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Lets Rank the 5e Skills!
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<blockquote data-quote="Drudenfusz" data-source="post: 6340704" data-attributes="member: 73113"><p>The thing is Bachgrounds like Criminal and Noble might have some of those aspects, but when I want to have a character that knows how to deal in both kinds of societies, and maybe even want to know how the Hobgoblins, Gnolls, and Orcs in a region are thinking about each other, if there are alliances or open strife. Maybe I just don't want to go around and ask people on how they think what is going on, but simply know how the current situation is between Cormyr and Sembia is (after all I can simply make history checks to know how the past was without having to ask people). Maybe I want just to make a knowledge check to identify people on their clothes to be of a certain ethnicity, instead having to ask such things. So, I want a INT based skill, that delivers knowledge without having to work for it, just like I can make Arcana, History Nature, and Religion checks, just because I already have knowledge on those aspects. So, why is there a skill that is somewhat redundant for nature (overlapping with Animal Handling and Survival) but not one that deals in the same way with civilisation or culture?</p></blockquote><p></p>
[QUOTE="Drudenfusz, post: 6340704, member: 73113"] The thing is Bachgrounds like Criminal and Noble might have some of those aspects, but when I want to have a character that knows how to deal in both kinds of societies, and maybe even want to know how the Hobgoblins, Gnolls, and Orcs in a region are thinking about each other, if there are alliances or open strife. Maybe I just don't want to go around and ask people on how they think what is going on, but simply know how the current situation is between Cormyr and Sembia is (after all I can simply make history checks to know how the past was without having to ask people). Maybe I want just to make a knowledge check to identify people on their clothes to be of a certain ethnicity, instead having to ask such things. So, I want a INT based skill, that delivers knowledge without having to work for it, just like I can make Arcana, History Nature, and Religion checks, just because I already have knowledge on those aspects. So, why is there a skill that is somewhat redundant for nature (overlapping with Animal Handling and Survival) but not one that deals in the same way with civilisation or culture? [/QUOTE]
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