts Enthralment (3) but the Dog resists (4), everyone defends. Round 2 : The Dog attacks Trixie and misses (13), Esmeralda memorizes Enthralment again. Round 3 : The Dog attacks Trixie and... hits (7), for 14-3 = 11 damage. Ouch! He's however enthralled (7, and 10 on the resistance roll). We command the creature to open the door, and it uses the tip of its spear to touch the locks in turn, magically unlocking them each time. The door now stands open and... "Pausing only to slit the dog-headed creature's throat, you step through the open doorway." [I]Nice, aren't we? There was absolutely no reason to kill this creature. Sure, it was a guard, but it wasn't likely to call for help. And the way it's written make it seems our dashing ladies are casual killer, slitting throats here and poking eyes out there as a common passtime. Not guessing correctly has dire consequences. The only options would be to try to pick the lock, which would either succeed (by rolling 2d6 against RANK for the Trickster, which means doing 2, 3 or 4 on 2d6, a 15% chance, or activate a trap that does... brace for it! 2d6 projectile on the trickster and 1d6 agains the other players, each doing... 5 damage, armour nonwithstanding. Or we could use the spear, if we had kept it after the fight, before knowing it's a tool used to open the door, or a set of fingerbones (we didn't find them, but I trust adventurers to keep fingerbones as long as they are Capitalized Items. Oh, and to keep a weapon, even if the inventory was running full, after the fight with the dog-headeed guard. If we didn't keep it, and the Trickster failed, we'd notice that it has disappeared, along with the corpse, into a thin mist, and that a mural frieze was depicting people worshiping the dog-headed creature guarding the way to the underworld. And we then reach a Your Quest Ends Here, as we wail upon the door uselessly while we can only imagine that Sussurien was getting close to the twin Swords of Life and Death. Which I might had, we'd have reached if had just been courteous to him and accompanied him quietly. We could also have used the tuning fork when arriving in the room, in which case the dog-headed creature would recognize the silent sound, do a military salutue and open the door. [/I] Leading us to 483, the same section we're going by Enthralling the poor, no-longer-dog-headed, and actually no-longer-headed-at-all guard. [/QUOTE]
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