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Let's rant! When house rules get stoopid...
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<blockquote data-quote="Mecrazyfang" data-source="post: 5210606" data-attributes="member: 91306"><p>I've run into some interesting house rules...</p><p></p><p>For instance, my first ever DM decided on the rule role</p><p> ----</p><p> roll</p><p></p><p>Meaning, if you fail at something, you can roleplay your way out. Sure, that's fine...Only...Erm...I, the pervy samurai, (Oriental campaign, whole party was sex-positive.) tried talking to a jewelry shop owner about a recent break-in. I got barely any info, mostly numbers, and a vague idea of what classes they would be. When I was quietly grumbling about how useless he was, out of character, the DM commented that I didn't ask the right questions...When no reasonable person, outside of one of the DM's own characters, would have asked anything differently. Also, people are afraid of samurai. The owner should have been screaming out info for his dear life.</p><p></p><p>In fact, every campaign with that DM, it was expected of the party to do things that she, or one of her other friends MAY have done. When the party was sane. And sober.</p><p>Come on, who tries to move a solid adamantium jail cell? Apparently, that was what we were expected to do. It was described as 'appearing to be made of adamantium'...One of the heaviest, and thickest, materials in DnD 3.5. She said this, not bothering to tell the dwarf that something was up.</p><p></p><p>Of course, I had my own bad house-rule...</p><p></p><p>In my one campaign, I decided to run something with a 'careful, it's a jungle out there...One wrong step, and you're dead' theme. My rule was, 'Abuse, and you lose. Not the right, but the fight.' Meaning, they could be as overpowered as they wanted. It just meant, I got to pick on them more.</p><p></p><p>They got fed up with the game after calling in divine intervention twice in a single session. Fancy that, eh? I actually let them call gods in...Their own fault, for choosing overpowered classes, races, and items...One of them was a centaur, without the level adjustment. At level 5.</p><p></p><p>Then, there was this other DM, who had an unspoken house rule that the DM was not to be annoyed. He proved this, in the following scenario:</p><p></p><p>DM: "Alright, so, you're in a field."</p><p>Ditsy Player chick: "Wait, what's going on?"</p><p>DM: "You're in a field."</p><p>DPC: "...Where are we?"</p><p>DM: "You. Are. In. A. Field."</p><p>DPC: "Wait...What?"</p><p>DM: "The field eats you."</p><p></p><p>Humorous, of course, but a bad idea when he was having a bad day. Among our friends, a new phrase was coined for DnD. "He Kevin'ed us."</p><p>Meaning, he threw something at the party that JUST avoided a TPK...A phrase coined, just for the one guy! He did it THAT often.</p></blockquote><p></p>
[QUOTE="Mecrazyfang, post: 5210606, member: 91306"] I've run into some interesting house rules... For instance, my first ever DM decided on the rule role ---- roll Meaning, if you fail at something, you can roleplay your way out. Sure, that's fine...Only...Erm...I, the pervy samurai, (Oriental campaign, whole party was sex-positive.) tried talking to a jewelry shop owner about a recent break-in. I got barely any info, mostly numbers, and a vague idea of what classes they would be. When I was quietly grumbling about how useless he was, out of character, the DM commented that I didn't ask the right questions...When no reasonable person, outside of one of the DM's own characters, would have asked anything differently. Also, people are afraid of samurai. The owner should have been screaming out info for his dear life. In fact, every campaign with that DM, it was expected of the party to do things that she, or one of her other friends MAY have done. When the party was sane. And sober. Come on, who tries to move a solid adamantium jail cell? Apparently, that was what we were expected to do. It was described as 'appearing to be made of adamantium'...One of the heaviest, and thickest, materials in DnD 3.5. She said this, not bothering to tell the dwarf that something was up. Of course, I had my own bad house-rule... In my one campaign, I decided to run something with a 'careful, it's a jungle out there...One wrong step, and you're dead' theme. My rule was, 'Abuse, and you lose. Not the right, but the fight.' Meaning, they could be as overpowered as they wanted. It just meant, I got to pick on them more. They got fed up with the game after calling in divine intervention twice in a single session. Fancy that, eh? I actually let them call gods in...Their own fault, for choosing overpowered classes, races, and items...One of them was a centaur, without the level adjustment. At level 5. Then, there was this other DM, who had an unspoken house rule that the DM was not to be annoyed. He proved this, in the following scenario: DM: "Alright, so, you're in a field." Ditsy Player chick: "Wait, what's going on?" DM: "You're in a field." DPC: "...Where are we?" DM: "You. Are. In. A. Field." DPC: "Wait...What?" DM: "The field eats you." Humorous, of course, but a bad idea when he was having a bad day. Among our friends, a new phrase was coined for DnD. "He Kevin'ed us." Meaning, he threw something at the party that JUST avoided a TPK...A phrase coined, just for the one guy! He did it THAT often. [/QUOTE]
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