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Let's rant! When house rules get stoopid...
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<blockquote data-quote="Chronologist" data-source="post: 5165258" data-attributes="member: 81796"><p>The Bo9S thing would not be as huge a problem if he didn't run 5 session long days. It took us 8 sessions to complete a story arc, and it was 2 days long. My Factotum barely recovered his spells, the Monk ran out of Stunning Fist halfway through, and the Ninja nearly died about 8 times. I don't even want to mention the Wizard. The fact that the whole "ability attrition" thing could have been averted if he'd let us use Bo9S kinda pissed me off. Plus, it meant that since we fought the villain not once, but three times, he (a Crusader) never got weaker, and all the PCs did. Huh.</p><p></p><p>The falling creature thing normally sounds bad... except it killed my brand new character on the first session. No save, no attack roll, just 15d6 damage because he felt like it. It WAS a Huge earth elemental, but still, it was a dick move. I stopped playing with him because of that.</p><p></p><p>I prefer moral relativism in a D&D campaign, but only if everybody knows that's what we're using. However, the DM has clearly stated that this is world uses moral absolution, yet the villains were all Lawful Good, so much so that, and get this, an evil (temporary) party member was affected by the "good" villain cleric's abilities. The same cleric who basically murdered about a hundred innocents the previous day.</p><p></p><p>When Protection from Evil didn't work on those guys, I basically left the table and waited for combat to be over.</p><p></p><p>On another note, my current DM has an unstated house rule. "The PCs never die". Whenever a damaging attack is coming, he asks for our hit points. NPCs stop what they're doing in combat and heal us when we're dying. We automatically stabilize at -9. Random healing comes out of nowhere occasionally. When facing a tough opponent and losing, an NPC does something heroic to save us.</p><p></p><p>So, does anyone else have this problem? I don't want my character to die, but it's no fun to play without a sense of risk. Have you ever had a DM that pulled punches? I'm tired of it but I think he'll be offended if I tell him. Is there an easy way to break it to him? I think he's threaded our characters into the plot, and therefore doesn't want them to die, but it's getting to the point of railroading.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5165258, member: 81796"] The Bo9S thing would not be as huge a problem if he didn't run 5 session long days. It took us 8 sessions to complete a story arc, and it was 2 days long. My Factotum barely recovered his spells, the Monk ran out of Stunning Fist halfway through, and the Ninja nearly died about 8 times. I don't even want to mention the Wizard. The fact that the whole "ability attrition" thing could have been averted if he'd let us use Bo9S kinda pissed me off. Plus, it meant that since we fought the villain not once, but three times, he (a Crusader) never got weaker, and all the PCs did. Huh. The falling creature thing normally sounds bad... except it killed my brand new character on the first session. No save, no attack roll, just 15d6 damage because he felt like it. It WAS a Huge earth elemental, but still, it was a dick move. I stopped playing with him because of that. I prefer moral relativism in a D&D campaign, but only if everybody knows that's what we're using. However, the DM has clearly stated that this is world uses moral absolution, yet the villains were all Lawful Good, so much so that, and get this, an evil (temporary) party member was affected by the "good" villain cleric's abilities. The same cleric who basically murdered about a hundred innocents the previous day. When Protection from Evil didn't work on those guys, I basically left the table and waited for combat to be over. On another note, my current DM has an unstated house rule. "The PCs never die". Whenever a damaging attack is coming, he asks for our hit points. NPCs stop what they're doing in combat and heal us when we're dying. We automatically stabilize at -9. Random healing comes out of nowhere occasionally. When facing a tough opponent and losing, an NPC does something heroic to save us. So, does anyone else have this problem? I don't want my character to die, but it's no fun to play without a sense of risk. Have you ever had a DM that pulled punches? I'm tired of it but I think he'll be offended if I tell him. Is there an easy way to break it to him? I think he's threaded our characters into the plot, and therefore doesn't want them to die, but it's getting to the point of railroading. [/QUOTE]
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