Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's rant! When house rules get stoopid...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5165588" data-attributes="member: 4937"><p>Agreed. I don't think the problem here is the house rules so much as an egotistical DM.</p><p></p><p></p><p></p><p>That's even worse. If the DM didn't like the character, he should have never approved it.</p><p></p><p></p><p></p><p>Alignment can add a lot to the game, but only in certain circumstances. There has been pretty poor support for alignment over the years in the books, and many DMs simply lack the education to pull off a consistent moral ethos. Plus, modern American cultural ethos tends toward relativism, which leaves people in tension with the described D&D world. I'm impressed by Rich from OotS as a writer in the community that consistently gets alignment.</p><p></p><p>The secrets to running D&D alignment successfully are:</p><p>1) Having a group, both players and DM, that understand that the D&D alignment does not need to be commentary on how the real world works. If you can understand that in the D&D world there are 4 elements and no 'Sodium Elementals', then you are off to a good start.</p><p>2) Having a DM who has worked out an internally consist description of the alignments. This is more than most writers for TSR/WotC have managed. I'm still appalled by the number of TSR/WotC products that try to define evil as 'selfish' and good as 'selfless', and then try to define the disagreement between 'chaos' and 'law' in basically the same terms.</p><p>3) Having a DM who doesn't try to surprise the player with the consequences of there action. I'm appalled by stories where the player takes some action and the DM says something like, "Ok, now you are evil, lose your paladinhood." If your interpretation of what is evil and what isn't differs from the player, you have a responsibility as a DM to forewarn the player of any severe transgression from their stated alignment. Leaving alignment ought to be an act of player choice, not something sprung on them like a trap.</p><p>4) Understanding that even if alignments are absolute and consistent, it doesn't mean that mortal members of those alignments need necessarily be so. The assumption is that for mortals at least, no one is perfectly consistent and everyone departs from their own deeply held beliefs at least occasionally. The player needs to be given some flexibility to make choices outside of their stated ethos in order to play complex characters. The trick is in how the player role plays their response to their characters hypocrisy and failures.</p><p></p><p></p><p></p><p>I'm not sure. Honestly, of the three DMs you've described, he sounds like the one with the most problems. On the other hand, he sounds like he might be the least jerk, so he might be the only one you could actually approach and achieve a positive result.</p><p></p><p>Make sure you do it in private. Don't challenge the DM publically and in front of his other friends.</p><p></p><p>It sounds like the DM has alot of problems:</p><p></p><p>1) He's got you on a railroad. He is unwilling to let the players make their own story and own choises. When you take away the players ability to fail, you've taken the player out of the story and made them pure observers. Freedom of action must include the oppurtunity to fail.</p><p>2) He's unable to make balanced encounters. He's trying to bring the awesome, but doesn't know how to do it in a way that doesn't result in deaths. He's trying too hard to impress the players.</p><p>3) He's afraid of offending the players. He's probably deep down embarassed and feeling guilty, and desparately trying to hide his own failures. Make sure you are sympathetic. Make sure you find something about the game to praise. But also be honest about what you find to be a problem.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5165588, member: 4937"] Agreed. I don't think the problem here is the house rules so much as an egotistical DM. That's even worse. If the DM didn't like the character, he should have never approved it. Alignment can add a lot to the game, but only in certain circumstances. There has been pretty poor support for alignment over the years in the books, and many DMs simply lack the education to pull off a consistent moral ethos. Plus, modern American cultural ethos tends toward relativism, which leaves people in tension with the described D&D world. I'm impressed by Rich from OotS as a writer in the community that consistently gets alignment. The secrets to running D&D alignment successfully are: 1) Having a group, both players and DM, that understand that the D&D alignment does not need to be commentary on how the real world works. If you can understand that in the D&D world there are 4 elements and no 'Sodium Elementals', then you are off to a good start. 2) Having a DM who has worked out an internally consist description of the alignments. This is more than most writers for TSR/WotC have managed. I'm still appalled by the number of TSR/WotC products that try to define evil as 'selfish' and good as 'selfless', and then try to define the disagreement between 'chaos' and 'law' in basically the same terms. 3) Having a DM who doesn't try to surprise the player with the consequences of there action. I'm appalled by stories where the player takes some action and the DM says something like, "Ok, now you are evil, lose your paladinhood." If your interpretation of what is evil and what isn't differs from the player, you have a responsibility as a DM to forewarn the player of any severe transgression from their stated alignment. Leaving alignment ought to be an act of player choice, not something sprung on them like a trap. 4) Understanding that even if alignments are absolute and consistent, it doesn't mean that mortal members of those alignments need necessarily be so. The assumption is that for mortals at least, no one is perfectly consistent and everyone departs from their own deeply held beliefs at least occasionally. The player needs to be given some flexibility to make choices outside of their stated ethos in order to play complex characters. The trick is in how the player role plays their response to their characters hypocrisy and failures. I'm not sure. Honestly, of the three DMs you've described, he sounds like the one with the most problems. On the other hand, he sounds like he might be the least jerk, so he might be the only one you could actually approach and achieve a positive result. Make sure you do it in private. Don't challenge the DM publically and in front of his other friends. It sounds like the DM has alot of problems: 1) He's got you on a railroad. He is unwilling to let the players make their own story and own choises. When you take away the players ability to fail, you've taken the player out of the story and made them pure observers. Freedom of action must include the oppurtunity to fail. 2) He's unable to make balanced encounters. He's trying to bring the awesome, but doesn't know how to do it in a way that doesn't result in deaths. He's trying too hard to impress the players. 3) He's afraid of offending the players. He's probably deep down embarassed and feeling guilty, and desparately trying to hide his own failures. Make sure you are sympathetic. Make sure you find something about the game to praise. But also be honest about what you find to be a problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's rant! When house rules get stoopid...
Top