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Lets Rank the 5e Skills!
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<blockquote data-quote="Quickleaf" data-source="post: 6339577" data-attributes="member: 20323"><p>Thats a great set of criteria! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I re-read the Basic rules on surprise, because they way you were talking about them made me think of BD&D Rles Cyclopedia where there's always a chance of surprise, even unintentionally. However, that's not the case in the 5e Basic PDF...</p><p></p><p></p><p></p><p>I would argue that the awesomeness of Perception depends on how an individual DM interprets this bit about surprise, and whether the campaign style involves lots of sneaking monsters. Certainly a dungeon crawl might, but there are many modes of "standard D&D" that would not involve sneaking monsters. IOW it's also a circumstantial skill.</p><p></p><p>Anyhow, one skill I'm interested in examining in this edition is Insight...</p><p></p><p><span style="color: DarkOrange"><strong>Insight:</strong>Your Wisdom (Insight) check determines whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.</span></p><p></p><p>Many players I've gamed with have used Insight as a lie detector, both when I DM and when I'm just another player (so I know I'm not wholly to blame for a cocked up DMing style <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). Personally, I hate it when players do that because there's no pathos, nothing of interest, just this binary view of motivation and some kind of "D&D NPC questioning protocol" that seems severely pathological. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Not that I have strong feelings about this...</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6339577, member: 20323"] Thats a great set of criteria! :) I re-read the Basic rules on surprise, because they way you were talking about them made me think of BD&D Rles Cyclopedia where there's always a chance of surprise, even unintentionally. However, that's not the case in the 5e Basic PDF... I would argue that the awesomeness of Perception depends on how an individual DM interprets this bit about surprise, and whether the campaign style involves lots of sneaking monsters. Certainly a dungeon crawl might, but there are many modes of "standard D&D" that would not involve sneaking monsters. IOW it's also a circumstantial skill. Anyhow, one skill I'm interested in examining in this edition is Insight... [color=DarkOrange][b]Insight:[/b]Your Wisdom (Insight) check determines whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.[/color] Many players I've gamed with have used Insight as a lie detector, both when I DM and when I'm just another player (so I know I'm not wholly to blame for a cocked up DMing style ;) ). Personally, I hate it when players do that because there's no pathos, nothing of interest, just this binary view of motivation and some kind of "D&D NPC questioning protocol" that seems severely pathological. :) Not that I have strong feelings about this... What do you think? [/QUOTE]
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