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Lets Rank the 5e Skills!
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<blockquote data-quote="I'm A Banana" data-source="post: 6339334" data-attributes="member: 2067"><p>Mallrighty!</p><p></p><p>A-Rank: Everybody Should Have It</p><ol> <li data-xf-list-type="ol"> <strong>Perception</strong>: Want to avoid surprise or notice treasure? NO SUBSTITUTE.</li> </ol><p></p><p>B-Rank: Really useful. At least SOMEONE should have it.</p><ol> <li data-xf-list-type="ol"> <strong>Stealth</strong>: Want to gain surprise or avoid monsters? Do you have a rogue? USE IT. Only useless if you wear heavy armor constantly. </li> <li data-xf-list-type="ol"> <strong>Persuasion</strong>: Unless you dump CHA, you want it. Make NPC's your slave unless the DM says no.</li> <li data-xf-list-type="ol"> <strong>Arcana</strong>: What's this thing do? Why's that deelie glowing?</li> <li data-xf-list-type="ol"> <strong>Deception</strong>: A tricksy characters' Persuasion. Basically the same effect, just higher stakes if you fail.</li> <li data-xf-list-type="ol"> <strong>Nature</strong>: What's that noise? What's that furry thing? Can I eat it? </li> </ol><p></p><p>C-Rank: Yeah, they have their uses. Kind of situational.</p><ol> <li data-xf-list-type="ol"> <strong>Survival</strong>: Unless you're determined to rough it, you can afford rations, and natural disasters only happen when the DM's getting creative.</li> <li data-xf-list-type="ol"> <strong>Insight</strong>: If your NPC is lying to you, it's usually pretty evident or at least not very destructive if you believe them. </li> <li data-xf-list-type="ol"> <strong>Animal Handling</strong>: Do you have a horse? Do you want to make it go somewhere? You'll need this. </li> <li data-xf-list-type="ol"> <strong>Medicine</strong>: The basic game doesn't use diseases or long-term injury, why are you? </li> </ol><p></p><p>D-Rank: Take 'em for in-character reasons, otherwise don't worry about it.</p><ol> <li data-xf-list-type="ol"> <strong>Athletics</strong>: You are never going to encounter a challenge that you must roll Athletics to solve. </li> <li data-xf-list-type="ol"> <strong>Acrobatics</strong>: Like Athletics, but for dexmonkeys. Backflips are always superfluous. </li> <li data-xf-list-type="ol"> <strong>History</strong>: Like a less reliable Arcana for People Who Hate Magic. </li> <li data-xf-list-type="ol"> <strong>Intimidation</strong>: Do you LIKE hostile NPC's? Or do you just like making goblins squeal? </li> <li data-xf-list-type="ol"> <strong>Investigation</strong>: If you have a mystery, your DM WANTS you to solve it. Use this if you want to show off how detective-y you are. </li> <li data-xf-list-type="ol"> <strong>Religion</strong>: History for Priests. Doesn't do much.</li> <li data-xf-list-type="ol"> <strong>Sleight of Hand</strong>: Just play a Kender. Seriously. It's what you want. </li> <li data-xf-list-type="ol"> <strong>Performance</strong>: "I sing a song at it" has never fixed anything except for bards with nothing better to do in their downtime. </li> </ol></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6339334, member: 2067"] Mallrighty! A-Rank: Everybody Should Have It [LIST=1] [*] [B]Perception[/B]: Want to avoid surprise or notice treasure? NO SUBSTITUTE. [/LIST] B-Rank: Really useful. At least SOMEONE should have it. [LIST=1] [*] [B]Stealth[/B]: Want to gain surprise or avoid monsters? Do you have a rogue? USE IT. Only useless if you wear heavy armor constantly. [*] [B]Persuasion[/B]: Unless you dump CHA, you want it. Make NPC's your slave unless the DM says no. [*] [B]Arcana[/B]: What's this thing do? Why's that deelie glowing? [*] [B]Deception[/B]: A tricksy characters' Persuasion. Basically the same effect, just higher stakes if you fail. [*] [B]Nature[/B]: What's that noise? What's that furry thing? Can I eat it? [/LIST] C-Rank: Yeah, they have their uses. Kind of situational. [LIST=1] [*] [B]Survival[/B]: Unless you're determined to rough it, you can afford rations, and natural disasters only happen when the DM's getting creative. [*] [B]Insight[/B]: If your NPC is lying to you, it's usually pretty evident or at least not very destructive if you believe them. [*] [B]Animal Handling[/B]: Do you have a horse? Do you want to make it go somewhere? You'll need this. [*] [B]Medicine[/B]: The basic game doesn't use diseases or long-term injury, why are you? [/LIST] D-Rank: Take 'em for in-character reasons, otherwise don't worry about it. [LIST=1] [*] [B]Athletics[/B]: You are never going to encounter a challenge that you must roll Athletics to solve. [*] [B]Acrobatics[/B]: Like Athletics, but for dexmonkeys. Backflips are always superfluous. [*] [B]History[/B]: Like a less reliable Arcana for People Who Hate Magic. [*] [B]Intimidation[/B]: Do you LIKE hostile NPC's? Or do you just like making goblins squeal? [*] [B]Investigation[/B]: If you have a mystery, your DM WANTS you to solve it. Use this if you want to show off how detective-y you are. [*] [B]Religion[/B]: History for Priests. Doesn't do much. [*] [B]Sleight of Hand[/B]: Just play a Kender. Seriously. It's what you want. [*] [B]Performance[/B]: "I sing a song at it" has never fixed anything except for bards with nothing better to do in their downtime. [/LIST] [/QUOTE]
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