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Let's rate the level of homebrewed magic items!
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<blockquote data-quote="the Jester" data-source="post: 5363767" data-attributes="member: 1210"><p>So what with the new rarity system and all, I'm working on a long-delayed project- making/converting a ton of magic items to 4e. </p><p></p><p>However, as I'm doing this, I am sometimes having a hard time rating what level certain items should be, so I thought I might as well ask for opinions! So I'll be posting items I cannot easily rate and I invite you to do the same.</p><p></p><p>First up are a pair of slippers that were worn by an epic chronomancer in my 3.5 game. Here's the stat block I want to use:</p><p></p><p></p><p><strong><span style="font-size: 12px">SLIPPERS OF SIDESTEPPING--- Level x Rare</span></strong></p><p><em>These dark green slippers have an almost metallic sheen to them, although the interiors seem to have a constant trickle of greenish-silver sand within them.</em></p><p> Lvl x?; x gp.</p><p><strong>Item Slot:</strong> Feet</p><p><strong>Power (Daily*Teleportation):</strong> Immediate interrupt. Trigger: You are hit by an attack. Effect: You teleport 5 squares.</p><p><strong>Power (Encounter*Teleportation): </strong>Move action. You teleport 10 squares.</p><p></p><p></p><p>Now then... in comparing to other footwear with similar powers, I found three items with anything comparable:</p><p></p><p><em>Boots of teleportation</em> (28th level; Power (At-Will • Teleportation): Move Action. Teleport a number of squares equal to your speed).</p><p></p><p><em>Boots of the Fey Warrior</em> (24th level; Property: You gain a +2 item bonus to Reflex; Power (At-Will * Teleportation): Immediate Reaction. Trigger: An attack misses you. Effect: You teleport 3 squares. )</p><p></p><p><em>Planestrider Boots</em> (18th level; Property: When you use a power to teleport, you can instead teleport twice as the same action. The total distance you travel with both teleports cannot exceed the distance you could have traveled with the original teleport. You could, for example, teleport to a corner, establish a new line of sight, and teleport to a square not visible from your starting location, so long as the maximum number of squares teleported does not exceed the teleport power’s allotted movement.</p><p>Power (Encounter • Teleportation): Move Action. Teleport 10 squares).</p><p></p><p>So what do you think? Where should these slippers fall? If it matters, my intent is to make them a rare item.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5363767, member: 1210"] So what with the new rarity system and all, I'm working on a long-delayed project- making/converting a ton of magic items to 4e. However, as I'm doing this, I am sometimes having a hard time rating what level certain items should be, so I thought I might as well ask for opinions! So I'll be posting items I cannot easily rate and I invite you to do the same. First up are a pair of slippers that were worn by an epic chronomancer in my 3.5 game. Here's the stat block I want to use: [B][SIZE="3"]SLIPPERS OF SIDESTEPPING--- Level x Rare[/SIZE][/B] [I]These dark green slippers have an almost metallic sheen to them, although the interiors seem to have a constant trickle of greenish-silver sand within them.[/I] Lvl x?; x gp. [B]Item Slot:[/B] Feet [B]Power (Daily*Teleportation):[/B] Immediate interrupt. Trigger: You are hit by an attack. Effect: You teleport 5 squares. [B]Power (Encounter*Teleportation): [/B]Move action. You teleport 10 squares. Now then... in comparing to other footwear with similar powers, I found three items with anything comparable: [i]Boots of teleportation[/i] (28th level; Power (At-Will • Teleportation): Move Action. Teleport a number of squares equal to your speed). [i]Boots of the Fey Warrior[/i] (24th level; Property: You gain a +2 item bonus to Reflex; Power (At-Will * Teleportation): Immediate Reaction. Trigger: An attack misses you. Effect: You teleport 3 squares. ) [i]Planestrider Boots[/i] (18th level; Property: When you use a power to teleport, you can instead teleport twice as the same action. The total distance you travel with both teleports cannot exceed the distance you could have traveled with the original teleport. You could, for example, teleport to a corner, establish a new line of sight, and teleport to a square not visible from your starting location, so long as the maximum number of squares teleported does not exceed the teleport power’s allotted movement. Power (Encounter • Teleportation): Move Action. Teleport 10 squares). So what do you think? Where should these slippers fall? If it matters, my intent is to make them a rare item. [/QUOTE]
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